forked from bartvdbraak/blender
Fix T39799: Backdrop (compositor) ignores alpha.
This issue is because of a somewhat "special" behavior in old code, which got lost during rB09874df: There was a variant of the `relinkConnections` function which would leave the socket completely unconnected. This is not a valid state really (given that each unconnected input must otherwise connected to a constant `Set` type node), but was used as a way to distinguish connected alpha/depth sockets in composite and viewer output nodes. https://developer.blender.org/diffusion/B/browse/master/source/blender/compositor/intern/COM_InputSocket.cpp;28a829893c702918afc5ac1945a06eaefa611594$69 After the large cleanup patch ({D309}) every socket is now automatically connected to a constant, such that `getInputSocketReader` will never return a NULL pointer. This breaks the previous test method, which needs to be replaced by more explicit flags. Luckily this was done only for very few output nodes (Composite, Viewer, Output-File). These now use the regular SetValueOperation default in case "use alpha" is disabled, but set this to an explicit 1.0 value instead of mapping to the node socket.
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1eb1351976
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@ -103,6 +103,33 @@ NodeOperationInput *NodeConverter::addOutputProxy(NodeOutput *output)
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return proxy->getInputSocket(0);
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}
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void NodeConverter::addInputValue(NodeOperationInput *input, float value)
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{
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SetValueOperation *operation = new SetValueOperation();
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operation->setValue(value);
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m_builder->addOperation(operation);
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m_builder->addLink(operation->getOutputSocket(), input);
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}
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void NodeConverter::addInputColor(NodeOperationInput *input, const float value[4])
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{
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SetColorOperation *operation = new SetColorOperation();
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operation->setChannels(value);
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m_builder->addOperation(operation);
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m_builder->addLink(operation->getOutputSocket(), input);
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}
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void NodeConverter::addInputVector(NodeOperationInput *input, const float value[3])
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{
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SetVectorOperation *operation = new SetVectorOperation();
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operation->setVector(value);
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m_builder->addOperation(operation);
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m_builder->addLink(operation->getOutputSocket(), input);
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}
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void NodeConverter::addOutputValue(NodeOutput *output, float value)
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{
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SetValueOperation *operation = new SetValueOperation();
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@ -75,6 +75,13 @@ public:
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*/
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NodeOperationInput *addOutputProxy(NodeOutput *output);
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/** Define a constant input value. */
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void addInputValue(NodeOperationInput *input, float value);
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/** Define a constant input color. */
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void addInputColor(NodeOperationInput *input, const float value[4]);
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/** Define a constant input vector. */
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void addInputVector(NodeOperationInput *input, const float value[3]);
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/** Define a constant output value. */
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void addOutputValue(NodeOutput *output, float value);
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/** Define a constant output color. */
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@ -85,7 +85,11 @@ void NodeOperationBuilder::convertToOperations(ExecutionSystem *system)
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const OpInputs &op_to_list = find_operation_inputs(inverse_input_map, to);
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if (!op_from || op_to_list.empty()) {
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/* XXX allow this? error/debug message? */
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BLI_assert(false);
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//BLI_assert(false);
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/* XXX note: this can happen with certain nodes (e.g. OutputFile)
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* which only generate operations in certain circumstances (rendering)
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* just let this pass silently for now ...
