2011-02-23 10:52:22 +00:00
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/*
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2008-06-18 06:46:49 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2008-06-18 06:46:49 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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2011-10-23 17:52:20 +00:00
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*/
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2008-06-18 06:46:49 +00:00
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2011-02-25 13:30:41 +00:00
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/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
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* \ingroup bgeconv
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*/
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2008-06-18 06:46:49 +00:00
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#include <cmath>
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#include "SCA_LogicManager.h"
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#include "BL_ShapeActionActuator.h"
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#include "BL_ShapeDeformer.h"
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#include "KX_GameObject.h"
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#include "STR_HashedString.h"
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#include "DNA_nla_types.h"
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2009-01-26 08:34:40 +00:00
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#include "DNA_action_types.h"
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2009-08-26 20:06:16 +00:00
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#include "DNA_anim_types.h"
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2009-01-26 08:34:40 +00:00
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#include "DNA_scene_types.h"
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2008-06-18 06:46:49 +00:00
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#include "BKE_action.h"
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#include "DNA_armature_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2009-11-10 20:43:45 +00:00
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#include "BLI_math.h"
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2008-06-18 06:46:49 +00:00
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#include "MT_Matrix4x4.h"
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2011-01-07 19:18:31 +00:00
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2008-09-22 21:49:48 +00:00
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#include "FloatValue.h"
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2008-09-06 14:13:31 +00:00
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#include "PyObjectPlus.h"
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2008-09-06 02:46:11 +00:00
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2009-08-26 20:06:16 +00:00
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extern "C" {
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#include "BKE_animsys.h"
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2011-06-23 19:09:09 +00:00
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#include "BKE_key.h"
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#include "RNA_access.h"
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2009-08-26 20:06:16 +00:00
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}
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2011-06-23 19:09:09 +00:00
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BL_ShapeActionActuator::BL_ShapeActionActuator(SCA_IObject* gameobj,
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const STR_String& propname,
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const STR_String& framepropname,
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float starttime,
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float endtime,
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struct bAction *action,
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short playtype,
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short blendin,
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short priority,
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float stride)
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: SCA_IActuator(gameobj, KX_ACT_SHAPEACTION),
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m_lastpos(0, 0, 0),
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m_blendframe(0),
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m_flag(0),
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m_startframe (starttime),
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m_endframe(endtime) ,
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m_starttime(0),
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m_localtime(starttime),
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m_lastUpdate(-1),
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m_blendin(blendin),
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m_blendstart(0),
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m_stridelength(stride),
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m_playtype(playtype),
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m_priority(priority),
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m_action(action),
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m_framepropname(framepropname),
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m_propname(propname)
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{
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m_idptr = new PointerRNA();
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BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
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BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
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RNA_id_pointer_create(&shape_deformer->GetKey()->id, m_idptr);
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};
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2008-06-18 06:46:49 +00:00
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BL_ShapeActionActuator::~BL_ShapeActionActuator()
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{
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2011-06-23 19:09:09 +00:00
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if (m_idptr)
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delete m_idptr;
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2008-06-18 06:46:49 +00:00
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}
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void BL_ShapeActionActuator::ProcessReplica()
