forked from bartvdbraak/blender
BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects.
This commit is contained in:
parent
a283e7e4af
commit
02a91ac784
@ -359,7 +359,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
|
||||
case KX_ACT_CONSTRAINT_LOCX:
|
||||
case KX_ACT_CONSTRAINT_LOCY:
|
||||
case KX_ACT_CONSTRAINT_LOCZ:
|
||||
newposition = position;
|
||||
newposition = position = obj->GetSGNode()->GetLocalPosition();
|
||||
switch (m_locrot) {
|
||||
case KX_ACT_CONSTRAINT_LOCX:
|
||||
Clamp(newposition[0], m_minimumBound, m_maximumBound);
|
||||
@ -375,7 +375,8 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
|
||||
if (m_posDampTime) {
|
||||
newposition = filter*position + (1.0-filter)*newposition;
|
||||
}
|
||||
break;
|
||||
obj->NodeSetLocalPosition(newposition);
|
||||
goto CHECK_TIME;
|
||||
}
|
||||
if (result) {
|
||||
// set the new position but take into account parent if any
|
||||
|
Loading…
Reference in New Issue
Block a user