forked from bartvdbraak/blender
fix for missing normalize with recent optimizations.
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@ -1963,6 +1963,7 @@ static void mesh_calc_normals_poly_accum(MPoly *mp, MLoop *ml,
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/* Unrelated to normalize, calcualte edge-vector */
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sub_v3_v3v3(edgevecbuf[i_prev], v_prev, v_curr);
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normalize_v3(edgevecbuf[i_prev]);
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i_prev = i;
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v_prev = v_curr;
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