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{
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2009-06-08 20:08:19 +00:00
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SCA_IActuator::ProcessReplica();
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2008-06-18 06:46:49 +00:00
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m_localtime=m_startframe;
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m_lastUpdate=-1;
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}
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void BL_ShapeActionActuator::SetBlendTime (float newtime)
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{
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m_blendframe = newtime;
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}
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CValue* BL_ShapeActionActuator::GetReplica()
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{
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BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
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replica->ProcessReplica();
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return replica;
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}
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bool BL_ShapeActionActuator::ClampLocalTime()
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{
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if (m_startframe < m_endframe) {
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if (m_localtime < m_startframe)
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{
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m_localtime = m_startframe;
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return true;
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}
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else if (m_localtime > m_endframe)
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{
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m_localtime = m_endframe;
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return true;
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}
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} else {
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if (m_localtime > m_startframe)
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{
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m_localtime = m_startframe;
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return true;
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}
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else if (m_localtime < m_endframe)
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{
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m_localtime = m_endframe;
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return true;
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}
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}
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return false;
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}
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void BL_ShapeActionActuator::SetStartTime(float curtime)
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{
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float direction = m_startframe < m_endframe ? 1.0 : -1.0;
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if (!(m_flag & ACT_FLAG_REVERSE))
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m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
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else
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m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
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}
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void BL_ShapeActionActuator::SetLocalTime(float curtime)
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{
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float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
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if (m_endframe < m_startframe)
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delta_time = -delta_time;
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if (!(m_flag & ACT_FLAG_REVERSE))
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m_localtime = m_startframe + delta_time;
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else
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m_localtime = m_endframe - delta_time;
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}
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void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
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{
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vector<float>::const_iterator it;
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float dstweight;
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KeyBlock *kb;
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dstweight = 1.0F - srcweight;
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for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first;
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2011-11-11 13:09:14 +00:00
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kb && it != m_blendshape.end();
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kb = (KeyBlock*)kb->next, it++)
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{
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2008-06-18 06:46:49 +00:00
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kb->curval = kb->curval * dstweight + (*it) * srcweight;
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}
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}
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bool BL_ShapeActionActuator::Update(double curtime, bool frame)
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{
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bool bNegativeEvent = false;
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bool bPositiveEvent = false;
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bool keepgoing = true;
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bool wrap = false;
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bool apply=true;
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int priority;
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float newweight;
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2008-09-16 21:11:38 +00:00
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curtime -= KX_KetsjiEngine::GetSuspendedDelta();
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2008-06-18 06:46:49 +00:00
