2011-12-16 18:15:07 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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__device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
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{
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/* read extra data */
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uint4 node1 = read_node(kg, offset);
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float3 normal = stack_load_float3(stack, in_normal_offset);
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float3 direction;
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2011-12-28 19:42:22 +00:00
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direction.x = __int_as_float(node1.x);
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direction.y = __int_as_float(node1.y);
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direction.z = __int_as_float(node1.z);
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2011-12-16 18:15:07 +00:00
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direction = normalize(direction);
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if (stack_valid(out_normal_offset))
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stack_store_float3(stack, out_normal_offset, direction);
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if (stack_valid(out_dot_offset))
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stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
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}
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CCL_NAMESPACE_END
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