forked from bartvdbraak/blender
fix: drivers on materials and texture don't update when rendering animation
* Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung * So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame.
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@ -1117,6 +1117,11 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
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BKE_animsys_evaluate_all_animation(bmain, sce, ctime);
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/*...done with recusrive funcs */
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/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
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* when trying to find materials with drivers that need evaluating [#32017]
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*/
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tag_main_idcode(bmain, ID_MA, FALSE);
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/* BKE_object_handle_update() on all objects, groups and sets */
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scene_update_tagged_recursive(bmain, sce, sce);
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