forked from bartvdbraak/blender
Image Editor:
* Added back selector for active UV texture. IRC Request by _BigWings_ :)
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@ -387,8 +387,8 @@ class IMAGE_HT_header(bpy.types.Header):
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row.prop(toolsettings, "use_snap", text="")
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row.prop(toolsettings, "snap_element", text="", icon_only=True)
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# mesh = context.edit_object.data
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# row.prop_search(mesh.uv_textures, "active", mesh, "uv_textures")
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mesh = context.edit_object.data
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layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
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if ima:
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# layers
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