Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrap

in BLI_ functions.
This commit is contained in:
Brecht Van Lommel 2011-10-21 17:37:38 +00:00
parent 4d48dbe5fd
commit 00735ed9e4
17 changed files with 104 additions and 79 deletions

@ -549,7 +549,7 @@ void BKE_write_undo(bContext *C, const char *name)
counter= counter % U.undosteps;
BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
BLI_make_file_string("/", filepath, btempdir, numstr);
BLI_make_file_string("/", filepath, BLI_temporary_dir(), numstr);
/* success= */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
@ -719,7 +719,7 @@ void BKE_undo_save_quit(void)
/* no undo state to save */
if(undobase.first==undobase.last) return;
BLI_make_file_string("/", str, btempdir, "quit.blend");
BLI_make_file_string("/", str, BLI_temporary_dir(), "quit.blend");
file = open(str,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {

@ -923,8 +923,8 @@ static int ptcache_path(PTCacheID *pid, char *filename)
}
/* use the temp path. this is weak but better then not using point cache at all */
/* btempdir is assumed to exist and ALWAYS has a trailing slash */
BLI_snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH"%d", btempdir, abs(getpid()));
/* temporary directory is assumed to exist and ALWAYS has a trailing slash */
BLI_snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH"%d", BLI_temporary_dir(), abs(getpid()));
return BLI_add_slash(filename); /* new strlen() */
}

@ -64,8 +64,6 @@ struct ListBase;
#include <stdlib.h>
extern char btempdir[]; /* creator.c temp dir used instead of U.tempdir, set with BLI_where_is_temp( btempdir, 1 ); */
#ifdef __cplusplus
extern "C" {
#endif

@ -181,29 +181,20 @@ void BLI_path_rel(char *file, const char *relfile);
*/
void BLI_char_switch(char *string, char from, char to);
/**
* Checks if name is a fully qualified filename to an executable.
* If not it searches $PATH for the file. On Windows it also
* adds the correct extension (.com .exe etc) from
* $PATHEXT if necessary. Also on Windows it translates
* the name to its 8.3 version to prevent problems with
* spaces and stuff. Final result is returned in fullname.
*
* @param fullname The full path and full name of the executable
* @param name The name of the executable (usually argv[0]) to be checked
*/
void BLI_where_am_i(char *fullname, const size_t maxlen, const char *name);
/**
* Gets the temp directory when blender first runs.
* If the default path is not found, use try $TEMP
*
* Also make sure the temp dir has a trailing slash
*
* @param fullname The full path to the temp directory
*/
void BLI_where_is_temp(char *fullname, const size_t maxlen, int usertemp);
/* Initialize path to program executable */
void BLI_init_program_path(const char *argv0);
/* Initialize path to temporary directory.
* NOTE: On Window userdir will be set to the temporary directory! */
void BLI_init_temporary_dir(char *userdir);
/* Path to executable */
const char *BLI_program_path(void);
/* Path to directory of executable */
const char *BLI_program_dir(void);
/* Path to temporary directory (with trailing slash) */
const char *BLI_temporary_dir(void);
/* Path to the system temporary directory (with trailing slash) */
void BLI_system_temporary_dir(char *dir);
#ifdef WITH_ICONV
void BLI_string_to_utf8(char *original, char *utf_8, const char *code);

