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#!BPY
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"""
Name : ' Wavefront (.obj)... '
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Blender : 237
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Group : ' Import '
Tooltip : ' Load a Wavefront OBJ File '
"""
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__author__ = " Campbell Barton "
__url__ = [ " blender " , " elysiun " ]
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__version__ = " 1.0 "
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__bpydoc__ = """ \
This script imports OBJ files to Blender .
Usage :
Run this script from " File->Import " menu and then load the desired OBJ file .
"""
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# $Id$
#
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# --------------------------------------------------------------------------
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# OBJ Import v1.0 by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
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ABORT_MENU = ' Failed Reading OBJ % t|File is probably another type|if not send this file to|cbarton@metavr.com|with MTL and image files for further testing. '
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NULL_MAT = ' (null) ' # Name for mesh's that have no mat set.
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NULL_IMG = ' (null) ' # Name for mesh's that have no mat set.
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MATLIMIT = 16 # This isnt about to change but probably should not be hard coded.
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DIR = ' '
#==============================================#
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# Return directory, where the file is #
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#==============================================#
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def stripFile ( path ) :
lastSlash = max ( path . rfind ( ' \\ ' ) , path . rfind ( ' / ' ) )
if lastSlash != - 1 :
path = path [ : lastSlash ]
return ' %s %s ' % ( path , sys . sep )
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#==============================================#
# Strips the slashes from the back of a string #
#==============================================#
def stripPath ( path ) :
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return path . split ( ' / ' ) [ - 1 ] . split ( ' \\ ' ) [ - 1 ]
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#====================================================#
# Strips the prefix off the name before writing #
#====================================================#
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def stripExt ( name ) : # name is a string
return name [ : name . rfind ( ' . ' ) ]
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from Blender import *
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#==================================================================================#
# This function sets textures defined in .mtl file #
#==================================================================================#
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def getImg ( img_fileName , dir ) :
img_fileName_strip = stripPath ( img_fileName )
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for i in Image . Get ( ) :
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if stripPath ( i . filename ) == img_fileName_strip :
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return i
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try : # Absolute dir
return Image . Load ( img_fileName )
except IOError :
pass
# Relative dir
if img_fileName . startswith ( ' / ' ) :
img_fileName = img_fileName [ 1 : ]
elif img_fileName . startswith ( ' ./ ' ) :
img_fileName = img_fileName [ 2 : ]
elif img_fileName . startswith ( ' \\ ' ) :
img_fileName = img_fileName [ 1 : ]
elif img_fileName . startswith ( ' . \\ ' ) :
img_fileName = img_fileName [ 2 : ]
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# if we are this far it means the image hasnt been loaded.
try :
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return Image . Load ( dir + img_fileName )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
except IOError :
