blender/source/gameengine/SceneGraph/SG_IObject.cpp

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/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "SG_IObject.h"
#include "SG_Controller.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SG_Stage gSG_Stage = SG_STAGE_UNKNOWN;
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SG_IObject::
SG_IObject(
void* clientobj,
void* clientinfo,
SG_Callbacks& callbacks
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):
SG_QList(),
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m_SGclientObject(clientobj),
m_SGclientInfo(clientinfo)
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{
m_callbacks = callbacks;
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}
SG_IObject::
SG_IObject(
const SG_IObject &other
) :
SG_QList(),
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m_SGclientObject(other.m_SGclientObject),
m_SGclientInfo(other.m_SGclientInfo),
m_callbacks(other.m_callbacks)
{
//nothing to do
}
void
SG_IObject::
AddSGController(
SG_Controller* cont
){
m_SGcontrollers.push_back(cont);
}
void
SG_IObject::
RemoveAllControllers(
) {
m_SGcontrollers.clear();
}
void SG_IObject::SetControllerTime(double time)
{
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SGControllerList::iterator contit;
for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
{
(*contit)->SetSimulatedTime(time);
}
}
/// Needed for replication
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SG_IObject::
~SG_IObject()
{
SGControllerList::iterator contit;
for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
{
delete (*contit);
}
}