forked from bartvdbraak/blender
129 lines
3.6 KiB
Python
129 lines
3.6 KiB
Python
|
#!BPY
|
||
|
"""
|
||
|
Name: 'UVs from unselected adjacent'
|
||
|
Blender: 242
|
||
|
Group: 'UVCalculation'
|
||
|
Tooltip: 'Assign UVs to selected faces from surrounding unselected faces.'
|
||
|
"""
|
||
|
__author__ = "Campbell Barton"
|
||
|
__url__ = ("blender", "elysiun")
|
||
|
__version__ = "1.0 2006/02/07"
|
||
|
|
||
|
__bpydoc__ = """\
|
||
|
This script sets the UV mapping and image of selected faces from adjacent unselected faces.
|
||
|
|
||
|
Use this script in face select mode for texturing between textured faces.
|
||
|
"""
|
||
|
|
||
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
||
|
#
|
||
|
# Script copyright (C) Campbell J Barton
|
||
|
#
|
||
|
# This program is free software; you can redistribute it and/or
|
||
|
# modify it under the terms of the GNU General Public License
|
||
|
# as published by the Free Software Foundation; either version 2
|
||
|
# of the License, or (at your option) any later version.
|
||
|
#
|
||
|
# This program is distributed in the hope that it will be useful,
|
||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
# GNU General Public License for more details.
|
||
|
#
|
||
|
# You should have received a copy of the GNU General Public License
|
||
|
# along with this program; if not, write to the Free Software Foundation,
|
||
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
#
|
||
|
# ***** END GPL LICENCE BLOCK *****
|
||
|
# --------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
from Blender import *
|
||
|
import bpy
|
||
|
|
||
|
def mostUsedImage(imageList): # Returns the image most used in the list.
|
||
|
if not imageList:
|
||
|
return None
|
||
|
elif len(imageList) < 3:
|
||
|
return imageList[0]
|
||
|
|
||
|
# 3+ Images, Get the most used image for surrounding faces.
|
||
|
imageCount = {}
|
||
|
for image in imageList:
|
||
|
if image:
|
||
|
image_key= image.name
|
||
|
else:
|
||
|
image_key = None
|
||
|
|
||
|
try:
|
||
|
imageCount[image_key]['imageCount'] +=1 # an extra user of this image
|
||
|
except:
|
||
|
imageCount[image_key] = {'imageCount':1, 'blenderImage':image} # start with 1 user.
|
||
|
|
||
|
# Now a list of tuples, (imageName, {imageCount, image})
|
||
|
imageCount = imageCount.items()
|
||
|
|
||
|
try: imageCount.sort(key=lambda a: a[1])
|
||
|
except: imageCount.sort(lambda a,b: cmp(a[1], b[1]))
|
||
|
|
||
|
|
||
|
return imageCount[-1][1]['blenderImage']
|
||
|
|
||
|
|
||
|
def main():
|
||
|
sce = bpy.data.scenes.active
|
||
|
ob = sce.objects.active
|
||
|
|
||
|
if ob == None or ob.type != 'Mesh':
|
||
|
Draw.PupMenu('ERROR: No mesh object in face select mode.')
|
||
|
return
|
||
|
me = ob.getData(mesh=1)
|
||
|
|
||
|
if not me.faceUV:
|
||
|
Draw.PupMenu('ERROR: No mesh object in face select mode.')
|
||
|
return
|
||
|
|
||
|
selfaces = [f for f in me.faces if f.sel]
|
||
|
unselfaces = [f for f in me.faces if not f.sel]
|
||
|
|
||
|
|
||
|
# Gather per Vert UV and Image, store in vertUvAverage
|
||
|
vertUvAverage = [[[],[]] for i in xrange(len(me.verts))]
|
||
|
|
||
|
for f in unselfaces: # Unselected faces only.
|
||
|
fuv = f.uv
|
||
|
for i,v in enumerate(f):
|
||
|
vertUvAverage[v.index][0].append(fuv[i])
|
||
|
vertUvAverage[v.index][1].append(f.image)
|
||
|
|
||
|
# Average per vectex UV coords
|
||
|
for vertUvData in vertUvAverage:
|
||
|
uvList = vertUvData[0]
|
||
|
if uvList:
|
||
|
# Convert from a list of vectors into 1 vector.
|
||
|
vertUvData[0] = reduce(lambda a,b: a+b, uvList, Mathutils.Vector(0,0)) * (1.0/len(uvList))
|
||
|
else:
|
||
|
vertUvData[0] = None
|
||
|
|
||
|
# Assign to selected faces
|
||
|
TEX_FLAG = Mesh.FaceModes['TEX']
|
||
|
for f in selfaces:
|
||
|
uvlist = []
|
||
|
imageList = []
|
||
|
for i,v in enumerate(f):
|
||
|
uv, vImages = vertUvAverage[v.index]
|
||
|
uvlist.append( uv )
|
||
|
imageList.extend(vImages)
|
||
|
|
||
|
if None not in uvlist:
|
||
|
# all the faces images used by this faces vert. some faces will be added twice but thats ok.
|
||
|
# Get the most used image and assign to the face.
|
||
|
image = mostUsedImage(imageList)
|
||
|
f.uv = uvlist
|
||
|
|
||
|
if image:
|
||
|
f.image = image
|
||
|
f.mode |= TEX_FLAG
|
||
|
Window.RedrawAll()
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
main()
|