fix: drivers on materials and texture don't update when rendering animation

* Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung
* So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame.
This commit is contained in:
Andrea Weikert 2012-10-22 19:45:16 +00:00
parent 7effd54d56
commit 05f147f12e

@ -1117,6 +1117,11 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
BKE_animsys_evaluate_all_animation(bmain, sce, ctime);
/*...done with recusrive funcs */
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
* when trying to find materials with drivers that need evaluating [#32017]
*/
tag_main_idcode(bmain, ID_MA, FALSE);
/* BKE_object_handle_update() on all objects, groups and sets */
scene_update_tagged_recursive(bmain, sce, sce);