blender/source/gameengine/Expressions/BoolValue.h

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/*
* BoolValue.h: interface for the CBoolValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _BOOLVALUE_H
#define _BOOLVALUE_H
#include "Value.h"
/**
* Smart Boolean Value class.
* Is used by parser when an expression tree is build containing booleans.
*/
class CBoolValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CBoolValue,CValue)
public:
static const STR_String sTrueString;
static const STR_String sFalseString;
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CBoolValue();
CBoolValue(bool inBool);
CBoolValue(bool innie, const char *name, AllocationTYPE alloctype = CValue::HEAPVALUE);
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virtual const STR_String& GetText();
virtual double GetNumber();
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bool GetBool();
virtual void SetValue(CValue* newval);
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
void Configure(CValue* menuvalue);
virtual CValue* GetReplica();
#ifndef DISABLE_PYTHON
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virtual PyObject* ConvertValueToPython();
#endif
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private:
bool m_bool;
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:CBoolValue"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
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};
#endif // !defined _BOOLVALUE_H