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// result = true if animation has to be continued, false if animation stops
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// maybe there are events for us in the queue !
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if (frame)
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{
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2009-06-08 20:08:19 +00:00
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bNegativeEvent = m_negevent;
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bPositiveEvent = m_posevent;
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RemoveAllEvents();
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2008-06-18 06:46:49 +00:00
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if (bPositiveEvent)
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m_flag |= ACT_FLAG_ACTIVE;
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if (bNegativeEvent)
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{
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if (!(m_flag & ACT_FLAG_ACTIVE))
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return false;
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m_flag &= ~ACT_FLAG_ACTIVE;
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}
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}
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/* This action can only be attached to a deform object */
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BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
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float length = m_endframe - m_startframe;
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priority = m_priority;
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2012-03-01 12:20:18 +00:00
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/* Determine pre-incrementation behavior and set appropriate flags */
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2012-03-28 05:03:24 +00:00
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switch (m_playtype) {
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2008-06-18 06:46:49 +00:00
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case ACT_ACTION_MOTION:
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2012-03-28 05:03:24 +00:00
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if (bNegativeEvent) {
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2008-06-18 06:46:49 +00:00
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keepgoing=false;
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apply=false;
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};
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break;
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case ACT_ACTION_FROM_PROP:
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2012-03-28 05:03:24 +00:00
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if (bNegativeEvent) {
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2008-06-18 06:46:49 +00:00
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apply=false;
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keepgoing=false;
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}
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break;
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case ACT_ACTION_LOOP_END:
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2012-03-28 05:03:24 +00:00
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if (bPositiveEvent) {
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if (!(m_flag & ACT_FLAG_LOCKINPUT)) {
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2008-06-18 06:46:49 +00:00
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m_flag &= ~ACT_FLAG_KEYUP;
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag |= ACT_FLAG_LOCKINPUT;
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m_localtime = m_startframe;
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m_starttime = curtime;
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}
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}
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2012-03-28 05:03:24 +00:00
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if (bNegativeEvent) {
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2008-06-18 06:46:49 +00:00
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m_flag |= ACT_FLAG_KEYUP;
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}
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break;
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case ACT_ACTION_LOOP_STOP:
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2012-03-28 05:03:24 +00:00
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if (bPositiveEvent) {
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if (!(m_flag & ACT_FLAG_LOCKINPUT)) {
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2008-06-18 06:46:49 +00:00
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag &= ~ACT_FLAG_KEYUP;
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m_flag |= ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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}
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2012-03-28 05:03:24 +00:00
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if (bNegativeEvent) {
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2008-06-18 06:46:49 +00:00
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m_flag |= ACT_FLAG_KEYUP;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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keepgoing=false;
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apply=false;
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}
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break;
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2011-02-16 19:53:39 +00:00
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case ACT_ACTION_PINGPONG:
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2012-03-28 05:03:24 +00:00
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if (bPositiveEvent) {
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if (!(m_flag & ACT_FLAG_LOCKINPUT)) {
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2011-02-16 19:53:39 +00:00
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m_flag &= ~ACT_FLAG_KEYUP;
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m_localtime = m_starttime;
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m_starttime = curtime;
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m_flag |= ACT_FLAG_LOCKINPUT;
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}
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}
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break;
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2008-06-18 06:46:49 +00:00
