Cleanup: indentation, long lines

This commit is contained in:
Campbell Barton 2017-06-12 13:35:00 +10:00
parent 5ccaef6d67
commit 00c4f49a6d
38 changed files with 111 additions and 101 deletions

@ -695,7 +695,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
update=devices_update_callback
)
cls.debug_opencl_kernel_single_program = BoolProperty(name="Single Program", default=True, update=devices_update_callback);
cls.debug_opencl_kernel_single_program = BoolProperty(
name="Single Program",
default=True,
update=devices_update_callback,
)
cls.debug_use_opencl_debug = BoolProperty(name="Debug OpenCL", default=False)

@ -531,17 +531,17 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(rl, "use_pass_environment")
if context.scene.cycles.feature_set == 'EXPERIMENTAL':
col.separator()
sub = col.column()
sub.active = crl.use_denoising
sub.prop(crl, "denoising_store_passes", text="Denoising")
col.separator()
sub = col.column()
sub.active = crl.use_denoising
sub.prop(crl, "denoising_store_passes", text="Denoising")
if _cycles.with_cycles_debug:
col = layout.column()
col.prop(crl, "pass_debug_bvh_traversed_nodes")
col.prop(crl, "pass_debug_bvh_traversed_instances")
col.prop(crl, "pass_debug_bvh_intersections")
col.prop(crl, "pass_debug_ray_bounces")
col = layout.column()
col.prop(crl, "pass_debug_bvh_traversed_nodes")
col.prop(crl, "pass_debug_bvh_traversed_instances")
col.prop(crl, "pass_debug_bvh_intersections")
col.prop(crl, "pass_debug_ray_bounces")
class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
@ -1710,7 +1710,7 @@ def draw_device(self, context):
layout.prop(cscene, "feature_set")
split = layout.split(percentage=1/3)
split = layout.split(percentage=1 / 3)
split.label("Device:")
row = split.row()
row.active = show_device_active(context)

@ -118,7 +118,7 @@ MSG_COMMENT_PREFIX = "#~ "
MSG_CONTEXT_PREFIX = "MSGCTXT:"
# The default comment prefix used in po's.
PO_COMMENT_PREFIX= "# "
PO_COMMENT_PREFIX = "# "
# The comment prefix used to mark sources of msgids, in po's.
PO_COMMENT_PREFIX_SOURCE = "#: "
@ -130,7 +130,7 @@ PO_COMMENT_PREFIX_SOURCE_CUSTOM = "#. :src: "
PO_COMMENT_PREFIX_GENERATED = "#. "
# The comment prefix used to comment entries in po's.
PO_COMMENT_PREFIX_MSG= "#~ "
PO_COMMENT_PREFIX_MSG = "#~ "
# The comment prefix used to mark fuzzy msgids, in po's.
PO_COMMENT_FUZZY = "#, fuzzy"

@ -127,7 +127,7 @@ class USERPREF_MT_app_templates(Menu):
text=bpy.path.display_name(d),
)
props.use_splash = True
props.app_template = d;
props.app_template = d
if use_install:
layout.separator()

@ -3322,7 +3322,8 @@ void DM_calc_loop_tangents_step_0(
const CustomData *loopData, bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME], int tangent_names_count,
bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
char *ract_uv_name, char *rren_uv_name, char *rtangent_mask) {
char *ract_uv_name, char *rren_uv_name, char *rtangent_mask)
{
/* Active uv in viewport */
int layer_index = CustomData_get_layer_index(loopData, CD_MLOOPUV);
*ract_uv_n = CustomData_get_active_layer(loopData, CD_MLOOPUV);

@ -986,19 +986,19 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
*/
void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *weights, EffectedPoint *point, float *force, float *impulse)
{
/*
* Modifies the force on a particle according to its
* relation with the effector object
* Different kind of effectors include:
* Forcefields: Gravity-like attractor
* (force power is related to the inverse of distance to the power of a falloff value)
* Vortex fields: swirling effectors
* (particles rotate around Z-axis of the object. otherwise, same relation as)
* (Forcefields, but this is not done through a force/acceleration)
* Guide: particles on a path
* (particles are guided along a curve bezier or old nurbs)
* (is independent of other effectors)
*/
/*
* Modifies the force on a particle according to its
* relation with the effector object
* Different kind of effectors include:
* Forcefields: Gravity-like attractor
* (force power is related to the inverse of distance to the power of a falloff value)
* Vortex fields: swirling effectors
* (particles rotate around Z-axis of the object. otherwise, same relation as)
* (Forcefields, but this is not done through a force/acceleration)
* Guide: particles on a path
* (particles are guided along a curve bezier or old nurbs)
* (is independent of other effectors)
*/
EffectorCache *eff;
EffectorData efd;
int p=0, tot = 1, step = 1;

