forked from bartvdbraak/blender
new BLF functions
- BLF_height_max - BLF_width_max - BLF_descender - BLF_ascender use for tooltip and image stamp.
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d000103e80
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015a32d01c
@ -90,6 +90,14 @@ void BLF_boundbox(int fontid, const char *str, struct rctf *box);
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float BLF_width(int fontid, const char *str);
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float BLF_height(int fontid, const char *str);
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/*
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* Return dimensions of the font without any sample text.
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*/
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float BLF_height_max(int fontid);
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float BLF_width_max(int fontid);
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float BLF_descender(int fontid);
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float BLF_ascender(int fontid);
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/*
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* The following function return the width and height of the string, but
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* just in one call, so avoid extra freetype2 stuff.
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@ -580,6 +580,54 @@ float BLF_height(int fontid, const char *str)
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return(0.0f);
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}
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float BLF_height_max(int fontid)
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{
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FontBLF *font;
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font= BLF_get(fontid);
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if (font) {
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if(font->glyph_cache)
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return(font->glyph_cache->max_glyph_height);
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}
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return(0.0f);
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}
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float BLF_width_max(int fontid)
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{
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FontBLF *font;
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font= BLF_get(fontid);
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if (font) {
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if(font->glyph_cache)
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return(font->glyph_cache->max_glyph_width);
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}
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return(0.0f);
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}
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float BLF_descender(int fontid)
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{
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FontBLF *font;
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font= BLF_get(fontid);
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if (font) {
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if(font->glyph_cache)
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return(font->glyph_cache->descender);
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}
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return(0.0f);
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}
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float BLF_ascender(int fontid)
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{
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FontBLF *font;
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font= BLF_get(fontid);
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if (font) {
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if(font->glyph_cache)
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return(font->glyph_cache->ascender);
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}
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return(0.0f);
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}
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float BLF_height_default(const char *str)
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{
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float height;
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@ -1011,7 +1011,10 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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int x, y, y_ofs;
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float h_fixed;
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const int mono= blf_mono_font_render; // XXX
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#define BUFF_MARGIN_X 2
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#define BUFF_MARGIN_Y 1
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if (!rect && !rectf)
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return;
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@ -1026,23 +1029,11 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_buffer(mono, rectf, rect, width, height, channels);
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BLF_buffer_col(mono, scene->r.fg_stamp[0], scene->r.fg_stamp[1], scene->r.fg_stamp[2], 1.0);
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pad= BLF_width(mono, "--");
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pad= BLF_width_max(mono);
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/* use 'h_fixed' rather then 'h', aligns better */
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// BLF_width_and_height(mono, "^|/_AgPpJjlYy", &w, &h_fixed);
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{
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rctf box;
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float baseline;
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BLF_boundbox(mono, "^|/_AgPpJjlYy", &box);
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h_fixed= box.ymax - box.ymin;
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/* crude way to get the decent line from A->j*/
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BLF_boundbox(mono, "A", &box);
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baseline= box.ymin;
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BLF_boundbox(mono, "j", &box);
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y_ofs = (int)(baseline - box.ymin);
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if(y_ofs < 0) y_ofs= 0; /* should never happen */
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}
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h_fixed= BLF_height_max(mono);
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y_ofs = -BLF_descender(mono);
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x= 0;
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y= height;
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@ -1053,14 +1044,14 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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y -= h;
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/* also a little of space to the background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y-3, w+3, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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/* and draw the text. */
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.file);
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/* the extra pixel for background. */
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y -= 5;
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y -= BUFF_MARGIN_Y * 2;
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}
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/* Top left corner, below File */
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@ -1069,13 +1060,13 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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y -= h;
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/* and space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-3, w+3, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-BUFF_MARGIN_Y, w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.note);
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/* the extra pixel for background. */
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y -= 5;
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y -= BUFF_MARGIN_Y * 2;
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}
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/* Top left corner, below File (or Note) */
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@ -1084,13 +1075,13 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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y -= h;
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/* and space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-3, w+3, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-BUFF_MARGIN_Y, w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.date);
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/* the extra pixel for background. */
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y -= 5;
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y -= BUFF_MARGIN_Y * 2;
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}
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/* Top left corner, below File, Date or Note */