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case ACT_ACTION_FLIPPER:
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2012-03-28 05:03:24 +00:00
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if (bPositiveEvent) {
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if (!(m_flag & ACT_FLAG_LOCKINPUT)) {
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2008-06-18 06:46:49 +00:00
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m_flag &= ~ACT_FLAG_REVERSE;
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m_flag |= ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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}
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2012-03-28 05:03:24 +00:00
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else if (bNegativeEvent) {
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2008-06-18 06:46:49 +00:00
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m_flag |= ACT_FLAG_REVERSE;
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m_flag &= ~ACT_FLAG_LOCKINPUT;
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SetStartTime(curtime);
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}
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break;
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case ACT_ACTION_PLAY:
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2012-03-28 05:03:24 +00:00
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if (bPositiveEvent) {
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if (!(m_flag & ACT_FLAG_LOCKINPUT)) {
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2008-06-18 06:46:49 +00:00
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m_flag &= ~ACT_FLAG_REVERSE;
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m_localtime = m_starttime;
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m_starttime = curtime;
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m_flag |= ACT_FLAG_LOCKINPUT;
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}
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}
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break;
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default:
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break;
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}
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/* Perform increment */
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2012-03-28 05:03:24 +00:00
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if (keepgoing) {
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if (m_playtype == ACT_ACTION_MOTION) {
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2008-06-18 06:46:49 +00:00
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MT_Point3 newpos;
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MT_Point3 deltapos;
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newpos = obj->NodeGetWorldPosition();
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/* Find displacement */
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deltapos = newpos-m_lastpos;
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m_localtime += (length/m_stridelength) * deltapos.length();
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m_lastpos = newpos;
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}
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else{
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SetLocalTime(curtime);
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}
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}
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/* Check if a wrapping response is needed */
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2012-03-28 05:03:24 +00:00
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if (length) {
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2008-06-18 06:46:49 +00:00
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if (m_localtime < m_startframe || m_localtime > m_endframe)
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{
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m_localtime = m_startframe + fmod(m_localtime, length);
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wrap = true;
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}
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}
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else
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m_localtime = m_startframe;
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/* Perform post-increment tasks */
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2012-03-28 05:03:24 +00:00
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switch (m_playtype) {
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2008-06-18 06:46:49 +00:00
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case ACT_ACTION_FROM_PROP:
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{
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CValue* propval = GetParent()->GetProperty(m_propname);
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if (propval)
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|
|
|
m_localtime = propval->GetNumber();
|
|
|
|
|
2012-03-28 05:03:24 +00:00
|
|
|
if (bNegativeEvent) {
|
2008-06-18 06:46:49 +00:00
|
|
|
keepgoing=false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ACT_ACTION_MOTION:
|
|
|
|
break;
|
|
|
|
case ACT_ACTION_LOOP_STOP:
|
|
|
|
break;
|
2011-02-16 19:53:39 +00:00
|
|
|
case ACT_ACTION_PINGPONG:
|
2012-03-28 05:03:24 +00:00
|
|
|
if (wrap) {
|
2011-02-16 19:53:39 +00:00
|
|
|
if (!(m_flag & ACT_FLAG_REVERSE))
|
|
|
|
m_localtime = m_endframe;
|
|
|
|
else
|
|
|
|
m_localtime = m_startframe;
|
|
|
|
|
|
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
|
|
m_flag ^= ACT_FLAG_REVERSE; //flip direction
|
|
|
|
keepgoing = false;
|
|
|
|
}
|
|
|
|
break;
|
2008-06-18 06:46:49 +00:00
|
|
|
case ACT_ACTION_FLIPPER:
|
2012-03-28 05:03:24 +00:00
|
|
|
if (wrap) {
|
|
|
|
if (!(m_flag & ACT_FLAG_REVERSE)) {
|
2008-06-18 06:46:49 +00:00
|
|
|
m_localtime=m_endframe;
|
|
|
|
//keepgoing = false;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
m_localtime=m_startframe;
|
|
|
|
keepgoing = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ACT_ACTION_LOOP_END:
|
2012-03-28 05:03:24 +00:00
|
|
|
if (wrap) {
|
|
|
|
if (m_flag & ACT_FLAG_KEYUP) {
|
2008-06-18 06:46:49 +00:00
|
|
|
keepgoing = false;
|
|
|
|
m_localtime = m_endframe;
|
|
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
|
|
}
|
|
|
|
SetStartTime(curtime);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ACT_ACTION_PLAY:
|
2012-03-28 05:03:24 +00:00
|
|
|
if (wrap) {
|
2008-06-18 06:46:49 +00:00
|
|
|
m_localtime = m_endframe;
|
|
|
|
keepgoing = false;
|
|
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
