Remove wrong back jump detection on looping

This commit is contained in:
Antony Riakiotakis 2015-03-30 18:27:08 +02:00
parent bacdfc70e2
commit 050f28f03f

@ -3529,8 +3529,12 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
sad->flag |= ANIMPLAY_FLAG_JUMPED;
}
if (sad->flag & ANIMPLAY_FLAG_JUMPED)
if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
BKE_sound_seek_scene(bmain, scene);
#ifdef PROFILE_AUDIO_SYNCH
old_frame = CFRA;
#endif
}
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
ED_update_for_newframe(bmain, scene, 1);