blender/release/scripts/modules/bpy_extras/keyconfig_utils.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
KM_HIERARCHY = [
('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit
('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot
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('Screen Editing', 'EMPTY', 'WINDOW', []), # re-sizing, action corners
]),
('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region)
('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation
('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region)
('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region)
('3D View', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform)
('Object Mode', 'EMPTY', 'WINDOW', []),
('Mesh', 'EMPTY', 'WINDOW', []),
('Curve', 'EMPTY', 'WINDOW', []),
('Armature', 'EMPTY', 'WINDOW', []),
('Metaball', 'EMPTY', 'WINDOW', []),
('Lattice', 'EMPTY', 'WINDOW', []),
('Font', 'EMPTY', 'WINDOW', []),
('Pose', 'EMPTY', 'WINDOW', []),
('Vertex Paint', 'EMPTY', 'WINDOW', []),
('Weight Paint', 'EMPTY', 'WINDOW', []),
('Face Mask', 'EMPTY', 'WINDOW', []),
('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
('Sculpt', 'EMPTY', 'WINDOW', []),
('Armature Sketch', 'EMPTY', 'WINDOW', []),
('Particle', 'EMPTY', 'WINDOW', []),
('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change
('3D View Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties
]),
('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region)
('Markers', 'EMPTY', 'WINDOW', []), # markers (per region)
('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region)
('Animation Channels', 'EMPTY', 'WINDOW', []),
('Graph Editor', 'GRAPH_EDITOR', 'WINDOW', [
('Graph Editor Generic', 'GRAPH_EDITOR', 'WINDOW', [])
]),
('Dopesheet', 'DOPESHEET_EDITOR', 'WINDOW', []),
('NLA Editor', 'NLA_EDITOR', 'WINDOW', [
('NLA Channels', 'NLA_EDITOR', 'WINDOW', []),
('NLA Generic', 'NLA_EDITOR', 'WINDOW', [])
]),
('Image', 'IMAGE_EDITOR', 'WINDOW', [
('UV Editor', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image
('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
('UV Sculpt', 'EMPTY', 'WINDOW', []),
('Image Generic', 'IMAGE_EDITOR', 'WINDOW', [])
]),
('Timeline', 'TIMELINE', 'WINDOW', []),
('Outliner', 'OUTLINER', 'WINDOW', []),
('Node Editor', 'NODE_EDITOR', 'WINDOW', [
('Node Generic', 'NODE_EDITOR', 'WINDOW', [])
]),
('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []),
('Logic Editor', 'LOGIC_EDITOR', 'WINDOW', []),
('File Browser', 'FILE_BROWSER', 'WINDOW', [
('File Browser Main', 'FILE_BROWSER', 'WINDOW', []),
('File Browser Buttons', 'FILE_BROWSER', 'WINDOW', [])
]),
('Property Editor', 'PROPERTIES', 'WINDOW', []), # align context menu
('Text', 'TEXT_EDITOR', 'WINDOW', []),
('Console', 'CONSOLE', 'WINDOW', []),
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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('Clip', 'CLIP_EDITOR', 'WINDOW', [
('Clip Editor', 'CLIP_EDITOR', 'WINDOW', []),
('Clip Graph Editor', 'CLIP_EDITOR', 'WINDOW', []),
('Mask Editing', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
]),
('View3D Gesture Circle', 'EMPTY', 'WINDOW', []),
('Gesture Border', 'EMPTY', 'WINDOW', []),
('Standard Modal Map', 'EMPTY', 'WINDOW', []),
('Transform Modal Map', 'EMPTY', 'WINDOW', []),
('View3D Fly Modal', 'EMPTY', 'WINDOW', []),
('View3D Rotate Modal', 'EMPTY', 'WINDOW', []),
('View3D Move Modal', 'EMPTY', 'WINDOW', []),
('View3D Zoom Modal', 'EMPTY', 'WINDOW', []),
]
# -----------------------------------------------------------------------------
# Utility functions
def km_exists_in(km, export_keymaps):
for km2, kc in export_keymaps:
if km2.name == km.name:
return True
return False
def keyconfig_merge(kc1, kc2):
""" note: kc1 takes priority over kc2
"""
merged_keymaps = [(km, kc1) for km in kc1.keymaps]
if kc1 != kc2:
merged_keymaps.extend((km, kc2) for km in kc2.keymaps if not km_exists_in(km, merged_keymaps))
return merged_keymaps
def _export_properties(prefix, properties, lines=None):
from bpy.types import OperatorProperties
if lines is None:
lines = []
def string_value(value):
if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int):
result = repr(value)
elif getattr(value, '__len__', False):
return repr(list(value))
else:
print("Export key configuration: can't write ", value)
return result
for pname in properties.bl_rna.properties.keys():
if pname != "rna_type":
value = getattr(properties, pname)
if isinstance(value, OperatorProperties):
_export_properties(prefix + "." + pname, value, lines)
elif properties.is_property_set(pname):
value = string_value(value)
if value != "":
lines.append("%s.%s = %s\n" % (prefix, pname, value))
return lines
def keyconfig_export(wm, kc, filepath):
f = open(filepath, "w")
f.write("import bpy\n")
f.write("import os\n\n")
f.write("wm = bpy.context.window_manager\n")
