forked from bartvdbraak/blender
split code for applying each paint tool into its own function.
This commit is contained in:
parent
6d8a2dd9ef
commit
00cc0f6852
@ -1413,6 +1413,7 @@ static ProjPixel *project_paint_uvpixel_init(
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}
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projPixel = (ProjPixel *)BLI_memarena_alloc(arena, size);
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//memset(projPixel, 0, size);
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if (ibuf->rect_float) {
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projPixel->pixel.f_pt = (float *)ibuf->rect_float + ((x_px + y_px * ibuf->x) * 4);
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@ -1494,10 +1495,10 @@ static ProjPixel *project_paint_uvpixel_init(
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}
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else {
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if (ibuf->rect_float) {
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((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
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((ProjPixelClone *)projPixel)->clonepx.f[3] = 0;
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}
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else {
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((ProjPixelClone *)projPixel)->clonepx.f[3] = 0;
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((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
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}
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}
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@ -3869,6 +3870,103 @@ static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2,
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cp[2]= mfac*cp1[2] + fac*cp2[2];
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}
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static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend)
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{
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(projPixel->mask*255));
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}
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else {
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*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
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}
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}
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static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend)
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{
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask);
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}
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else {
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IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
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}
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}
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/* do_projectpaint_smear*
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*
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* note, mask is used to modify the alpha here, this is not correct since it allows
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* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
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* really that important to be correct as it is with clone and painting
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*/
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static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend, MemArena *smearArena, LinkNode **smearPixels, float co[2])
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{
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unsigned char rgba_ub[4];
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if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)==0)
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return;
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
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BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
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}
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static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend, MemArena *smearArena, LinkNode **smearPixels_f, float co[2])
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{
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unsigned char rgba_ub[4];
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unsigned char rgba_smear[4];
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if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)==0)
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return;
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IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
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BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
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}
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static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend)
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{
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unsigned char rgba_ub[4];
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if (ps->is_texbrush) {
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rgba_ub[0] = FTOCHAR(rgba[0] * ps->brush->rgb[0]);
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rgba_ub[1] = FTOCHAR(rgba[1] * ps->brush->rgb[1]);
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rgba_ub[2] = FTOCHAR(rgba[2] * ps->brush->rgb[2]);
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rgba_ub[3] = FTOCHAR(rgba[3]);
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}
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else {
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IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
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rgba_ub[3] = 255;
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}
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(projPixel->mask*255));
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}
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else {
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*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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}
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}
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static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, short blend) {
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if (ps->is_texbrush) {
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rgba[0] *= ps->brush->rgb[0];
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rgba[1] *= ps->brush->rgb[1];
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rgba[2] *= ps->brush->rgb[2];
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}
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else {
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VECCOPY(rgba, ps->brush->rgb);
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}
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask);
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}
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else {
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IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
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}
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}
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/* run this for single and multithreaded painting */
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static void *do_projectpaint_thread(void *ph_v)
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{
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@ -3888,7 +3986,6 @@ static void *do_projectpaint_thread(void *ph_v)
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ImagePaintPartialRedraw *last_partial_redraw_cell;
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float rgba[4], alpha, dist, dist_nosqrt;
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unsigned char rgba_ub[4];
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float brush_size_sqared;
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int bucket_index;
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@ -3898,11 +3995,11 @@ static void *do_projectpaint_thread(void *ph_v)
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rctf bucket_bounds;
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/* for smear only */
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char rgba_smear[4];
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float pos_ofs[2];
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float co[2];
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LinkNode *smearPixels = NULL;
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LinkNode *smearPixels_float = NULL;
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LinkNode *smearPixels_f = NULL;
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MemArena *smearArena = NULL; /* mem arena for this brush projection only */
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@ -3925,9 +4022,6 @@ static void *do_projectpaint_thread(void *ph_v)
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/* No pixels initialized */
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project_bucket_init(ps, thread_index, bucket_index, &bucket_bounds);
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}
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/* TODO - we may want to init clone data in a separate to project_bucket_init
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* so we don't go overboard and init too many clone pixels */
