draw shadowmesh wasnt working and the button in the header for selecting faces in paint mode was drawn in editmode.

This commit is contained in:
Campbell Barton 2007-09-10 20:12:38 +00:00
parent 0bd32f3ac6
commit 047a2ff0c3
2 changed files with 2 additions and 2 deletions

@ -390,7 +390,7 @@ void draw_tfaces(void)
glLoadIdentity();
/* draw shadow mesh */
if ((G.sima->flag & SI_DRAWSHADOW) && !(G.obedit==OBACT)) { /* TODO - editmesh */
if ((G.sima->flag & SI_DRAWSHADOW) && (G.obedit==OBACT)) { /* TODO - editmesh */
DerivedMesh *dm;
/* draw final mesh with modifiers applied */

@ -5203,7 +5203,7 @@ void view3d_buttons(void)
uiBlockEndAlign(block);
}
} else {
if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)) {
if (G.obedit==NULL && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
uiDefIconButBitI(block, TOG, G_FACESELECT, B_REDR, ICON_FACESEL_HLT,xco,0,XIC,YIC, &G.f, 0, 0, 0, 0, "Painting Mask (FKey)");
xco+= XIC+10;
} else {