blender/release/scripts/startup/bl_ui/space_dopesheet.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
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#######################################
# DopeSheet Filtering
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# used for DopeSheet, NLA, and Graph Editors
def dopesheet_filter(layout, context, genericFiltersOnly=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
row = layout.row(align=True)
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
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Animation Editors - Small Visual Tweaks for Usability == Datablock filters in the headers are now hidden by default == This has been done because users were generally not frequently toggling these, so quick access vs screen-estate cost wasn't really worth it to have these always showing and taking up space on the header. Usage notes: - To show these again, click on the "Filter more..." toggle. - The "Filter more..." button DOES NOT affect whether those filters apply. Design notes: - I tried many other button/icon combinations, but those were either too space-hogging, vague, or had wrong button order. - I also tried putting a box around these, but there was too much padding. - The ordering of the filters has also been modified a bit so that the group/fcurve-name filters occur earlier in the list, given that they're used more frequently == Graph Editor - Use Fancy Drawing == Renamed this option to "Use High Quality Drawing" as suggested by Matt. "Fancy" isn't really descriptive enough. == Icons for Mode Dropdowns == The mode dropdowns in the DopeSheet and Graph Editors now have icons. - These were important enough (compared to the auto-snap mode) that some visual decoration was perhaps warranted. - It makes it easier to see at a glance what mode the view is in Icon choices: - In some cases, the icons seem like quite a natural fit IMO (i.e. outliner<->dopesheet, key<->shapekey editor, grease pencil, fcurve editor) - Action Editor uses an "object" icon to indicate that this is object- level only for now (though I hope to find a way to address this soon/later). This will be kept like this until then. - There isn't any icon for drivers, so after trying a few alternatives, I settled on area-link icon, since it ties together two entities using some link.
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if is_nla:
row.prop(dopesheet, "show_missing_nla", text="")
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else: # graph and dopesheet editors - F-Curves and drivers only
row.prop(dopesheet, "show_only_errors", text="")
if not genericFiltersOnly:
if bpy.data.groups:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_group_objects", text="")
if dopesheet.show_only_group_objects:
row.prop(dopesheet, "filter_group", text="")
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if not is_nla:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_matching_fcurves", text="")
if dopesheet.show_only_matching_fcurves:
row.prop(dopesheet, "filter_fcurve_name", text="")
if not genericFiltersOnly:
row = layout.row(align=True)
row.prop(dopesheet, "show_datablock_filters", text="Filters")
if dopesheet.show_datablock_filters:
row.prop(dopesheet, "show_scenes", text="")
row.prop(dopesheet, "show_worlds", text="")
row.prop(dopesheet, "show_nodes", text="")
row.prop(dopesheet, "show_transforms", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_meshes", text="")
if bpy.data.shape_keys:
row.prop(dopesheet, "show_shapekeys", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_modifiers", text="")
if bpy.data.materials:
row.prop(dopesheet, "show_materials", text="")
if bpy.data.lamps:
row.prop(dopesheet, "show_lamps", text="")
if bpy.data.textures:
row.prop(dopesheet, "show_textures", text="")
if bpy.data.cameras:
row.prop(dopesheet, "show_cameras", text="")
if bpy.data.curves:
row.prop(dopesheet, "show_curves", text="")
if bpy.data.metaballs:
row.prop(dopesheet, "show_metaballs", text="")
if bpy.data.lattices:
row.prop(dopesheet, "show_lattices", text="")
if bpy.data.armatures:
row.prop(dopesheet, "show_armatures", text="")
if bpy.data.particles:
row.prop(dopesheet, "show_particles", text="")
if bpy.data.speakers:
row.prop(dopesheet, "show_speakers", text="")
if bpy.data.linestyles:
row.prop(dopesheet, "show_linestyles", text="")
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
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if bpy.data.grease_pencil:
row.prop(dopesheet, "show_gpencil", text="")
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#######################################
# DopeSheet Editor - General/Standard UI
class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
DOPESHEET_MT_editor_menus.draw_collapsible(context, layout)
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text="Summary")
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
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# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
# filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
if st.mode in {'ACTION', 'SHAPEKEY'}:
layout.template_ID(st, "action", new="action.new")
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# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
layout.prop(st, "auto_snap", text="")
row = layout.row(align=True)
row.operator("action.copy", text="", icon='COPYDOWN')
row.operator("action.paste", text="", icon='PASTEDOWN')
class DOPESHEET_MT_editor_menus(Menu):
bl_idname = "DOPESHEET_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
st = context.space_data
layout.menu("DOPESHEET_MT_view")
layout.menu("DOPESHEET_MT_select")
layout.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action is not None):
layout.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
layout.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
layout.menu("DOPESHEET_MT_key")
else:
layout.menu("DOPESHEET_MT_gpencil_frame")
class DOPESHEET_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
layout.prop(st, "show_group_colors")
layout.prop(st, "use_auto_merge_keyframes")
layout.prop(st, "use_marker_sync")
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("action.previewrange_set")
layout.separator()
layout.operator("action.view_all")
layout.operator("action.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
class DOPESHEET_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle").invert = False
layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("action.select_border").axis_range = False
layout.operator("action.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
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layout.separator()
layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
layout.separator()
layout.operator("action.select_more")
layout.operator("action.select_less")
layout.separator()
layout.operator("action.select_linked")
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class DOPESHEET_MT_marker(Menu):
bl_label = "Marker"
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def draw(self, context):
layout = self.layout
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from bl_ui.space_time import marker_menu_generic
marker_menu_generic(layout)
st = context.space_data
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if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
layout.separator()
layout.prop(st, "show_pose_markers")
if st.show_pose_markers is False:
layout.operator("action.markers_make_local")
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#######################################
# Keyframe Editing
class DOPESHEET_MT_channel(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_group")
layout.operator("anim.channels_ungroup")
layout.separator()
layout.operator_menu_enum("anim.channels_setting_toggle", "type")
layout.operator_menu_enum("anim.channels_setting_enable", "type")
layout.operator_menu_enum("anim.channels_setting_disable", "type")
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
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layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
class DOPESHEET_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.keyframe_insert")
layout.separator()
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layout.operator("action.frame_jump")
layout.separator()
layout.operator("action.duplicate_move")
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.separator()
layout.operator("action.clean")
layout.operator("action.sample")
layout.separator()
layout.operator("action.copy")
layout.operator("action.paste")
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class DOPESHEET_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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#######################################
# Grease Pencil Editing
class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = "Channel"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
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# XXX: to be enabled when these are ready for use!
#layout.separator()
#layout.operator("anim.channels_expand")
#layout.operator("anim.channels_collapse")
#layout.separator()
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
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class DOPESHEET_MT_gpencil_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-30 12:52:06 +00:00
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.duplicate")
layout.operator("action.delete")
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-30 12:52:06 +00:00
layout.separator()
layout.operator("action.keyframe_type")
#layout.separator()
#layout.operator("action.copy")
#layout.operator("action.paste")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)