forked from bartvdbraak/blender
Remove wrong back jump detection on looping
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050f28f03f
@ -3529,8 +3529,12 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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sad->flag |= ANIMPLAY_FLAG_JUMPED;
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}
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if (sad->flag & ANIMPLAY_FLAG_JUMPED)
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if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
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BKE_sound_seek_scene(bmain, scene);
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#ifdef PROFILE_AUDIO_SYNCH
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old_frame = CFRA;
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#endif
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}
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/* since we follow drawflags, we can't send notifier but tag regions ourselves */
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ED_update_for_newframe(bmain, scene, 1);
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