forked from bartvdbraak/blender
Cocoa / Mac:
- tablet : fix pressure retrieval => value sliding now works with tablet, UV-painting is pressure sensitive, and no more crash when clicking on window minimize button with the tablet - update CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). From Jens' patch
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@ -1046,11 +1046,14 @@ GHOST_TSuccess GHOST_SystemCocoa::handleTabletEvent(void *eventPtr, short eventT
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{
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NSEvent *event = (NSEvent *)eventPtr;
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GHOST_IWindow* window = m_windowManager->getActiveWindow();
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if (!window) return GHOST_kFailure;
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GHOST_TabletData& ct=((GHOST_WindowCocoa*)window)->GetCocoaTabletData();
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switch (eventType) {
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case NSTabletPoint:
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ct.Pressure = [event tangentialPressure];
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ct.Pressure = [event pressure];
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ct.Xtilt = [event tilt].x;
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ct.Ytilt = [event tilt].y;
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break;
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@ -173,6 +173,7 @@ IF(WITH_INSTALL)
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ADD_CUSTOM_COMMAND(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND find ${TARGETDIR} -name .svn -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR} -name __MACOSX -prune -exec rm -rf {} "\;"
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)
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