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*/
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continue;
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}
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@ -34,6 +34,7 @@ void CompositorNode::convertToOperations(NodeConverter &converter, const Composi
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bNode *editorNode = this->getbNode();
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bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) ||
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context.isRendering();
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bool ignore_alpha = editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
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NodeInput *imageSocket = this->getInputSocket(0);
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NodeInput *alphaSocket = this->getInputSocket(1);
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@ -43,12 +44,17 @@ void CompositorNode::convertToOperations(NodeConverter &converter, const Composi
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compositorOperation->setSceneName(context.getScene()->id.name);
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compositorOperation->setRenderData(context.getRenderData());
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compositorOperation->setbNodeTree(context.getbNodeTree());
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compositorOperation->setIgnoreAlpha(editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA);
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/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
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compositorOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
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compositorOperation->setActive(is_active);
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converter.addOperation(compositorOperation);
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converter.mapInputSocket(imageSocket, compositorOperation->getInputSocket(0));
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converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
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/* only use alpha link if "use alpha" is enabled */
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if (ignore_alpha)
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converter.addInputValue(compositorOperation->getInputSocket(1), 1.0f);
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else
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converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
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converter.mapInputSocket(depthSocket, compositorOperation->getInputSocket(2));
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converter.addNodeInputPreview(imageSocket);
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@ -56,7 +56,8 @@ void OutputFileNode::convertToOperations(NodeConverter &converter, const Composi
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NodeInput *input = getInputSocket(i);
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NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
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outputOperation->add_layer(sockdata->layer, input->getDataType());
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/* note: layer becomes an empty placeholder if the input is not linked */
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outputOperation->add_layer(sockdata->layer, input->getDataType(), input->isLinked());
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converter.mapInputSocket(input, outputOperation->getInputSocket(i));
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@ -36,6 +36,7 @@ void ViewerNode::convertToOperations(NodeConverter &converter, const CompositorC
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bNode *editorNode = this->getbNode();
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bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC || context.isRendering()) &&
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((editorNode->flag & NODE_DO_OUTPUT) && this->isInActiveGroup());
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bool ignore_alpha = editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
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NodeInput *imageSocket = this->getInputSocket(0);
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NodeInput *alphaSocket = this->getInputSocket(1);
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@ -50,7 +51,8 @@ void ViewerNode::convertToOperations(NodeConverter &converter, const CompositorC
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viewerOperation->setChunkOrder((OrderOfChunks)editorNode->custom1);
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viewerOperation->setCenterX(editorNode->custom3);
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viewerOperation->setCenterY(editorNode->custom4);
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viewerOperation->setIgnoreAlpha(editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA);
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/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
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viewerOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
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viewerOperation->setViewSettings(context.getViewSettings());
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viewerOperation->setDisplaySettings(context.getDisplaySettings());
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@ -64,7 +66,11 @@ void ViewerNode::convertToOperations(NodeConverter &converter, const CompositorC
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converter.addOperation(viewerOperation);
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converter.mapInputSocket(imageSocket, viewerOperation->getInputSocket(0));
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converter.mapInputSocket(alphaSocket, viewerOperation->getInputSocket(1));
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/* only use alpha link if "use alpha" is enabled */
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if (ignore_alpha)
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converter.addInputValue(viewerOperation->getInputSocket(1), 1.0f);
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else
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converter.mapInputSocket(alphaSocket, viewerOperation->getInputSocket(1));
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converter.mapInputSocket(depthSocket, viewerOperation->getInputSocket(2));
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converter.addNodeInputPreview(imageSocket);
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@ -48,7 +48,7 @@ CompositorOperation::CompositorOperation() : NodeOperation()
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this->m_alphaInput = NULL;
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this->m_depthInput = NULL;
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this->m_ignoreAlpha = false;
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this->m_useAlphaInput = false;
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this->m_active = false;
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this->m_sceneName[0] = '\0';
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@ -188,21 +188,14 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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int input_x = x + dx, input_y = y + dy;
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this->m_imageInput->readSampled(color, input_x, input_y, COM_PS_NEAREST);
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if (this->m_ignoreAlpha) {
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color[3] = 1.0f;
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}
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else {
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if (this->m_alphaInput != NULL) {
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this->m_alphaInput->readSampled(&(color[3]), input_x, input_y, COM_PS_NEAREST);
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}
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if (this->m_useAlphaInput) {
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this->m_alphaInput->readSampled(&(color[3]), input_x, input_y, COM_PS_NEAREST);
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}
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copy_v4_v4(buffer + offset4, color);
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if (this->m_depthInput != NULL) {
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this->m_depthInput->readSampled(color, input_x, input_y, COM_PS_NEAREST);
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zbuffer[offset] = color[0];
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}
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this->m_depthInput->readSampled(color, input_x, input_y, COM_PS_NEAREST);
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zbuffer[offset] = color[0];
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offset4 += COM_NUMBER_OF_CHANNELS;
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offset++;
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if (isBreaked()) {
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@ -69,7 +69,7 @@ private:
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/**
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* @brief Ignore any alpha input
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*/
