THIS IS A TEST INSTANCE ONLY! REPOSITORIES CAN BE DELETED AT ANY TIME!
This website requires JavaScript.
Explore
Help
Sign In
sandey
/
blender
Watch
1
Star
0
Fork
0
You've already forked blender
forked from
bartvdbraak/blender
Code
Pull Requests
Activity
ea122cf59b
blender
/
intern
/
cycles
/
doc
/
CMakeLists.txt
3 lines
27 B
CMake
Raw
Normal View
History
Unescape
Escape
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00
Cycles: * add some (disabled) test code for using OpenImageIO in imbuf * link cycles, openimageio and boost into blender instead of a shared library * some cmakefile changes to simplify the code and follow conventions better * this may solve running cycles problems on windows XP, or give a different and hopefully more useful error message
2011-08-16 16:15:34 +00:00
add_subdirectory
(
license
)
Copy Permalink