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pass
# Its unlikely but the image might be with the OBJ file, and the path provided not relevent.
# if the user extracted an archive with no paths this could happen.
try :
return Image . Load ( dir + img_fileName_strip )
except IOError :
pass
print ' \t unable to open image file: " %s " ' % img_fileName
return None
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#==================================================================================#
# This function sets textures defined in .mtl file #
#==================================================================================#
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def loadMaterialImage ( mat , img_fileName , type , meshDict , dir ) :
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TEX_ON_FLAG = NMesh . FaceModes [ ' TEX ' ]
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texture = Texture . New ( type )
texture . setType ( ' Image ' )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-07-11 02:41:08 +00:00
# Absolute path - c:\.. etc would work here
image = getImg ( img_fileName , dir )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
if image :
texture . image = image
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# adds textures to faces (Textured/Alt-Z mode)
# Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
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if image and type == ' Kd ' :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
for meshPair in meshDict . values ( ) :
for f in meshPair [ 0 ] . faces :
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#print meshPair[0].materials[f.mat].name, mat.name
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
if meshPair [ 0 ] . materials [ f . mat ] . name == mat . name :
# the inline usemat command overides the material Image
if not f . image :
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f . mode | = TEX_ON_FLAG
f . image = image
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# adds textures for materials (rendering)
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
elif type == ' Ka ' :
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mat . setTexture ( 0 , texture , Texture . TexCo . UV , Texture . MapTo . CMIR ) # TODO- Add AMB to BPY API
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
elif type == ' Kd ' :
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mat . setTexture ( 1 , texture , Texture . TexCo . UV , Texture . MapTo . COL )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
elif type == ' Ks ' :
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mat . setTexture ( 2 , texture , Texture . TexCo . UV , Texture . MapTo . SPEC )
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elif type == ' Bump ' : # New Additions
mat . setTexture ( 3 , texture , Texture . TexCo . UV , Texture . MapTo . NOR )
elif type == ' D ' :
mat . setTexture ( 4 , texture , Texture . TexCo . UV , Texture . MapTo . ALPHA )
elif type == ' refl ' :
mat . setTexture ( 5 , texture , Texture . TexCo . UV , Texture . MapTo . REF )
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#==================================================================================#
# This function loads materials from .mtl file (have to be defined in obj file) #
#==================================================================================#
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def load_mtl ( dir , mtl_file , meshDict , materialDict ) :
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BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
#===============================================================================#
# This gets a mat or creates one of the requested name if none exist. #
#===============================================================================#
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def getMat ( matName , materialDict ) :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
# Make a new mat
try :
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return materialDict [ matName ]
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#except NameError or KeyError:
except : # Better do any exception
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# Do we realy need to keep the dict up to date?, not realy but keeps consuistant.
materialDict [ matName ] = Material . New ( matName )
return materialDict [ matName ]
2005-07-11 02:41:08 +00:00
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
mtl_file = stripPath ( mtl_file )
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mtl_fileName = dir + mtl_file
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2004-09-18 21:04:23 +00:00
try :
fileLines = open ( mtl_fileName , ' r ' ) . readlines ( )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
except IOError :
print ' \t unable to open referenced material file: " %s " ' % mtl_fileName
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return
