forked from bartvdbraak/blender
Cycles: Report error via the new engine API
This way CUDA errors are visible in the image info line, which makes things to behave the same across viewport and final rendering. That's right, we've got error reported via reports and info line now. This is based on the feedback from our gooseberry team.
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@ -875,6 +875,7 @@ void BlenderSession::update_status_progress()
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* For until then, 1 << 5 means RPT_ERROR.
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*/
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b_engine.report(1 << 5, error.c_str());
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b_engine.error_set(error.c_str());
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last_error = error;
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}
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}
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