2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2011-04-27 11:58:34 +00:00
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*/
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#include <stdlib.h>
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#include "util_dynlib.h"
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#ifdef _WIN32
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2013-02-19 12:05:38 +00:00
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#include <windows.h>
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_BEGIN
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struct DynamicLibrary {
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HMODULE module;
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};
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DynamicLibrary *dynamic_library_open(const char *name)
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{
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HMODULE module = LoadLibrary(name);
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if(!module)
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return NULL;
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DynamicLibrary *lib = new DynamicLibrary();
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lib->module = module;
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return lib;
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}
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void *dynamic_library_find(DynamicLibrary *lib, const char *name)
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{
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return (void*)GetProcAddress(lib->module, name);
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}
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void dynamic_library_close(DynamicLibrary *lib)
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{
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FreeLibrary(lib->module);
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delete lib;
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}
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CCL_NAMESPACE_END
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#else
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#include <dlfcn.h>
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CCL_NAMESPACE_BEGIN
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struct DynamicLibrary {
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void *module;
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};
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DynamicLibrary *dynamic_library_open(const char *name)
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{
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void *module = dlopen(name, RTLD_NOW);
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if(!module)
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return NULL;
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DynamicLibrary *lib = new DynamicLibrary();
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lib->module = module;
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return lib;
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}
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void *dynamic_library_find(DynamicLibrary *lib, const char *name)
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{
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return dlsym(lib->module, name);
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}
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void dynamic_library_close(DynamicLibrary *lib)
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{
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dlclose(lib->module);
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delete lib;
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}
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CCL_NAMESPACE_END
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#endif
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