@ -41,7 +41,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "DNA_listBase.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
@ -87,8 +87,9 @@
/* local */
#define UNIQUE_NAME_MAX 128
extern char bprogname[];
extern char bprogdir[];
static char bprogname[FILE_MAX]; /* path to program executable */
static char bprogdir[FILE_MAX]; /* path in which executable is located */
static char btempdir[FILE_MAX]; /* temporary directory */
static int add_win32_extension(char *name);
static char *blender_version_decimal(const int ver);
@ -1670,8 +1671,19 @@ static int add_win32_extension(char *name)
return (retval);
}
/* filename must be FILE_MAX length minimum */
void BLI_where_am_i(char *fullname, const size_t maxlen, const char *name)
/*
* Checks if name is a fully qualified filename to an executable.
* If not it searches $PATH for the file. On Windows it also
* adds the correct extension (.com .exe etc) from
* $PATHEXT if necessary. Also on Windows it translates
* the name to its 8.3 version to prevent problems with
* spaces and stuff. Final result is returned in fullname.
*
* @param fullname The full path and full name of the executable
* (must be FILE_MAX minimum)
* @param name The name of the executable (usually argv[0]) to be checked
*/
static void bli_where_am_i(char *fullname, const size_t maxlen, const char *name)
{
char filename[FILE_MAXDIR+FILE_MAXFILE];
const char *path = NULL, *temp;
@ -1751,12 +1763,37 @@ void BLI_where_am_i(char *fullname, const size_t maxlen, const char *name)
}
}
void BLI_where_is_temp(char *fullname, const size_t maxlen, int usertemp)
void BLI_init_program_path(const char *argv0)
{
bli_where_am_i(bprogname, sizeof(bprogname), argv0);
BLI_split_dir_part(bprogname, bprogdir, sizeof(bprogdir));
}
const char *BLI_program_path(void)
{
return bprogname;
}
const char *BLI_program_dir(void)
{
return bprogdir;
}
/**
* Gets the temp directory when blender first runs.
* If the default path is not found, use try $TEMP
*
* Also make sure the temp dir has a trailing slash
*
* @param fullname The full path to the temp directory
* @param userdir Directory specified in user preferences
*/
void BLI_where_is_temp(char *fullname, const size_t maxlen, char *userdir)
{
fullname[0] = '\0';
if (usertemp && BLI_is_dir(U.tempdir)) {
BLI_strncpy(fullname, U.tempdir, maxlen);
if (userdir && BLI_is_dir(userdir)) {
BLI_strncpy(fullname, userdir, maxlen);
}
@ -1790,13 +1827,28 @@ void BLI_where_is_temp(char *fullname, const size_t maxlen, int usertemp)
/* add a trailing slash if needed */
BLI_add_slash(fullname);
#ifdef WIN32
if(U.tempdir != fullname) {
BLI_strncpy(U.tempdir, fullname, maxlen); /* also set user pref to show %TEMP%. /tmp/ is just plain confusing for Windows users. */
if(userdir != fullname) {
BLI_strncpy(userdir, fullname, maxlen); /* also set user pref to show %TEMP%. /tmp/ is just plain confusing for Windows users. */
}
#endif
}
}
void BLI_init_temporary_dir(char *userdir)
{
BLI_where_is_temp(btempdir, FILE_MAX, userdir);
}
const char *BLI_temporary_dir(void)
{
return btempdir;
}
void BLI_system_temporary_dir(char *dir)
{
BLI_where_is_temp(dir, FILE_MAX, NULL);
}
#ifdef WITH_ICONV
void BLI_string_to_utf8(char *original, char *utf_8, const char *code)

@ -1127,7 +1127,7 @@ void init_userdef_do_versions(void)
}
if(U.mixbufsize==0) U.mixbufsize= 2048;
if (strcmp(U.tempdir, "/") == 0) {
BLI_where_is_temp(U.tempdir, sizeof(U.tempdir), FALSE);
BLI_system_temporary_dir(U.tempdir);
}
if (U.autokey_mode == 0) {
/* 'add/replace' but not on */

@ -295,8 +295,7 @@ static void rna_userdef_addon_remove(bAddon *bext)
static void rna_userdef_temp_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
{
extern char btempdir[];
BLI_where_is_temp(btempdir, FILE_MAX, 1);
BLI_init_temporary_dir(U.tempdir);
}
static void rna_userdef_text_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))

@ -105,7 +105,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
/* elubie: changed this to default to the same dir as the render output
to prevent saving to C:\ on Windows */
BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX);
BLI_strncpy(fss->surfdataPath, BLI_temporary_dir(), FILE_MAX);
// first init of bounding box
// no bounding box needed

