forked from bartvdbraak/blender
Bugfix #2948
For using the Fkey (add face) editmesh tool: prevented triangles being made that are partially a quad face already. Tools in editmode don't like such situations (tria->quad for example), also subsurf hates it. :)
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@ -1373,44 +1373,28 @@ void recalc_editnormals(void)
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}
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/* this also prevents triangles being made in quads */
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int compareface(EditFace *vl1, EditFace *vl2)
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{
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EditVert *v1, *v2, *v3, *v4;
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int equal= 0;
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if(vl1->v4 && vl2->v4) {
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v1= vl2->v1;
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v2= vl2->v2;
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v3= vl2->v3;
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v4= vl2->v4;
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if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) {
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if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) {
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if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) {
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if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) {
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return 1;
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}
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}
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}
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}
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}
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else if(vl1->v4==0 && vl2->v4==0) {
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v1= vl2->v1;
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v2= vl2->v2;
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v3= vl2->v3;
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if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++;
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if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++;
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if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++;
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if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++;
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if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) {
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if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) {
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if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) {
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return 1;
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}
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}
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}
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}
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if(equal>2) return 1;
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return 0;
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}
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/* this also prevents triangles being made in quads */
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EditFace *exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
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{
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EditMesh *em = G.editMesh;
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