@ -2863,7 +2863,7 @@ bool BKE_image_is_stereo(Image *ima)
{
return BKE_image_is_multiview(ima) &&
(BLI_findstring(&ima->views, STEREO_LEFT_NAME, offsetof(ImageView, name)) &&
BLI_findstring(&ima->views, STEREO_RIGHT_NAME, offsetof(ImageView, name)));
BLI_findstring(&ima->views, STEREO_RIGHT_NAME, offsetof(ImageView, name)));
}
static void image_init_multilayer_multiview(Image *ima, RenderResult *rr)

@ -334,10 +334,10 @@ void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u, float
i1 = i1 % oc->_M;
j1 = j1 % oc->_N;
#define BILERP(m) (interpf(interpf(m[i1 * oc->_N + j1], m[i0 * oc->_N + j1], frac_x), \
interpf(m[i1 * oc->_N + j0], m[i0 * oc->_N + j0], frac_x), \
frac_z))
{
if (oc->_do_disp_y) {
ocr->disp[1] = BILERP(oc->_disp_y);

@ -2235,9 +2235,9 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, float timenow)
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
*/
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
*/
SoftBody *sb= ob->soft; /* is supposed to be there */
/*BodyPoint *bproot;*/ /* UNUSED */
ListBase *do_effector = NULL;

@ -203,7 +203,7 @@ static float get_animated_scaleinf(StabContext *ctx, int framenr)
static void get_animated_target_pos(StabContext *ctx,
int framenr,
float target_pos[2])
float target_pos[2])
{
target_pos[0] = fetch_from_fcurve(ctx->target_pos[0],
framenr,

@ -137,8 +137,8 @@ void _bli_array_grow_func(void **arr_p, const void *arr_static,
#define BLI_array_free(arr) \
if (arr && (char *)arr != _##arr##_static) { \
BLI_array_fake_user(arr); \
MEM_freeN(arr); \
BLI_array_fake_user(arr); \
MEM_freeN(arr); \
} (void)0
#define BLI_array_pop(arr) ( \

@ -1560,7 +1560,7 @@ BArrayState *BLI_array_store_state_add(
const void *data, const size_t data_len,
const BArrayState *state_reference)
{
/* ensure we're aligned to the stride */
/* ensure we're aligned to the stride */
BLI_assert((data_len % bs->info.chunk_stride) == 0);
#ifdef USE_PARANOID_CHECKS

@ -422,13 +422,13 @@ void BLI_file_free_lines(LinkNode *lines)
bool BLI_file_older(const char *file1, const char *file2)
{
#ifdef WIN32
struct _stat st1, st2;
struct _stat st1, st2;
UTF16_ENCODE(file1);
UTF16_ENCODE(file2);
if (_wstat(file1_16, &st1)) return false;
if (_wstat(file2_16, &st2)) return false;
if (_wstat(file2_16, &st2)) return false;
UTF16_UN_ENCODE(file2);
UTF16_UN_ENCODE(file1);

@ -1127,7 +1127,7 @@ static void task_parallel_range_ex(
atomic_fetch_and_add_uint32((uint32_t *)(&state.iter), 0);
if (use_userdata_chunk) {
userdata_chunk_array = MALLOCA(userdata_chunk_size * num_tasks);
userdata_chunk_array = MALLOCA(userdata_chunk_size * num_tasks);
}
for (i = 0; i < num_tasks; i++) {

@ -10159,7 +10159,7 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
static ID *link_named_part_ex(
Main *mainl, FileData *fd, const short idcode, const char *name, const short flag,
Scene *scene, View3D *v3d, const bool use_placeholders, const bool force_indirect)
Scene *scene, View3D *v3d, const bool use_placeholders, const bool force_indirect)
{
ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect);

@ -383,8 +383,8 @@ void WM_OT_alembic_export(wmOperatorType *ot)
"Enable this to run the import in the background, disable to block Blender while importing");
/* This dummy prop is used to check whether we need to init the start and
* end frame values to that of the scene's, otherwise they are reset at
* every change, draw update. */
* end frame values to that of the scene's, otherwise they are reset at
* every change, draw update. */
RNA_def_boolean(ot->srna, "init_scene_frame_range", false, "", "");
}