keepgoing = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2008-09-22 21:49:48 +00:00
|
|
|
/* Set the property if its defined */
|
|
|
|
if (m_framepropname[0] != '\0') {
|
|
|
|
CValue* propowner = GetParent();
|
|
|
|
CValue* oldprop = propowner->GetProperty(m_framepropname);
|
|
|
|
CValue* newval = new CFloatValue(m_localtime);
|
|
|
|
if (oldprop) {
|
|
|
|
oldprop->SetValue(newval);
|
|
|
|
} else {
|
|
|
|
propowner->SetProperty(m_framepropname, newval);
|
|
|
|
}
|
|
|
|
newval->Release();
|
|
|
|
}
|
2008-06-18 06:46:49 +00:00
|
|
|
|
|
|
|
if (bNegativeEvent)
|
|
|
|
m_blendframe=0.0f;
|
|
|
|
|
|
|
|
/* Apply the pose if necessary*/
|
|
|
|
if (apply) {
|
|
|
|
|
|
|
|
/* Priority test */
|
2012-03-28 05:03:24 +00:00
|
|
|
if (obj->SetActiveAction(this, priority, curtime)) {
|
2011-06-23 19:09:09 +00:00
|
|
|
BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
|
|
|
|
Key *key = NULL;
|
|
|
|
|
|
|
|
if (shape_deformer)
|
|
|
|
key = shape_deformer->GetKey();
|
2008-06-18 06:46:49 +00:00
|
|
|
|
|
|
|
if (!key) {
|
|
|
|
// this could happen if the mesh was changed in the middle of an action
|
|
|
|
// and the new mesh has no key, stop the action
|
|
|
|
keepgoing = false;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ListBase tchanbase= {NULL, NULL};
|
|
|
|
|
2012-03-28 05:03:24 +00:00
|
|
|
if (m_blendin && m_blendframe==0.0f) {
|
2008-06-18 06:46:49 +00:00
|
|
|
// this is the start of the blending, remember the startup shape
|
|
|
|
obj->GetShape(m_blendshape);
|
|
|
|
m_blendstart = curtime;
|
|
|
|
}
|
2009-08-26 20:06:16 +00:00
|
|
|
|
2011-06-23 19:09:09 +00:00
|
|
|
KeyBlock *kb;
|
|
|
|
// We go through and clear out the keyblocks so there isn't any interference
|
|
|
|
// from other shape actions
|
|
|
|
for (kb=(KeyBlock*)key->block.first; kb; kb=(KeyBlock*)kb->next)
|
|
|
|
kb->curval = 0.f;
|
|
|
|
|
|
|
|
animsys_evaluate_action(m_idptr, m_action, NULL, m_localtime);
|
2009-08-26 20:06:16 +00:00
|
|
|
|
|
|
|
// XXX - in 2.5 theres no way to do this. possibly not that important to support - Campbell
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
if (0) { // XXX !execute_ipochannels(&tchanbase)) {
|
2008-06-18 06:46:49 +00:00
|
|
|
// no update, this is possible if action does not match the keys, stop the action
|
|
|
|
keepgoing = false;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// the key have changed, apply blending if needed
|
2012-03-28 05:03:24 +00:00
|
|
|
if (m_blendin && (m_blendframe<m_blendin)) {
|
2008-06-18 06:46:49 +00:00
|
|
|
newweight = (m_blendframe/(float)m_blendin);
|
|
|
|
|
|
|
|
BlendShape(key, 1.0f - newweight);
|
|
|
|
|
|
|
|
/* Increment current blending percentage */
|
|
|
|
m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
|
|
|
|
if (m_blendframe>m_blendin)
|
|
|
|
m_blendframe = m_blendin;
|
|
|
|
}
|
|
|
|
m_lastUpdate = m_localtime;
|
|
|
|
}
|
|
|
|
BLI_freelistN(&tchanbase);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
m_blendframe = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-28 05:03:24 +00:00
|
|
|
if (!keepgoing) {
|
2008-06-18 06:46:49 +00:00
|
|
|
m_blendframe = 0.0f;
|
|
|
|
}
|
|
|
|
return keepgoing;
|
|
|
|
};
|
|
|
|
|
2010-10-31 04:11:39 +00:00
|
|
|
#ifdef WITH_PYTHON
|
2009-09-29 21:42:40 +00:00
|
|
|
|
2008-06-18 06:46:49 +00:00
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Python functions */
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
|
|
|
|
|
|
PyTypeObject BL_ShapeActionActuator::Type = {
|
2009-06-08 20:08:19 +00:00
|
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
2009-08-10 00:07:34 +00:00
|
|
|
"BL_ShapeActionActuator",
|
|
|
|
sizeof(PyObjectPlus_Proxy),
|
|
|
|
0,
|
|
|
|
py_base_dealloc,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
py_base_repr,
|
|
|
|
0,0,0,0,0,0,0,0,0,
|
|
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
|
|
0,0,0,0,0,0,0,
|
|
|
|
Methods,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
&SCA_IActuator::Type,
|
|
|
|
0,0,0,0,0,0,
|
|
|
|
py_base_new
|
2008-06-18 06:46:49 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
PyMethodDef BL_ShapeActionActuator::Methods[] = {
|
|
|
|
{NULL,NULL} //Sentinel
|
|
|
|
};
|
|
|
|
|
2009-01-26 08:34:40 +00:00
|
|
|
PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
|
2009-06-08 20:08:19 +00:00
|
|
|
KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ShapeActionActuator, m_startframe),
|
|
|
|
KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ShapeActionActuator, m_endframe),
|
|
|
|
KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendin),
|
2009-04-20 15:06:46 +00:00
|
|
|
KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ShapeActionActuator, pyattr_get_action, pyattr_set_action),
|
2009-01-26 08:34:40 +00:00
|
|
|
KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority),
|
|
|
|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame),
|
2012-01-16 05:27:11 +00:00
|
|
|
KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, BL_ShapeActionActuator, m_propname),
|
|
|
|
KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, BL_ShapeActionActuator, m_framepropname),
|
2009-01-26 08:34:40 +00:00
|
|
|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
|
2009-06-08 20:08:19 +00:00
|
|
|
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
|
2009-01-26 08:34:40 +00:00
|
|
|
{ NULL } //Sentinel
|
|
|
|
};
|
|
|
|
|
2009-04-20 15:06:46 +00:00
|
|
|
PyObject* BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
|
|
{
|
|
|
|
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
|
2009-06-29 02:25:54 +00:00
|
|
|
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
|
2009-04-20 15:06:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
|
|
{
|
|
|
|
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
|
|
|
|
/* exact copy of BL_ActionActuator's function from here down */
|
2009-06-29 02:25:54 +00:00
|
|
|
if (!PyUnicode_Check(value))
|
2009-04-20 15:06:46 +00:00
|
|
|
{
|
|
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action");
|
2009-06-08 20:08:19 +00:00
|
|
|
return PY_SET_ATTR_FAIL;
|
2009-04-20 15:06:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bAction *action= NULL;
|
2009-06-29 02:25:54 +00:00
|
|
|
STR_String val = _PyUnicode_AsString(value);
|
2009-04-20 15:06:46 +00:00
|
|
|
|
|
|
|
if (val != "")
|
|
|
|
{
|
|
|
|
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
|
|
|
|
if (action==NULL)
|
|
|
|
{
|
|
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!");
|
2009-06-08 20:08:19 +00:00
|
|
|
return PY_SET_ATTR_FAIL;
|
2009-04-20 15:06:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self->SetAction(action);
|
2009-06-08 20:08:19 +00:00
|
|
|
return PY_SET_ATTR_SUCCESS;
|
2009-04-20 15:06:46 +00:00
|
|
|
|
|
|
|
}
|
2009-09-29 21:42:40 +00:00
|
|
|
|
2010-10-31 04:11:39 +00:00
|
|
|
#endif // WITH_PYTHON
|