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try :
lIdx = 0
while lIdx < len ( fileLines ) :
l = fileLines [ lIdx ] . split ( )
# Detect a line that will be ignored
if len ( l ) == 0 :
pass
elif l [ 0 ] == ' # ' or len ( l ) == 0 :
pass
elif l [ 0 ] == ' newmtl ' :
currentMat = getMat ( ' _ ' . join ( l [ 1 : ] ) , materialDict ) # Material should alredy exist.
elif l [ 0 ] == ' Ka ' :
currentMat . setMirCol ( float ( l [ 1 ] ) , float ( l [ 2 ] ) , float ( l [ 3 ] ) )
elif l [ 0 ] == ' Kd ' :
currentMat . setRGBCol ( float ( l [ 1 ] ) , float ( l [ 2 ] ) , float ( l [ 3 ] ) )
elif l [ 0 ] == ' Ks ' :
currentMat . setSpecCol ( float ( l [ 1 ] ) , float ( l [ 2 ] ) , float ( l [ 3 ] ) )
elif l [ 0 ] == ' Ns ' :
currentMat . setHardness ( int ( ( float ( l [ 1 ] ) * 0.51 ) ) )
2005-07-11 02:41:08 +00:00
elif l [ 0 ] == ' Ni ' : # Refraction index
currentMat . setIOR ( max ( 1 , min ( float ( l [ 1 ] ) , 3 ) ) ) # Between 1 and 3
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elif l [ 0 ] == ' d ' :
currentMat . setAlpha ( float ( l [ 1 ] ) )
elif l [ 0 ] == ' Tr ' :
currentMat . setAlpha ( float ( l [ 1 ] ) )
elif l [ 0 ] == ' map_Ka ' :
2005-07-11 02:41:08 +00:00
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' Ka ' , meshDict , dir )
2005-06-12 05:54:15 +00:00
elif l [ 0 ] == ' map_Ks ' :
2005-07-11 02:41:08 +00:00
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' Ks ' , meshDict , dir )
2005-06-12 05:54:15 +00:00
elif l [ 0 ] == ' map_Kd ' :
2005-07-11 02:41:08 +00:00
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' Kd ' , meshDict , dir )
# new additions
elif l [ 0 ] == ' map_Bump ' : # Bumpmap
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' Bump ' , meshDict , dir )
elif l [ 0 ] == ' map_D ' : # Alpha map - Dissolve
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' D ' , meshDict , dir )
elif l [ 0 ] == ' refl ' : # Reflectionmap
img_fileName = ' ' . join ( l [ 1 : ] )
loadMaterialImage ( currentMat , img_fileName , ' refl ' , meshDict , dir )
2005-06-12 05:54:15 +00:00
lIdx + = 1
except :
print ' \t ERROR: Unable to parse MTL file. '
2005-05-30 02:26:40 +00:00
#===========================================================================#
# Returns unique name of object/mesh (preserve overwriting existing meshes) #
#===========================================================================#
2004-09-18 21:04:23 +00:00
def getUniqueName ( name ) :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
newName = name
2004-09-18 21:04:23 +00:00
uniqueInt = 0
while 1 :
try :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
ob = Object . Get ( newName )
2004-09-18 21:04:23 +00:00
# Okay, this is working, so lets make a new name
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
newName = ' %s . %d ' % ( name , uniqueInt )
2004-09-18 21:04:23 +00:00
uniqueInt + = 1
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
except AttributeError :
if newName not in NMesh . GetNames ( ) :
return newName
2004-11-30 02:27:46 +00:00
else :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
newName = ' %s . %d ' % ( name , uniqueInt )
2004-11-30 02:27:46 +00:00
uniqueInt + = 1
2004-06-14 20:51:09 +00:00
#==================================================================================#
# This loads data from .obj file #
#==================================================================================#
def load_obj ( file ) :
2004-09-18 21:04:23 +00:00
time1 = sys . time ( )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# Deselect all objects in the scene.
# do this first so we dont have to bother, with objects we import
for ob in Scene . GetCurrent ( ) . getChildren ( ) :
ob . sel = 0
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
TEX_OFF_FLAG = ~ NMesh . FaceModes [ ' TEX ' ]
2004-09-18 21:04:23 +00:00
# Get the file name with no path or .obj
2005-06-12 05:54:15 +00:00
fileName = stripExt ( stripPath ( file ) )
2004-09-11 13:45:17 +00:00
2005-06-12 05:54:15 +00:00
mtl_fileName = None
2004-09-18 21:04:23 +00:00
2005-06-12 05:54:15 +00:00
DIR = stripFile ( file )
tempFile = open ( file , ' r ' )
fileLines = tempFile . readlines ( )
tempFile . close ( )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2004-09-18 21:04:23 +00:00
uvMapList = [ ( 0 , 0 ) ] # store tuple uv pairs here
# This dummy vert makes life a whole lot easier-
# pythons index system then aligns with objs, remove later
2005-06-12 05:54:15 +00:00
vertList = [ None ] # Could havea vert but since this is a placeholder theres no Point
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
# Store all imported images in a dict, names are key
imageDict = { }
# This stores the index that the current mesh has for the current material.
# if the mesh does not have the material then set -1
contextMeshMatIdx = - 1
# Keep this out of the dict for easy accsess.
nullMat = Material . New ( NULL_MAT )
2004-09-21 09:09:58 +00:00
2004-09-18 21:04:23 +00:00
currentMat = nullMat # Use this mat.
