Usual ui messages fixes/tweaks.

This commit is contained in:
Bastien Montagne 2016-03-30 23:39:54 +02:00
parent f7fc55867a
commit 01ce8d80d0
3 changed files with 3 additions and 3 deletions

@ -33,7 +33,7 @@ from bl_ui.properties_physics_common import (
class SCENE_MT_units_length_presets(Menu):
"""Sets the unit of measure for properties that use length values"""
"""Unit of measure for properties that use length values"""
bl_label = "Unit Presets"
preset_subdir = "units_length"
preset_operator = "script.execute_preset"

@ -497,7 +497,7 @@ void ARMATURE_OT_roll_clear(wmOperatorType *ot)
/* identifiers */
ot->name = "Clear Roll";
ot->idname = "ARMATURE_OT_roll_clear";
ot->description = "Clear roll for select bones";
ot->description = "Clear roll for selected bones";
/* api callbacks */
ot->exec = armature_roll_clear_exec;

@ -857,7 +857,7 @@ static void graph_panel_drivers(const bContext *C, Panel *pa)
if (dvar->flag & DVAR_FLAG_INVALID_NAME) {
but = uiDefIconBut(block, UI_BTYPE_BUT, B_IPO_DEPCHANGE, ICON_ERROR, 290, 0, UI_UNIT_X, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, IFACE_("Invalid variable name. Click here for details"));
NULL, 0.0, 0.0, 0.0, 0.0, IFACE_("Invalid variable name, click here for details"));
UI_but_func_set(but, driver_dvar_invalid_name_query_cb, dvar, NULL); // XXX: reports?
}