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for (node = ps->bucketRect[bucket_index]; node; node = node->next) {
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@ -3969,102 +4063,25 @@ static void *do_projectpaint_thread(void *ph_v)
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case PAINT_TOOL_CLONE:
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if (is_floatbuf) {
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if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask);
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}
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else {
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IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
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}
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do_projectpaint_clone_f(ps, projPixel, rgba, alpha, blend);
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}
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}
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else {
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if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(projPixel->mask*255));
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}
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else {
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*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
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}
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if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
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do_projectpaint_clone(ps, projPixel, rgba, alpha, blend);
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}
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}
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break;
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case PAINT_TOOL_SMEAR:
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Vec2Subf(co, projPixel->projCoSS, pos_ofs);
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if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)) {
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/* note, mask is used to modify the alpha here, this is not correct since it allows
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* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
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* really that important to be correct as it is with clone and painting
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*/
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/* drat! - this could almost be very simple if we ignore
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* the fact that applying the color directly gives feedback,
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* instead, collect the colors and apply after :/ */
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#if 0 /* looks OK but not correct - also would need float buffer */
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*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*256), blend);
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#endif
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/* add to memarena instead */
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if (is_floatbuf) {
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/* TODO FLOAT */ /* Smear wont do float properly yet */
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/* Note, alpha*255 makes pixels darker */
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IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
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BLI_linklist_prepend_arena(&smearPixels_float, (void *)projPixel, smearArena);
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}
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else {
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*projPixel->mask*255), blend);
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BLI_linklist_prepend_arena(&smearPixels, (void *)projPixel, smearArena);
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}
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}
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if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, rgba, alpha, blend, smearArena, &smearPixels_f, co);
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else do_projectpaint_smear(ps, projPixel, rgba, alpha, blend, smearArena, &smearPixels, co);
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break;
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default:
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if (is_floatbuf) {
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if (ps->is_texbrush) {
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rgba[0] *= ps->brush->rgb[0];
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rgba[1] *= ps->brush->rgb[1];
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rgba[2] *= ps->brush->rgb[2];
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}
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else {
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VECCOPY(rgba, ps->brush->rgb);
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}
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, blend);
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blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, projPixel->mask);
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}
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else {
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IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha, blend);
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}
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}
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else {
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if (ps->is_texbrush) {
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rgba_ub[0] = FTOCHAR(rgba[0] * ps->brush->rgb[0]);
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rgba_ub[1] = FTOCHAR(rgba[1] * ps->brush->rgb[1]);
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rgba_ub[2] = FTOCHAR(rgba[2] * ps->brush->rgb[2]);
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rgba_ub[3] = FTOCHAR(rgba[3]);
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}
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else {
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IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
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rgba_ub[3] = 255;
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}
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if (ps->is_airbrush==0 && projPixel->mask < 1.0f) {
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projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(projPixel->mask*255));
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}
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else {
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*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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}
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}
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if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, blend);
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else do_projectpaint_draw(ps, projPixel, rgba, alpha, blend);
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break;
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}
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}
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/* done painting */
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@ -4080,7 +4097,7 @@ static void *do_projectpaint_thread(void *ph_v)
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*projPixel->pixel.uint_pt = ((ProjPixelClone *)projPixel)->clonepx.uint;
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}
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for (node= smearPixels_float; node; node= node->next) { /* this wont run for a float image */
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for (node= smearPixels_f; node; node= node->next) { /* this wont run for a float image */
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projPixel = node->link;
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IMAPAINT_CHAR_RGBA_TO_FLOAT(projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.ch);
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node = node->next;
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@ -4433,6 +4450,8 @@ void imagepaint_paint(short mousebutton, short texpaint)
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}
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}
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getmouseco_areawin(mval); /* make sure this runs before project_paint_begin() */
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/* note, if we have no UVs on the derived mesh, then we must return here */
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if (project) {
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/* setup projection painting data */
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@ -4464,8 +4483,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
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/* create painter and paint once */
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painter= brush_painter_new(s.brush);
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getmouseco_areawin(mval);
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pressure = get_pressure();
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s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
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