blender/release/ui/buttons_objects.py

134 lines
3.2 KiB
Python
Raw Normal View History

import bpy
class ObjectButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "object"
class OBJECT_PT_transform(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_transform"
__label__ = "Transform"
def draw(self, context):
ob = context.active_object
layout = self.layout
if not ob:
return
layout.row()
layout.itemR(ob, "location")
layout.itemR(ob, "rotation")
layout.itemR(ob, "scale")
class OBJECT_PT_groups(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_groups"
__label__ = "Groups"
def draw(self, context):
ob = context.active_object
layout = self.layout
if not ob:
return
layout.row()
layout.itemR(ob, "pass_index")
layout.itemR(ob, "parent")
# layout.left_right()
# layout.itemO("OBJECT_OT_add_group");
for group in bpy.data.groups:
if ob in group.objects:
sub = layout.box()
sub.split(number=2, lr=True)
sub.sub(0).itemR(group, "name")
# sub.sub(1).itemO("OBJECT_OT_remove_group")
sub.row()
sub.itemR(group, "layer")
sub.itemR(group, "dupli_offset")
class OBJECT_PT_display(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_display"
__label__ = "Display"
def draw(self, context):
ob = context.active_object
layout = self.layout
if not ob:
return
layout.row()
layout.itemR(ob, "max_draw_type", text="Type")
layout.itemR(ob, "draw_bounds_type", text="Bounds")
layout.column_flow()
layout.itemR(ob, "draw_name", text="Name")
layout.itemR(ob, "draw_axis", text="Axis")
layout.itemR(ob, "draw_wire", text="Wire")
layout.itemR(ob, "draw_texture_space", text="Texture Space")
layout.itemR(ob, "x_ray", text="X-Ray")
layout.itemR(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_duplication"
__label__ = "Duplication"
def draw(self, context):
ob = context.active_object
layout = self.layout
if not ob:
return
layout.column()
layout.itemR(ob, "dupli_type", text="", expand=True)
if ob.dupli_type == "FRAMES":
layout.column_flow()
layout.itemR(ob, "dupli_frames_start", text="Start:")
layout.itemR(ob, "dupli_frames_end", text="End:")
layout.itemR(ob, "dupli_frames_on", text="On:")
layout.itemR(ob, "dupli_frames_off", text="Off:")
class OBJECT_PT_animation(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_animation"
__label__ = "Animation"
def draw(self, context):
ob = context.active_object
layout = self.layout
if not ob:
return
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Time Offset:")
sub.itemR(ob, "time_offset_edit", text="Edit")
sub.itemR(ob, "time_offset_particle", text="Particle")
sub.itemR(ob, "time_offset_parent", text="Parent")
sub.itemR(ob, "slow_parent")
sub.itemR(ob, "time_offset", text="Offset:")
sub = layout.sub(1)
sub.column()
sub.itemL(text="Tracking:")
sub.itemR(ob, "track_axis", text="Axis")
sub.itemR(ob, "up_axis", text="Up Axis")
sub.itemR(ob, "track_rotation", text="Rotation")
bpy.types.register(OBJECT_PT_transform)
bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
bpy.types.register(OBJECT_PT_duplication)
bpy.types.register(OBJECT_PT_animation)