Using render option "Crop" with OpenGL render (button in 3d header)

caused a struct Part to be allocated and not freed.
This commit is contained in:
Ton Roosendaal 2005-06-03 08:37:04 +00:00
parent 7654d1a711
commit 0493e77fa4

@ -1408,7 +1408,8 @@ void RE_animrender(struct View3D *ogl_render_view3d)
/* START ANIMLOOP, everywhere NOT the cfra from R.r is gebruikt: because of rest blender */ /* START ANIMLOOP, everywhere NOT the cfra from R.r is gebruikt: because of rest blender */
cfrao= (G.scene->r.cfra); cfrao= (G.scene->r.cfra);
if(G.scene->r.scemode & R_OGL) R.r.mode &= ~R_PANORAMA; /* disable options for ogl render */
if(G.scene->r.scemode & R_OGL) R.r.mode &= ~(R_PANORAMA|R_MOVIECROP);
// these calculations apply for all movie formats // these calculations apply for all movie formats
R.rectx= (R.r.size*R.r.xsch)/100; R.rectx= (R.r.size*R.r.xsch)/100;