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bool m_ignoreAlpha;
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bool m_useAlphaInput;
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/**
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* @brief operation is active for calculating final compo result
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@ -86,7 +86,7 @@ public:
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void deinitExecution();
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const CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }
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void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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void setIgnoreAlpha(bool value) { this->m_ignoreAlpha = value; }
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void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
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void setActive(bool active) { this->m_active = active; }
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};
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#endif
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@ -155,10 +155,12 @@ void OutputSingleLayerOperation::deinitExecution()
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}
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OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_)
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OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_, bool use_layer_)
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{
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BLI_strncpy(this->name, name_, sizeof(this->name));
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this->datatype = datatype_;
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this->use_layer = use_layer_;
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/* these are created in initExecution */
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this->outputBuffer = 0;
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this->imageInput = 0;
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@ -174,21 +176,20 @@ OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
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this->m_exr_codec = exr_codec;
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}
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void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype)
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void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype, bool use_layer)
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{
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this->addInputSocket(datatype);
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this->m_layers.push_back(OutputOpenExrLayer(name, datatype));
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this->m_layers.push_back(OutputOpenExrLayer(name, datatype, use_layer));
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}
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void OutputOpenExrMultiLayerOperation::initExecution()
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{
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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SocketReader *reader = getInputSocketReader(i);
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this->m_layers[i].imageInput = reader;
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if (reader)
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if (this->m_layers[i].use_layer) {
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SocketReader *reader = getInputSocketReader(i);
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this->m_layers[i].imageInput = reader;
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this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
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else
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this->m_layers[i].outputBuffer = NULL;
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}
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}
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}
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@ -62,11 +62,14 @@ public:
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/* extra info for OpenEXR layers */
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struct OutputOpenExrLayer {
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OutputOpenExrLayer(const char *name, DataType datatype);
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OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer);
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char name[EXR_TOT_MAXNAME - 2];
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float *outputBuffer;
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DataType datatype;
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bool use_layer;
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/* internals */
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float *outputBuffer;
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SocketReader *imageInput;
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};
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@ -85,7 +88,7 @@ private:
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public:
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OutputOpenExrMultiLayerOperation(const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec);
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void add_layer(const char *name, DataType datatype);
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void add_layer(const char *name, DataType datatype, bool use_layer);
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void executeRegion(rcti *rect, unsigned int tileNumber);
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bool isOutputOperation(bool rendering) const { return true; }
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@ -48,7 +48,7 @@ ViewerOperation::ViewerOperation() : NodeOperation()
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this->m_doDepthBuffer = false;
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this->m_viewSettings = NULL;
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this->m_displaySettings = NULL;
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this->m_ignoreAlpha = false;
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this->m_useAlphaInput = false;
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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@ -101,19 +101,12 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2; x++) {
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this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
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if (this->m_ignoreAlpha) {
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buffer[offset4 + 3] = 1.0f;
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}
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else {
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if (this->m_alphaInput != NULL) {
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this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
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buffer[offset4 + 3] = alpha[0];
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}
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}
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if (m_depthInput) {
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this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
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depthbuffer[offset] = depth[0];
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if (this->m_useAlphaInput) {
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this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
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buffer[offset4 + 3] = alpha[0];
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}
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this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
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depthbuffer[offset] = depth[0];
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offset ++;
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offset4 += 4;
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@ -39,7 +39,7 @@ private:
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OrderOfChunks m_chunkOrder;
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bool m_doDepthBuffer;
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ImBuf *m_ibuf;
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bool m_ignoreAlpha;
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bool m_useAlphaInput;
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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@ -66,7 +66,7 @@ public:
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OrderOfChunks getChunkOrder() const { return this->m_chunkOrder; }
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const CompositorPriority getRenderPriority() const;
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bool isViewerOperation() const { return true; }
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void setIgnoreAlpha(bool value) { this->m_ignoreAlpha = value; }
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void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
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void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
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