2005-06-12 05:54:15 +00:00
currentImg = None # Null image is a string, otherwise this should be set to an image object.\
currentSmooth = False
2004-09-21 09:09:58 +00:00
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
# Store a list of unnamed names
2005-06-12 05:54:15 +00:00
currentUnnamedGroupIdx = 1
currentUnnamedObjectIdx = 1
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
quadList = ( 0 , 1 , 2 , 3 )
2004-09-21 09:09:58 +00:00
2005-06-12 05:54:15 +00:00
faceQuadVList = [ None , None , None , None ]
faceTriVList = [ None , None , None ]
2004-09-21 09:09:58 +00:00
#==================================================================================#
# Load all verts first (texture verts too) #
#==================================================================================#
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
nonVertFileLines = [ ]
2005-06-12 05:54:15 +00:00
smoothingGroups = { }
materialDict = { } # Store all imported materials as unique dict, names are key
2004-09-18 21:04:23 +00:00
lIdx = 0
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
print ' \t file length: %d ' % len ( fileLines )
2005-06-12 05:54:15 +00:00
try :
while lIdx < len ( fileLines ) :
# Ignore vert normals
if fileLines [ lIdx ] . startswith ( ' vn ' ) :
lIdx + = 1
continue
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# Dont Bother splitting empty or comment lines.
if len ( fileLines [ lIdx ] ) == 0 or \
fileLines [ lIdx ] [ 0 ] == ' \n ' or \
fileLines [ lIdx ] [ 0 ] == ' # ' :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
pass
else :
2005-06-12 05:54:15 +00:00
fileLines [ lIdx ] = fileLines [ lIdx ] . split ( )
l = fileLines [ lIdx ]
# Splitting may
if len ( l ) == 0 :
pass
# Verts
elif l [ 0 ] == ' v ' :
vertList . append ( NMesh . Vert ( float ( l [ 1 ] ) , float ( l [ 2 ] ) , float ( l [ 3 ] ) ) )
# UV COORDINATE
elif l [ 0 ] == ' vt ' :
uvMapList . append ( ( float ( l [ 1 ] ) , float ( l [ 2 ] ) ) )
# Smoothing groups, make a list of unique.
elif l [ 0 ] == ' s ' :
if len ( l ) > 1 :
smoothingGroups [ ' _ ' . join ( l [ 1 : ] ) ] = None # Can we assign something more usefull? cant use sets yet
# Keep Smoothing group line
nonVertFileLines . append ( l )
# Smoothing groups, make a list of unique.
elif l [ 0 ] == ' usemtl ' :
if len ( l ) > 1 :
materialDict [ ' _ ' . join ( l [ 1 : ] ) ] = None # Can we assign something more usefull? cant use sets yet
# Keep Smoothing group line
nonVertFileLines . append ( l )
else :
nonVertFileLines . append ( l )
lIdx + = 1
except :
print Draw . PupMenu ( ABORT_MENU )
return
2004-09-21 09:09:58 +00:00
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
del fileLines
fileLines = nonVertFileLines
del nonVertFileLines
2005-06-12 05:54:15 +00:00
# Only want unique keys anyway
smoothingGroups [ ' (null) ' ] = None # Make sure we have at least 1.
smoothingGroups = smoothingGroups . keys ( )
print ' \t found %d smoothing groups. ' % ( len ( smoothingGroups ) - 1 )
# Add materials to Blender for later is in teh OBJ
for k in materialDict . keys ( ) :
materialDict [ k ] = Material . New ( k )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
# Make a list of all unused vert indicies that we can copy from
2005-06-12 05:54:15 +00:00
VERT_USED_LIST = [ 0 ] * len ( vertList )
2004-09-21 09:09:58 +00:00
# Here we store a boolean list of which verts are used or not
# no we know weather to add them to the current mesh
# This is an issue with global vertex indicies being translated to per mesh indicies
# like blenders, we start with a dummy just like the vert.
# -1 means unused, any other value refers to the local mesh index of the vert.
2005-06-12 05:54:15 +00:00
# currentObjectName has a char in front of it that determins weather its a group or object.
2004-09-21 09:09:58 +00:00
# We ignore it when naming the object.
2005-06-12 05:54:15 +00:00
currentObjectName = ' unnamed_obj_0 ' # If we cant get one, use this
meshDict = { } # The 3 variables below are stored in a tuple within this dict for each mesh
currentMesh = NMesh . GetRaw ( ) # The NMesh representation of the OBJ group/Object
currentUsedVertList = { } # A Dict of smooth groups, each smooth group has a list of used verts and they are generated on demand so as to save memory.
currentMaterialMeshMapping = { } # Used to store material indicies so we dont have to search the mesh for materials every time.
