blender/release/ui/buttons_data_metaball.py

71 lines
1.7 KiB
Python
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import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.meta_ball)
class DATA_PT_context_metaball(DataButtonsPanel):
__show_header__ = False
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mball:
split.template_ID(space, "pin_id")
split.itemS()
class DATA_PT_metaball(DataButtonsPanel):
__label__ = "Metaball"
def draw(self, context):
layout = self.layout
mball = context.meta_ball
col = layout.column()
col.itemL(text="Settings:")
col.itemR(mball, "threshold", text="Threshold")
col.itemL(text="Resolution:")
col = layout.column(align=True)
col.itemR(mball, "wire_size", text="View")
col.itemR(mball, "render_size", text="Render")
layout.itemR(mball, "flag")
class DATA_PT_metaball_element(DataButtonsPanel):
__label__ = "Meta Element"
def poll(self, context):
return (context.meta_ball and context.meta_ball.last_selected_element)
def draw(self, context):
layout = self.layout
metaelem = context.meta_ball.last_selected_element
col = layout.column()
col.itemL(text="Settings:")
col.itemR(metaelem, "stiffness", text="Stiffness")
col.itemR(metaelem, "size", text="Size")
col.itemL(text="Type:")
col.row().itemR(metaelem, "type", expand=True)
col.itemR(metaelem, "negative", text="Negative")
bpy.types.register(DATA_PT_context_metaball)
bpy.types.register(DATA_PT_metaball)
bpy.types.register(DATA_PT_metaball_element)