blender/release/scripts/templates_osl/westin_closure.osl

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shader node_westin_bsdf(
color Color = 0.8,
float Roughness = 0.5,
float Edginess = 0.2,
normal Normal = N,
output closure color Sheen = 0,
output closure color Backscatter = 0)
{
Sheen = Color * westin_sheen(Normal, Roughness);
Backscatter = Color * westin_backscatter(Normal, Edginess);
}