@ -36,8 +36,6 @@
#ifndef BPY_EXTERN_H
#define BPY_EXTERN_H
extern char bprogname[]; /* holds a copy of argv[0], from creator.c */
struct Text; /* defined in DNA_text_types.h */
struct ID; /* DNA_ID.h */
struct Object; /* DNA_object_types.h */

@ -93,8 +93,6 @@ static PyStructSequence_Desc app_info_desc= {
static PyObject *make_app_info(void)
{
extern char bprogname[]; /* argv[0] from creator.c */
PyObject *app_info;
int pos= 0;
@ -118,7 +116,7 @@ static PyObject *make_app_info(void)
SetStrItem("");
#endif
SetStrItem(STRINGIFY(BLENDER_VERSION_CYCLE));
SetStrItem(bprogname);
SetStrItem(BLI_program_path());
SetObjItem(PyBool_FromLong(G.background));
/* build info */
@ -200,8 +198,7 @@ static int bpy_app_debug_value_set(PyObject *UNUSED(self), PyObject *value, void
static PyObject *bpy_app_tempdir_get(PyObject *UNUSED(self), void *UNUSED(closure))
{
extern char btempdir[];
return PyC_UnicodeFromByte(btempdir);
return PyC_UnicodeFromByte(BLI_temporary_dir());
}
static PyObject *bpy_app_driver_dict_get(PyObject *UNUSED(self), void *UNUSED(closure))

@ -193,9 +193,9 @@ void BPY_python_start(int argc, const char **argv)
PyThreadState *py_tstate= NULL;
/* not essential but nice to set our name */
static wchar_t bprogname_wchar[FILE_MAXDIR+FILE_MAXFILE]; /* python holds a reference */
BLI_strncpy_wchar_from_utf8(bprogname_wchar, bprogname, sizeof(bprogname_wchar) / sizeof(wchar_t));
Py_SetProgramName(bprogname_wchar);
static wchar_t program_path_wchar[FILE_MAXDIR+FILE_MAXFILE]; /* python holds a reference */
BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
Py_SetProgramName(program_path_wchar);
/* must run before python initializes */
PyImport_ExtendInittab(bpy_internal_modules);

@ -478,7 +478,7 @@ static void scene_unique_exr_name(Scene *scene, char *str, int sample)
else
BLI_snprintf(name, sizeof(name), "%s_%s%d.exr", fi, scene->id.name+2, sample);
BLI_make_file_string("/", str, btempdir, name);
BLI_make_file_string("/", str, BLI_temporary_dir(), name);
}
static void render_unique_exr_name(Render *re, char *str, int sample)

@ -289,8 +289,9 @@ static void wm_init_userdef(bContext *C)
if ((U.flag & USER_SCRIPT_AUTOEXEC_DISABLE) == 0) G.f |= G_SCRIPT_AUTOEXEC;
else G.f &= ~G_SCRIPT_AUTOEXEC;
}
/* update tempdir from user preferences */
BLI_where_is_temp(btempdir, FILE_MAX, 1);
BLI_init_temporary_dir(U.tempdir);
}
@ -856,14 +857,14 @@ void wm_autosave_location(char *filepath)
* BLI_make_file_string will create string that has it most likely on C:\
* through get_default_root().
* If there is no C:\tmp autosave fails. */
if (!BLI_exists(btempdir)) {
if (!BLI_exists(BLI_temporary_dir())) {
savedir = BLI_get_folder_create(BLENDER_USER_AUTOSAVE, NULL);
BLI_make_file_string("/", filepath, savedir, pidstr);
return;
}
#endif
BLI_make_file_string("/", filepath, btempdir, pidstr);
BLI_make_file_string("/", filepath, BLI_temporary_dir(), pidstr);
}
void WM_autosave_init(wmWindowManager *wm)
@ -921,7 +922,7 @@ void wm_autosave_delete(void)
if(BLI_exists(filename)) {
char str[FILE_MAXDIR+FILE_MAXFILE];
BLI_make_file_string("/", str, btempdir, "quit.blend");
BLI_make_file_string("/", str, BLI_temporary_dir(), "quit.blend");
/* if global undo; remove tempsave, otherwise rename */
if(U.uiflag & USER_GLOBALUNDO) BLI_delete(filename, 0, 0);

