blenderplayer building again in CMake+MSVC

(I basically commented out functions already defined in other places)
This commit is contained in:
Dalai Felinto 2010-10-26 01:55:06 +00:00
parent 3264ced377
commit 05abc0d3eb

@ -374,10 +374,12 @@ struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int
struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;}
/* intern/decimation */
/*
int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;}
int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;}
int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
*/
/* smoke */
void LzmaCompress(void) { return; }
@ -423,17 +425,19 @@ void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
char blender_path[] = "";
/* CSG */
/*
struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;}
void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;}
void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;}
void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;}
int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
*/
typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
/*
int CSG_PerformBooleanOperation(
struct CSG_BooleanOperation *operation,
CSG_OperationType op_type,
@ -442,5 +446,6 @@ int CSG_PerformBooleanOperation(
CSG_FaceIteratorDescriptor obBFaces,
CSG_VertexIteratorDescriptor obBVertices)
{ return 0;}
*/
#endif // GAMEBLENDER == 1