forked from bartvdbraak/blender
Bugfix #3210
Included a patch by Pablo Marrol! selecting with ALT+CTRL combos didnt check if there was actually a Mesh in editmode.
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@ -939,9 +939,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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else if(G.obedit->type==OB_ARMATURE)
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mouse_armature();
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}
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else if((G.obedit) && (G.qual == (LR_CTRLKEY|LR_ALTKEY)))
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else if((G.obedit && G.obedit->type==OB_MESH) && (G.qual == (LR_CTRLKEY|LR_ALTKEY)))
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mouse_mesh(); // loop select for 1 mousebutton dudes
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else if((G.obedit) && (G.qual == (LR_CTRLKEY|LR_ALTKEY|LR_SHIFTKEY)))
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else if((G.obedit && G.obedit->type==OB_MESH) && (G.qual == (LR_CTRLKEY|LR_ALTKEY|LR_SHIFTKEY)))
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mouse_mesh(); // loop select for 1 mousebutton dudes
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else if(G.qual==LR_CTRLKEY)
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mouse_select(); // also allow in editmode, for vertex parenting
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