@ -1807,7 +1807,7 @@ static int wm_recover_last_session_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_WINDOW, NULL);
/* load file */
BLI_make_file_string("/", filename, btempdir, "quit.blend");
BLI_make_file_string("/", filename, BLI_temporary_dir(), "quit.blend");
WM_read_file(C, filename, op->reports);
G.fileflags &= ~G_FILE_RECOVER;

@ -129,7 +129,6 @@ struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult
struct Render *RE_GetRender(const char *name){return (struct Render *) NULL;}
/* blenkernel */
char btempdir[] = "";
void RE_FreeRenderResult(struct RenderResult *res){}
struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return (struct RenderResult *) NULL;}
void RE_GetResultImage(struct Render *re, struct RenderResult *rr){}

@ -62,6 +62,7 @@
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
@ -141,10 +142,6 @@ static int print_version(int argc, const char **argv, void *data);
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
char bprogname[FILE_MAX];
char bprogdir[FILE_MAX];
char btempdir[FILE_MAX];
#define BLEND_VERSION_STRING_FMT "Blender %d.%02d (sub %d)\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION
/* Initialize callbacks for the modules that need them */
@ -1154,11 +1151,8 @@ int main(int argc, const char **argv)
fpsetmask(0);
#endif
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
BLI_where_am_i(bprogname, sizeof(bprogname), argv[0]);
BLI_split_dir_part(bprogname, bprogdir, sizeof(bprogdir));
// initialize path to executable
BLI_init_program_path(argv[0]);
BLI_threadapi_init();
@ -1213,7 +1207,8 @@ int main(int argc, const char **argv)
WM_init(C, argc, argv);
/* this is properly initialized with user defs, but this is default */
BLI_where_is_temp(btempdir, FILE_MAX, 1); /* call after loading the startup.blend so we can read U.tempdir */
/* call after loading the startup.blend so we can read U.tempdir */
BLI_init_temporary_dir(U.tempdir);
#ifdef WITH_SDL
BLI_setenv("SDL_VIDEODRIVER", "dummy");
@ -1224,7 +1219,8 @@ int main(int argc, const char **argv)
WM_init(C, argc, argv);
BLI_where_is_temp(btempdir, FILE_MAX, 0); /* call after loading the startup.blend so we can read U.tempdir */
/* don't use user preferences temp dir */
BLI_init_temporary_dir(NULL);
}
#ifdef WITH_PYTHON
/**

@ -76,9 +76,6 @@ extern "C"
int GHOST_HACK_getFirstFile(char buf[]);
extern char bprogname[]; /* holds a copy of argv[0], from creator.c */
extern char btempdir[]; /* use this to store a valid temp directory */
// For BLF
#include "BLF_api.h"
#include "BLF_translation.h"
@ -116,9 +113,6 @@ extern char datatoc_bfont_ttf[];
const int kMinWindowWidth = 100;
const int kMinWindowHeight = 100;
char bprogname[FILE_MAX];
char bprogdir[FILE_MAX];
static void mem_error_cb(const char *errorStr)
{
fprintf(stderr, "%s", errorStr);
@ -380,8 +374,8 @@ int main(int argc, char** argv)
signal (SIGFPE, SIG_IGN);
#endif /* __alpha__ */
#endif /* __linux__ */
BLI_where_am_i(bprogname, sizeof(bprogname), argv[0]);
BLI_split_dir_part(bprogname, bprogdir, sizeof(bprogdir));
BLI_init_program_path(argv[0]);
BLI_init_temporary_dir(NULL);
#ifdef __APPLE__
// Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
/*
@ -786,7 +780,7 @@ int main(int argc, char** argv)
}
else
{
bfd = load_game_data(bprogname, filename[0]? filename: NULL);
bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
}
//::printf("game data loaded from %s\n", filename);