# Every mesh has a null smooth group, this is used if there are no smooth groups in the OBJ file.
# and when for faces where no smooth group is used.
currentSmoothGroup = ' (null) ' # The Name of the current smooth group
# For direct accsess to the Current Meshes, Current Smooth Groups- Used verts.
# This is of course context based and changes on the fly.
currentUsedVertListSmoothGroup = VERT_USED_LIST [ : ]
# Set the initial '(null)' Smooth group, every mesh has one.
currentUsedVertList [ currentSmoothGroup ] = currentUsedVertListSmoothGroup
# 0:NMesh, 1:SmoothGroups[UsedVerts[0,0,0,0]], 2:materialMapping['matname':matIndexForThisNMesh]
meshDict [ currentObjectName ] = ( currentMesh , currentUsedVertList , currentMaterialMeshMapping )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
currentMesh . verts . append ( vertList [ 0 ] ) # So we can sync with OBJ indicies where 1 is the first item.
if len ( uvMapList ) > 1 :
currentMesh . hasFaceUV ( 1 ) # Turn UV's on if we have ANY texture coords in this obj file.
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2004-09-21 09:09:58 +00:00
#==================================================================================#
# Load all faces into objects, main loop #
#==================================================================================#
2005-06-12 05:54:15 +00:00
try :
lIdx = 0
# Face and Object loading LOOP
while lIdx < len ( fileLines ) :
l = fileLines [ lIdx ]
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# FACE
if l [ 0 ] == ' f ' :
# Make a face with the correct material.
2004-09-21 09:09:58 +00:00
2005-06-12 05:54:15 +00:00
# Add material to mesh
if contextMeshMatIdx == - 1 :
tmpMatLs = currentMesh . materials
if len ( tmpMatLs ) == MATLIMIT :
contextMeshMatIdx = 0 # Use first material
print ' material overflow, attempting to use > 16 materials. defaulting to first. '
2004-09-18 21:04:23 +00:00
else :
2005-06-12 05:54:15 +00:00
contextMeshMatIdx = len ( tmpMatLs )
currentMaterialMeshMapping [ currentMat . name ] = contextMeshMatIdx
currentMesh . addMaterial ( currentMat )
# Set up vIdxLs : Verts
# Set up vtIdxLs : UV
# Start with a dummy objects so python accepts OBJs 1 is the first index.
vIdxLs = [ ]
vtIdxLs = [ ]
fHasUV = len ( uvMapList ) - 1 # Assume the face has a UV until it sho it dosent, if there are no UV coords then this will start as 0.
for v in l [ 1 : ] :
# OBJ files can have // or / to seperate vert/texVert/normal
# this is a bit of a pain but we must deal with it.
objVert = v . split ( ' / ' )
# Vert Index - OBJ supports negative index assignment (like python)
vIdxLs . append ( int ( objVert [ 0 ] ) )
if fHasUV :
# UV
if len ( objVert ) == 1 :
#vtIdxLs.append(int(objVert[0])) # replace with below.
vtIdxLs . append ( vIdxLs [ - 1 ] ) # Sticky UV coords
elif objVert [ 1 ] : # != '' # Its possible that theres no texture vert just he vert and normal eg 1//2
vtIdxLs . append ( int ( objVert [ 1 ] ) ) # Seperate UV coords
else :
2004-09-18 21:04:23 +00:00
fHasUV = 0
2005-06-12 05:54:15 +00:00
# Dont add a UV to the face if its larger then the UV coord list
# The OBJ file would have to be corrupt or badly written for thi to happen
# but account for it anyway.
if len ( vtIdxLs ) > 0 :
if vtIdxLs [ - 1 ] > len ( uvMapList ) :
fHasUV = 0
print ' badly written OBJ file, invalid references to UV Texture coordinates. '
