2013-01-23 05:56:13 +00:00
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#!/usr/bin/python
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# $Id: SConscript $
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2010, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Joshua Leung
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#
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# ***** END GPL LICENSE BLOCK *****
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2013-01-24 11:28:26 +00:00
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Import('env')
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2013-01-23 05:56:13 +00:00
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# XXX: we need a contingency plan for when not compiling with Bullet,
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# since this module will always get included...
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# This problem will also apply to other engines at a later date too...
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sources = env.Glob('*.cpp')
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2013-01-24 11:28:26 +00:00
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incs = [
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'.',
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2013-02-01 06:24:49 +00:00
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'../../extern/bullet2/src',
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2013-01-24 11:28:26 +00:00
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]
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2013-01-23 05:56:13 +00:00
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2013-02-01 06:24:49 +00:00
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env.BlenderLib('bf_intern_rigidbody', sources=sources,
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2013-01-24 11:28:26 +00:00
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includes=incs, defines=[],
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libtype=['core', 'player'], priority=[180, 30])
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