blender/intern/opennl/make/msvc_9_0/opennl.vcproj

994 lines
24 KiB
Plaintext
Raw Normal View History

2008-11-10 15:36:58 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_opennl"
2008-11-10 15:36:58 +00:00
ProjectGUID="{8B8D4FC3-3234-4E54-8376-5AB83D00D164}"
RootNamespace="opennl"
2008-11-10 15:36:58 +00:00
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\debug\OpenNL.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libopennl.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying OpenNL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\OpenNL.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\"
WarningLevel="2"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libopennl.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying OpenNL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3DPlugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\OpenNL.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
WarningLevel="2"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libopennl.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying OpenNL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3DPlugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\OpenNL.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libopennl.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying OpenNL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
>
<File
RelativePath="..\..\superlu\colamd.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\get_perm_c.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\heap_relax_snode.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\lsame.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\memory.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\mmd.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\intern\opennl.c"
>
</File>
<File
RelativePath="..\..\superlu\relax_snode.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\scolumn_bmod.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\scolumn_dfs.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\scopy_to_ucol.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sgssv.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sgstrf.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sgstrs.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\smemory.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\smyblas2.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sp_coletree.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sp_ienv.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sp_preorder.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\spanel_bmod.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\spanel_dfs.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\spivotL.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\spruneL.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\ssnode_bmod.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\ssnode_dfs.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\ssp_blas2.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\ssp_blas3.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\strsv.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\superlu_timer.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\sutil.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\util.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\superlu\xerbla.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc"
>
<File
RelativePath="..\..\extern\ONL_opennl.h"
>
</File>
<Filter
Name="superlu"
>
<File
RelativePath="..\..\superlu\BLO_sys_types.h"
>
</File>
<File
RelativePath="..\..\superlu\Cnames.h"
>
</File>
<File
RelativePath="..\..\superlu\colamd.h"
>
</File>
<File
RelativePath="..\..\superlu\ssp_defs.h"
>
</File>
<File
RelativePath="..\..\superlu\supermatrix.h"
>
</File>
<File
RelativePath="..\..\superlu\util.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>