DXF-importer update: v1.12 - 2009.05.26 by migius

- bugfix WORLDY(1,1,0) to (0,1,0)
This commit is contained in:
Remigiusz Fiedler 2009-05-27 11:57:39 +00:00
parent fb7d688c1b
commit 00ff608991

@ -7,7 +7,7 @@ Group: 'Import'
Tooltip: 'Import for DWG/DXF geometry data.'
"""
__author__ = 'Kitsu(Ed Blake) & migius(Remigiusz Fiedler)'
__version__ = '1.12 - 2009.04.11 by migius'
__version__ = '1.12 - 2009.05.26 by migius'
__url__ = ["http://blenderartists.org/forum/showthread.php?t=84319",
"http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D"]
__email__ = ["migius(at)4d-vectors.de","Kitsune_e(at)yahoo.com"]
@ -111,7 +111,8 @@ History:
-- support DXF-definitions of scene, lights and cameras
-- support ortho mode for VIEWs and VPORTs as cameras
v1.12 - 2009.05.26 by migius
d5 bugfix WORLDY(1,1,0) to (0,1,0)
v1.12 - 2009.04.11 by migius
d4 added DWG support, Stani Michiels idea for binding an extern DXF-DWG-converter
v1.12 - 2009.03.14 by migius
@ -350,7 +351,7 @@ print 'DXF/DWG-Importer v%s *** start ***' %(__version__) #-------------------
SCENE = None
WORLDX = Mathutils.Vector((1,0,0))
WORLDY = Mathutils.Vector((1,1,0))
WORLDY = Mathutils.Vector((0,1,0))
WORLDZ = Mathutils.Vector((0,0,1))
G_SCALE = 1.0 #(0.0001-1000) global scaling factor for all dxf data