f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller
# Generate a list of keymaps to export:
#
# First add all user_modified keymaps (found in keyconfigs.user.keymaps list),
# then add all remaining keymaps from the currently active custom keyconfig.
#
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# This will create a final list of keymaps that can be used as a "diff" against
# the default blender keyconfig, recreating the current setup from a fresh blender
# without needing to export keymaps which haven't been edited.
class FakeKeyConfig():
keymaps = []
edited_kc = FakeKeyConfig()
for km in wm.keyconfigs.user.keymaps:
if km.is_user_modified:
edited_kc.keymaps.append(km)
# merge edited keymaps with non-default keyconfig, if it exists
if kc != wm.keyconfigs.default:
export_keymaps = keyconfig_merge(edited_kc, kc)
else:
export_keymaps = keyconfig_merge(edited_kc, edited_kc)
for km, kc_x in export_keymaps:
km = km.active()
f.write("# Map %s\n" % km.name)
f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal))
for kmi in km.keymap_items:
if km.is_modal:
f.write("kmi = km.keymap_items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value))
else:
f.write("kmi = km.keymap_items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value))
if kmi.any:
f.write(", any=True")
else:
if kmi.shift:
f.write(", shift=True")
if kmi.ctrl:
f.write(", ctrl=True")
if kmi.alt:
f.write(", alt=True")
if kmi.oskey:
f.write(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
f.write(", key_modifier='%s'" % kmi.key_modifier)
f.write(")\n")
props = kmi.properties
if props is not None:
f.write("".join(_export_properties("kmi.properties", props)))
f.write("\n")
f.close()
def keyconfig_test(kc):
def testEntry(kc, entry, src=None, parent=None):
result = False
def kmistr(kmi):
if km.is_modal:
s = ["kmi = km.keymap_items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)]
else:
s = ["kmi = km.keymap_items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)]
if kmi.any:
s.append(", any=True")
else:
if kmi.shift:
s.append(", shift=True")
if kmi.ctrl:
s.append(", ctrl=True")
if kmi.alt:
s.append(", alt=True")
if kmi.oskey:
s.append(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
s.append(", key_modifier=\'%s\'" % kmi.key_modifier)
s.append(")\n")
props = kmi.properties
if props is not None:
_export_properties("kmi.properties", props, s)
return "".join(s).strip()
idname, spaceid, regionid, children = entry
km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
if km:
km = km.active()
if src:
for item in km.keymap_items:
if src.compare(item):
print("===========")
print(parent.name)
print(kmistr(src))
print(km.name)
print(kmistr(item))
result = True
for child in children:
if testEntry(kc, child, src, parent):
result = True
else:
for i in range(len(km.keymap_items)):
src = km.keymap_items[i]
for child in children:
if testEntry(kc, child, src, km):
result = True
for j in range(len(km.keymap_items) - i - 1):
item = km.keymap_items[j + i + 1]
if src.compare(item):
print("===========")
print(km.name)
print(kmistr(src))
print(kmistr(item))
result = True
for child in children:
if testEntry(kc, child):
result = True
return result
# -------------------------------------------------------------------------
# Function body
result = False
for entry in KM_HIERARCHY:
if testEntry(kc, entry):
result = True
return result