forked from bartvdbraak/blender
Usual ui messages fixes/tweaks.
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f7fc55867a
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01ce8d80d0
@ -33,7 +33,7 @@ from bl_ui.properties_physics_common import (
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class SCENE_MT_units_length_presets(Menu):
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"""Sets the unit of measure for properties that use length values"""
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"""Unit of measure for properties that use length values"""
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bl_label = "Unit Presets"
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preset_subdir = "units_length"
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preset_operator = "script.execute_preset"
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@ -497,7 +497,7 @@ void ARMATURE_OT_roll_clear(wmOperatorType *ot)
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/* identifiers */
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ot->name = "Clear Roll";
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ot->idname = "ARMATURE_OT_roll_clear";
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ot->description = "Clear roll for select bones";
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ot->description = "Clear roll for selected bones";
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/* api callbacks */
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ot->exec = armature_roll_clear_exec;
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@ -857,7 +857,7 @@ static void graph_panel_drivers(const bContext *C, Panel *pa)
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if (dvar->flag & DVAR_FLAG_INVALID_NAME) {
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but = uiDefIconBut(block, UI_BTYPE_BUT, B_IPO_DEPCHANGE, ICON_ERROR, 290, 0, UI_UNIT_X, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, IFACE_("Invalid variable name. Click here for details"));
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NULL, 0.0, 0.0, 0.0, 0.0, IFACE_("Invalid variable name, click here for details"));
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UI_but_func_set(but, driver_dvar_invalid_name_query_cb, dvar, NULL); // XXX: reports?
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}
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