@ -279,10 +279,10 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot)
/***************************** Image Sequence Baking ******************************/
typedef struct DynamicPaintBakeJob {
/* from wmJob */
void *owner;
short *stop, *do_update;
float *progress;
/* from wmJob */
void *owner;
short *stop, *do_update;
float *progress;
struct Main *bmain;
Scene *scene;
@ -297,13 +297,13 @@ typedef struct DynamicPaintBakeJob {
static void dpaint_bake_free(void *customdata)
{
DynamicPaintBakeJob *job = customdata;
MEM_freeN(job);
DynamicPaintBakeJob *job = customdata;
MEM_freeN(job);
}
static void dpaint_bake_endjob(void *customdata)
{
DynamicPaintBakeJob *job = customdata;
DynamicPaintBakeJob *job = customdata;
DynamicPaintCanvasSettings *canvas = job->canvas;
canvas->flags &= ~MOD_DPAINT_BAKING;
@ -311,7 +311,7 @@ static void dpaint_bake_endjob(void *customdata)
dynamicPaint_freeSurfaceData(job->surface);
G.is_rendering = false;
BKE_spacedata_draw_locks(false);
BKE_spacedata_draw_locks(false);
WM_set_locked_interface(G.main->wm.first, false);
@ -421,26 +421,26 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
DynamicPaintBakeJob *job = customdata;
DynamicPaintBakeJob *job = customdata;
job->stop = stop;
job->do_update = do_update;
job->progress = progress;
job->stop = stop;
job->do_update = do_update;
job->progress = progress;
job->start = PIL_check_seconds_timer();
job->success = 1;
G.is_break = false; /* reset BKE_blender_test_break*/
G.is_break = false; /* reset BKE_blender_test_break*/
/* XXX annoying hack: needed to prevent data corruption when changing
* scene frame in separate threads
*/
G.is_rendering = true;
BKE_spacedata_draw_locks(true);
*/
G.is_rendering = true;
BKE_spacedata_draw_locks(true);
dynamicPaint_bakeImageSequence(job);
*do_update = true;
*stop = 0;
*do_update = true;
*stop = 0;
}
/*

@ -99,45 +99,45 @@ static int ptcache_job_break(void *customdata)
static void ptcache_job_update(void *customdata, float progress, int *cancel)
{
PointCacheJob *job = customdata;
PointCacheJob *job = customdata;
if (ptcache_job_break(job)) {
*cancel = 1;
}
if (ptcache_job_break(job)) {
*cancel = 1;
}
*(job->do_update) = true;
*(job->progress) = progress;
*(job->do_update) = true;
*(job->progress) = progress;
}
static void ptcache_job_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
PointCacheJob *job = customdata;
PointCacheJob *job = customdata;
job->stop = stop;
job->do_update = do_update;
job->progress = progress;
job->stop = stop;
job->do_update = do_update;
job->progress = progress;
G.is_break = false;
G.is_break = false;
/* XXX annoying hack: needed to prevent data corruption when changing
* scene frame in separate threads
*/
G.is_rendering = true;
BKE_spacedata_draw_locks(true);
/* XXX annoying hack: needed to prevent data corruption when changing
* scene frame in separate threads
*/
G.is_rendering = true;
BKE_spacedata_draw_locks(true);
BKE_ptcache_bake(job->baker);
*do_update = true;
*stop = 0;
*do_update = true;
*stop = 0;
}
static void ptcache_job_endjob(void *customdata)
{
PointCacheJob *job = customdata;
PointCacheJob *job = customdata;
Scene *scene = job->baker->scene;
G.is_rendering = false;
BKE_spacedata_draw_locks(false);
G.is_rendering = false;
BKE_spacedata_draw_locks(false);
WM_set_locked_interface(G.main->wm.first, false);

@ -552,7 +552,7 @@ void nla_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel modifiers");
strcpy(pt->idname, "NLA_PT_modifiers");
strcpy(pt->label, N_("Modifiers"));
strcpy(pt->category, "Modifiers");
strcpy(pt->category, "Modifiers");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_modifiers;
pt->poll = nla_strip_eval_panel_poll;

@ -971,7 +971,7 @@ static void recalcData_sequencer(TransInfo *t)
/* force recalculation of triangles during transformation */
static void recalcData_gpencil_strokes(TransInfo *t)
{
{
TransData *td = t->data;
for (int i = 0; i < t->total; i++, td++) {
bGPDstroke *gps = td->extra;

@ -46,8 +46,10 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = attr;
}
static void node_shader_exec_normal_map(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
static void node_shader_exec_normal_map(
void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata),
bNodeStack **in, bNodeStack **out)
{
if (data) {
ShadeInput *shi = ((ShaderCallData *)data)->shi;

@ -56,7 +56,7 @@ static PyStructSequence_Field app_sdl_info_fields[] = {
{(char *)"available", (char *)("Boolean, True when SDL is available. This is False when "
"either *supported* is False, or *dynload* is True and "
"Blender cannot find the correct library.")},
{NULL}
{NULL}
};
static PyStructSequence_Desc app_sdl_info_desc = {

@ -207,7 +207,7 @@ def main():
import argparse
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--')+1:]
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv

@ -80,5 +80,6 @@ def main():
import sys
sys.exit(1)
if __name__ == "__main__":
main()

@ -178,5 +178,6 @@ def main():
"--max-line-length=1000"
" '%s'" % f)
if __name__ == "__main__":
main()

@ -127,5 +127,6 @@ def api_dump(use_properties=True, use_functions=True):
print("END")
if __name__ == "__main__":
api_dump()