forked from bartvdbraak/blender
(Due to a change in function call) Added default triangulation method for Collada exporter
This commit is contained in:
parent
f9ab1df564
commit
055b65d6ba
@ -354,12 +354,14 @@ void bc_match_scale(std::vector<Object *> *objects_done,
|
||||
|
||||
void bc_triangulate_mesh(Mesh *me)
|
||||
{
|
||||
bool use_beauty = false;
|
||||
bool tag_only = false;
|
||||
bool use_beauty = false;
|
||||
bool tag_only = false;
|
||||
int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */
|
||||
|
||||
BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
|
||||
BM_mesh_bm_from_me(bm, me, true, false, 0);
|
||||
BM_mesh_triangulate(bm, use_beauty, tag_only, NULL, NULL, NULL);
|
||||
BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL);
|
||||
|
||||
BM_mesh_bm_to_me(bm, me, FALSE);
|
||||
BM_mesh_free(bm);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user