Minor glitch: Add Camera operator showed option "view aligned", 
but that doesn't work for camera. Is now hidden.
This commit is contained in:
Ton Roosendaal 2011-04-01 13:56:01 +00:00
parent e725f1cf95
commit 00fe87c84b

@ -172,6 +172,8 @@ float ED_object_new_primitive_matrix(bContext *C, Object *obedit, float *loc, fl
void ED_object_add_generic_props(wmOperatorType *ot, int do_editmode) void ED_object_add_generic_props(wmOperatorType *ot, int do_editmode)
{ {
PropertyRNA *prop; PropertyRNA *prop;
/* note: this property gets hidden for add-camera operator */
RNA_def_boolean(ot->srna, "view_align", 0, "Align to View", "Align the new object to the view."); RNA_def_boolean(ot->srna, "view_align", 0, "Align to View", "Align the new object to the view.");
if(do_editmode) { if(do_editmode) {
@ -478,6 +480,8 @@ static int object_camera_add_exec(bContext *C, wmOperator *op)
void OBJECT_OT_camera_add(wmOperatorType *ot) void OBJECT_OT_camera_add(wmOperatorType *ot)
{ {
PropertyRNA *prop;
/* identifiers */ /* identifiers */
ot->name= "Add Camera"; ot->name= "Add Camera";
ot->description = "Add a camera object to the scene"; ot->description = "Add a camera object to the scene";
@ -491,6 +495,11 @@ void OBJECT_OT_camera_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
ED_object_add_generic_props(ot, TRUE); ED_object_add_generic_props(ot, TRUE);
/* hide this for cameras, default */
prop= RNA_struct_type_find_property(ot->srna, "view_align");
RNA_def_property_flag(prop, PROP_HIDDEN);
} }