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@ -1099,7 +1090,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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y -= h;
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/* and space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-3, w+3, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, 0, y-BUFF_MARGIN_Y, w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.rendertime);
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@ -1113,7 +1104,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_width_and_height(mono, stamp_data.marker, &w, &h); h= h_fixed;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, w+2, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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/* and pad the text. */
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BLF_position(mono, x, y + y_ofs, 0.0);
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@ -1128,7 +1119,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_width_and_height(mono, stamp_data.time, &w, &h); h= h_fixed;
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/* extra space for background */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, x+w+2, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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/* and pad the text. */
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BLF_position(mono, x, y + y_ofs, 0.0);
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@ -1142,7 +1133,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_width_and_height(mono, stamp_data.frame, &w, &h); h= h_fixed;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, x+w+2, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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/* and pad the text. */
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BLF_position(mono, x, y + y_ofs, 0.0);
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@ -1156,7 +1147,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_width_and_height(mono, stamp_data.camera, &w, &h); h= h_fixed;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, x+w+2, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.camera);
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@ -1168,7 +1159,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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BLF_width_and_height(mono, stamp_data.cameralens, &w, &h); h= h_fixed;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, x+w+2, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.cameralens);
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}
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@ -1180,7 +1171,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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x= width - w - 2;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y, x+w+3, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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/* and pad the text. */
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BLF_position(mono, x, y+y_ofs, 0.0);
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@ -1195,7 +1186,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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y= height - h;
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/* extra space for background. */
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x, y-3, x+w+pad, y+h+2);
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buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, x-BUFF_MARGIN_X, y-BUFF_MARGIN_Y, x+w+BUFF_MARGIN_X, y+h+BUFF_MARGIN_Y);
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BLF_position(mono, x, y + y_ofs, 0.0);
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BLF_draw_buffer(mono, stamp_data.strip);
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@ -1203,6 +1194,9 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
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/* cleanup the buffer. */
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BLF_buffer(mono, NULL, NULL, 0, 0, 0);
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#undef BUFF_MARGIN_X
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#undef BUFF_MARGIN_Y
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}
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void BKE_stamp_info(Scene *scene, Object *camera, struct ImBuf *ibuf)
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@ -1144,16 +1144,9 @@ static void gp_paint_initstroke (tGPsdata *p, short paintmode)
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switch (p->sa->spacetype) {
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case SPACE_VIEW3D:
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{
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View3D *v3d= p->sa->spacedata.first;
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RegionView3D *rv3d= p->ar->regiondata;
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float rvec[3];
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/* for camera view set the subrect */
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if (rv3d->persp == RV3D_CAMOB) {
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view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data, -1); /* negative shift */
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p->subrect= &p->subrect_data;
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}
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/* get reference point for 3d space placement */
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gp_get_3d_reference(p, rvec);
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initgrabz(rv3d, rvec[0], rvec[1], rvec[2]);
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@ -485,18 +485,17 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
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data->fstyle.align= UI_STYLE_TEXT_CENTER;
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uiStyleFontSet(&data->fstyle);
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/* clipping is very strict & gives problems in some cases [#27218]
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* use the tallest line height. */
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h= 0;
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for(a=0; a<data->totline; a++) {
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int h_tmp= BLF_height(data->fstyle.uifont_id, data->lines[a]);
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h= MAX2(h, h_tmp);
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}
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/* these defines may need to be tweaked depending on font */
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#define TIP_MARGIN_Y 2
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#define TIP_BORDER_X 16.0f
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#define TIP_BORDER_Y 6.0f
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h= BLF_height_max(data->fstyle.uifont_id);
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for(a=0, fontw=0, fonth=0; a<data->totline; a++) {
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w= BLF_width(data->fstyle.uifont_id, data->lines[a]);
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fontw= MAX2(fontw, w);
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fonth += (a == 0)? h: h+5;
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fonth += (a == 0)? h: h+TIP_MARGIN_Y;
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}
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fontw *= aspect;
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@ -505,17 +504,22 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
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data->toth= fonth;
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data->lineh= h;
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data->spaceh= 5;
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data->spaceh= TIP_MARGIN_Y;
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/* compute position */
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ofsx= (but->block->panel)? but->block->panel->ofsx: 0;
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ofsy= (but->block->panel)? but->block->panel->ofsy: 0;
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x1f= (but->x1+but->x2)/2.0f + ofsx - 16.0f*aspect;
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x2f= x1f + fontw + 16.0f*aspect;
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y2f= but->y1 + ofsy - 15.0f*aspect;
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y1f= y2f - fonth*aspect - 15.0f*aspect;
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x1f= (but->x1 + but->x2) * 0.5f + ofsx - (TIP_BORDER_X * aspect);
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x2f= x1f + fontw + (TIP_BORDER_X * aspect);
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y2f= but->y1 + ofsy - (TIP_BORDER_Y * aspect);
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y1f= y2f - fonth*aspect - (TIP_BORDER_Y * aspect);
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#undef TIP_MARGIN_Y
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#undef TIP_BORDER_X
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#undef TIP_BORDER_Y
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/* copy to int, gets projected if possible too */
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x1= x1f; y1= y1f; x2= x2f; y2= y2f;
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