2004-09-21 09:09:58 +00:00
2005-06-12 05:54:15 +00:00
# Quads only, we could import quads using the method below but it polite to import a quad as a quad.
if len ( vIdxLs ) == 4 :
'''
2004-09-18 21:04:23 +00:00
f = NMesh . Face ( )
2005-06-12 05:54:15 +00:00
for i in quadList : # quadList == [0,1,2,3]
if currentUsedVertListSmoothGroup [ vIdxLs [ i ] ] == 0 :
v = vertList [ vIdxLs [ i ] ]
currentMesh . verts . append ( v )
f . append ( v )
currentUsedVertListSmoothGroup [ vIdxLs [ i ] ] = len ( currentMesh . verts ) - 1
else :
f . v . append ( currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ i ] ] ] )
'''
if currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] == 0 :
faceQuadVList [ 0 ] = vertList [ vIdxLs [ 0 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] = len ( currentMesh . verts )
else :
faceQuadVList [ 0 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] ]
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
if currentUsedVertListSmoothGroup [ vIdxLs [ 1 ] ] == 0 :
faceQuadVList [ 1 ] = vertList [ vIdxLs [ 1 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ 1 ] ] = len ( currentMesh . verts ) + 1
else :
faceQuadVList [ 1 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ 1 ] ] ]
2004-09-21 09:09:58 +00:00
2005-06-12 05:54:15 +00:00
if currentUsedVertListSmoothGroup [ vIdxLs [ 2 ] ] == 0 :
faceQuadVList [ 2 ] = vertList [ vIdxLs [ 2 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ 2 ] ] = len ( currentMesh . verts ) + 2
else :
faceQuadVList [ 2 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ 2 ] ] ]
if currentUsedVertListSmoothGroup [ vIdxLs [ 3 ] ] == 0 :
faceQuadVList [ 3 ] = vertList [ vIdxLs [ 3 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ 3 ] ] = len ( currentMesh . verts ) + 3
else :
faceQuadVList [ 3 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ 3 ] ] ]
currentMesh . verts . extend ( faceQuadVList )
f = NMesh . Face ( faceQuadVList )
2004-09-18 21:04:23 +00:00
# UV MAPPING
if fHasUV :
2005-06-12 05:54:15 +00:00
f . uv = [ uvMapList [ vtIdxLs [ 0 ] ] , uvMapList [ vtIdxLs [ 1 ] ] , uvMapList [ vtIdxLs [ 2 ] ] , uvMapList [ vtIdxLs [ 3 ] ] ]
if currentImg :
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
f . image = currentImg
else :
2005-06-12 05:54:15 +00:00
f . mode & = TEX_OFF_FLAG
f . mat = contextMeshMatIdx
f . smooth = currentSmooth
currentMesh . faces . append ( f ) # move the face onto the mesh
elif len ( vIdxLs ) > = 3 : # This handles tri's and fans
for i in range ( len ( vIdxLs ) - 2 ) :
'''
f = NMesh . Face ( )
for ii in [ 0 , i + 1 , i + 2 ] :
if currentUsedVertListSmoothGroup [ vIdxLs [ ii ] ] == 0 :
v = vertList [ vIdxLs [ ii ] ]
currentMesh . verts . append ( v )
f . append ( v )
currentUsedVertListSmoothGroup [ vIdxLs [ ii ] ] = len ( currentMesh . verts ) - 1
else :
f . v . append ( currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ ii ] ] ] )
'''
if currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] == 0 :
faceTriVList [ 0 ] = vertList [ vIdxLs [ 0 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] = len ( currentMesh . verts )
else :
faceTriVList [ 0 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ 0 ] ] ]
if currentUsedVertListSmoothGroup [ vIdxLs [ i + 1 ] ] == 0 :
faceTriVList [ 1 ] = vertList [ vIdxLs [ i + 1 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ i + 1 ] ] = len ( currentMesh . verts ) + 1
else :
faceTriVList [ 1 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ i + 1 ] ] ]
if currentUsedVertListSmoothGroup [ vIdxLs [ i + 2 ] ] == 0 :
faceTriVList [ 2 ] = vertList [ vIdxLs [ i + 2 ] ]
currentUsedVertListSmoothGroup [ vIdxLs [ i + 2 ] ] = len ( currentMesh . verts ) + 2
else :
faceTriVList [ 2 ] = currentMesh . verts [ currentUsedVertListSmoothGroup [ vIdxLs [ i + 2 ] ] ]
currentMesh . verts . extend ( faceTriVList )
f = NMesh . Face ( faceTriVList )
# UV MAPPING
if fHasUV :
f . uv = [ uvMapList [ vtIdxLs [ 0 ] ] , uvMapList [ vtIdxLs [ i + 1 ] ] , uvMapList [ vtIdxLs [ i + 2 ] ] ]
if currentImg :
f . image = currentImg
else :
f . mode & = TEX_OFF_FLAG
f . mat = contextMeshMatIdx
f . smooth = currentSmooth
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
currentMesh . faces . append ( f ) # move the face onto the mesh
2005-06-12 05:54:15 +00:00
# FACE SMOOTHING
elif l [ 0 ] == ' s ' :
