forked from bartvdbraak/blender
draw shadowmesh wasnt working and the button in the header for selecting faces in paint mode was drawn in editmode.
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0bd32f3ac6
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047a2ff0c3
@ -390,7 +390,7 @@ void draw_tfaces(void)
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glLoadIdentity();
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/* draw shadow mesh */
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if ((G.sima->flag & SI_DRAWSHADOW) && !(G.obedit==OBACT)) { /* TODO - editmesh */
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if ((G.sima->flag & SI_DRAWSHADOW) && (G.obedit==OBACT)) { /* TODO - editmesh */
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DerivedMesh *dm;
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/* draw final mesh with modifiers applied */
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@ -5203,7 +5203,7 @@ void view3d_buttons(void)
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uiBlockEndAlign(block);
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}
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} else {
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if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)) {
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if (G.obedit==NULL && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
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uiDefIconButBitI(block, TOG, G_FACESELECT, B_REDR, ICON_FACESEL_HLT,xco,0,XIC,YIC, &G.f, 0, 0, 0, 0, "Painting Mask (FKey)");
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xco+= XIC+10;
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} else {
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