BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune).

On a scene change the SCA_JoystickManager gets destroyed which in turn means all of it's joystick instances are released. Since SCA_PythonJoystick was just using a borrowed reference, this allowed the joystick to be freed. Now the joystick's refcount is incremented so that the SCA_PythonJoystick's joystick reference will survive across scene changes.
This commit is contained in:
Mitchell Stokes 2013-01-12 05:44:08 +00:00
parent 2f4cc3530d
commit 03df7e9a56
2 changed files with 6 additions and 2 deletions

@ -46,6 +46,10 @@ m_joystick(joystick)
SCA_PythonJoystick::~SCA_PythonJoystick()
{
// The joystick reference we got in the constructor was a new instance,
// so we release it here
m_joystick->ReleaseInstance();
#ifdef WITH_PYTHON
PyDict_Clear(m_event_dict);
Py_DECREF(m_event_dict);

@ -1428,15 +1428,15 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
PyObject* joylist = PyList_New(JOYINDEX_MAX);
SCA_JoystickManager* joyevent = (SCA_JoystickManager*)gp_KetsjiScene->GetLogicManager()->FindEventManager(SCA_EventManager::JOY_EVENTMGR);
for (int i=0; i<JOYINDEX_MAX; ++i) {
SCA_Joystick* joy = joyevent->GetJoystickDevice(i);
SCA_Joystick* joy = SCA_Joystick::GetInstance(i);
if (joy && joy->Connected()) {
gp_PythonJoysticks[i] = new SCA_PythonJoystick(joy);
PyObject* tmp = gp_PythonJoysticks[i]->NewProxy(true);
Py_INCREF(tmp);
PyList_SET_ITEM(joylist, i, tmp);
} else {
joy->ReleaseInstance();
Py_INCREF(Py_None);
PyList_SET_ITEM(joylist, i, Py_None);
}