# No value? then turn on.
if len ( l ) == 1 :
currentSmooth = True
currentSmoothGroup = ' (null) '
try :
currentUsedVertListSmoothGroup = currentUsedVertList [ currentSmoothGroup ]
except KeyError :
currentUsedVertListSmoothGroup = VERT_USED_LIST [ : ]
currentUsedVertList [ currentSmoothGroup ] = currentUsedVertListSmoothGroup
else :
if l [ 1 ] == ' off ' :
currentSmooth = False
currentSmoothGroup = ' (null) '
# We all have a null group so dont need to try
currentUsedVertListSmoothGroup = currentUsedVertList [ ' (null) ' ]
else :
currentSmooth = True
currentSmoothGroup = ' _ ' . join ( l [ 1 : ] )
# OBJECT / GROUP
elif l [ 0 ] == ' o ' or l [ 0 ] == ' g ' :
# Forget about the current image
currentImg = None
# This makes sure that if an object and a group have the same name then
# they are not put into the same object.
# Only make a new group.object name if the verts in the existing object have been used, this is obscure
# but some files face groups seperating verts and faces which results in silly things. (no groups have names.)
if len ( l ) > 1 :
currentObjectName = ' _ ' . join ( l [ 1 : ] )
else : # No name given
# Make a new empty name
if l [ 0 ] == ' g ' : # Make a blank group name
currentObjectName = ' unnamed_grp_ %d ' % currentUnnamedGroupIdx
currentUnnamedGroupIdx + = 1
else : # is an object.
currentObjectName = ' unnamed_ob_ %d ' % currentUnnamedObjectIdx
currentUnnamedObjectIdx + = 1
2004-09-21 09:09:58 +00:00
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# If we havnt written to this mesh before then do so.
# if we have then we'll just keep appending to it, this is required for soem files.
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# If we are new, or we are not yet in the list of added meshes
# then make us new mesh.
if len ( l ) == 1 or currentObjectName not in meshDict . keys ( ) :
currentMesh = NMesh . GetRaw ( )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
currentUsedVertList = { }
# Sg is a string
currentSmoothGroup = ' (null) '
currentUsedVertListSmoothGroup = VERT_USED_LIST [ : ]
currentUsedVertList [ currentSmoothGroup ] = currentUsedVertListSmoothGroup
currentMaterialMeshMapping = { }
meshDict [ currentObjectName ] = ( currentMesh , currentUsedVertList , currentMaterialMeshMapping )
currentMesh . hasFaceUV ( 1 )
currentMesh . verts . append ( vertList [ 0 ] )
contextMeshMatIdx = - 1
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
else :
