forked from bartvdbraak/blender
Using render option "Crop" with OpenGL render (button in 3d header)
caused a struct Part to be allocated and not freed.
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@ -1408,7 +1408,8 @@ void RE_animrender(struct View3D *ogl_render_view3d)
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/* START ANIMLOOP, everywhere NOT the cfra from R.r is gebruikt: because of rest blender */
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cfrao= (G.scene->r.cfra);
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if(G.scene->r.scemode & R_OGL) R.r.mode &= ~R_PANORAMA;
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/* disable options for ogl render */
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if(G.scene->r.scemode & R_OGL) R.r.mode &= ~(R_PANORAMA|R_MOVIECROP);
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// these calculations apply for all movie formats
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R.rectx= (R.r.size*R.r.xsch)/100;
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