# Since we have this in Blender then we will check if the current Mesh has the material.
# set the contextMeshMatIdx to the meshs index but only if we have it.
currentMesh , currentUsedVertList , currentMaterialMeshMapping = meshDict [ currentObjectName ]
#getMeshMaterialIndex(currentMesh, currentMat)
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
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try :
contextMeshMatIdx = currentMaterialMeshMapping [ currentMat . name ] #getMeshMaterialIndex(currentMesh, currentMat)
except KeyError :
contextMeshMatIdx - 1
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# For new meshes switch smoothing groups to null
currentSmoothGroup = ' (null) '
currentUsedVertListSmoothGroup = currentUsedVertList [ currentSmoothGroup ]
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# MATERIAL
elif l [ 0 ] == ' usemtl ' :
if len ( l ) == 1 or l [ 1 ] == NULL_MAT :
currentMat = nullMat # We know we have a null mat.
else :
currentMat = materialDict [ ' _ ' . join ( l [ 1 : ] ) ]
try :
contextMeshMatIdx = currentMaterialMeshMapping [ currentMat . name ]
except KeyError :
contextMeshMatIdx = - 1 #getMeshMaterialIndex(currentMesh, currentMat)
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2005-06-12 05:54:15 +00:00
# IMAGE
elif l [ 0 ] == ' usemat ' or l [ 0 ] == ' usemap ' :
if len ( l ) == 1 or l [ 1 ] == ' (null) ' or l [ 1 ] == ' off ' :
currentImg = None
else :
# Load an image.
newImgName = stripPath ( ' ' . join ( l [ 1 : ] ) ) # Use space since its a file name.
try :
# Assume its alredy set in the dict (may or maynot be loaded)
currentImg = imageDict [ newImgName ]
except KeyError : # Not in dict, add for first time.
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# Image has not been added, Try and load the image
currentImg = getImg ( newImgName , DIR ) # Use join in case of spaces
imageDict [ newImgName ] = currentImg
# These may be None, thats okay.
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# MATERIAL FILE
elif l [ 0 ] == ' mtllib ' :
mtl_fileName = ' ' . join ( l [ 1 : ] ) # SHOULD SUPPORT MULTIPLE MTL?
lIdx + = 1
2004-09-21 09:09:58 +00:00
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# Applies material properties to materials alredy on the mesh as well as Textures.
if mtl_fileName :
load_mtl ( DIR , mtl_fileName , meshDict , materialDict )
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importedObjects = [ ]
for mk in meshDict . keys ( ) :
meshDict [ mk ] [ 0 ] . verts . pop ( 0 )
# Ignore no vert meshes.
if not meshDict [ mk ] [ 0 ] . verts :
continue
name = getUniqueName ( mk )
ob = NMesh . PutRaw ( meshDict [ mk ] [ 0 ] , name )
ob . name = name
importedObjects . append ( ob )
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# Select all imported objects.
for ob in importedObjects :
ob . sel = 1
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print " obj import time: " , sys . time ( ) - time1
except :
print Draw . PupMenu ( ABORT_MENU )
return
2004-09-18 21:04:23 +00:00
2004-08-17 04:26:00 +00:00
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def load_obj_callback ( file ) :
# Try/Fails should realy account for these, but if somthing realy bad happens then Popup error.
try :
load_obj ( file )
except :
print Draw . PupMenu ( ABORT_MENU )
2004-11-30 02:27:46 +00:00
2005-06-12 05:54:15 +00:00
Window . FileSelector ( load_obj_callback , ' Import Wavefront OBJ ' )
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
2004-12-01 04:49:04 +00:00
# For testing compatibility
BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
'''
TIME = sys . time ( )
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import os
for obj in os . listdir ( ' /obj/ ' ) :
if obj . lower ( ) . endswith ( ' obj ' ) :
print obj
newScn = Scene . New ( obj )
newScn . makeCurrent ( )
load_obj ( ' /obj/ ' + obj )
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print " TOTAL IMPORT TIME: " , sys . time ( ) - TIME
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'''
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#load_obj('/obj/foot_bones.obj')
#load_obj('/obj/mba1.obj')
#load_obj('/obj/PixZSphere50.OBJ')
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#load_obj('/obj/obj_test/LHand.obj')