forked from bartvdbraak/blender
Cycles: split kernel_shadow_blocked to AO & DL parts
Reduces memory allocation for split kernel. This allows for faster rendering due to bigger global size, specially when GPU memory is limited. Perfromance results: R9 290 total render time Before After Change BMW 4:37 4:34 -1.1 % Classroom 14:43 14:30 -1.5 % Fishy Cat 11:20 11:04 -2.4 % Koro 12:11 12:04 -1.0 % Pabellon Barcelona 22:01 20:44 -5.8 % Pabellon Barcelona(*) 15:32 15:09 -2.5 % (*) without glossy connected to volume
This commit is contained in:
parent
e8b5a5bf5b
commit
06c051363b
@ -42,7 +42,8 @@ DeviceSplitKernel::DeviceSplitKernel(Device *device) : device(device)
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kernel_holdout_emission_blurring_pathtermination_ao = NULL;
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kernel_subsurface_scatter = NULL;
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kernel_direct_lighting = NULL;
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kernel_shadow_blocked = NULL;
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kernel_shadow_blocked_ao = NULL;
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kernel_shadow_blocked_dl = NULL;
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kernel_next_iteration_setup = NULL;
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kernel_indirect_subsurface = NULL;
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kernel_buffer_update = NULL;
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@ -66,7 +67,8 @@ DeviceSplitKernel::~DeviceSplitKernel()
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delete kernel_holdout_emission_blurring_pathtermination_ao;
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delete kernel_subsurface_scatter;
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delete kernel_direct_lighting;
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delete kernel_shadow_blocked;
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delete kernel_shadow_blocked_ao;
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delete kernel_shadow_blocked_dl;
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delete kernel_next_iteration_setup;
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delete kernel_indirect_subsurface;
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delete kernel_buffer_update;
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@ -90,7 +92,8 @@ bool DeviceSplitKernel::load_kernels(const DeviceRequestedFeatures& requested_fe
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LOAD_KERNEL(holdout_emission_blurring_pathtermination_ao);
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LOAD_KERNEL(subsurface_scatter);
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LOAD_KERNEL(direct_lighting);
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LOAD_KERNEL(shadow_blocked);
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LOAD_KERNEL(shadow_blocked_ao);
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LOAD_KERNEL(shadow_blocked_dl);
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LOAD_KERNEL(next_iteration_setup);
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LOAD_KERNEL(indirect_subsurface);
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LOAD_KERNEL(buffer_update);
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@ -222,12 +225,6 @@ bool DeviceSplitKernel::path_trace(DeviceTask *task,
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bool activeRaysAvailable = true;
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while(activeRaysAvailable) {
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/* Twice the global work size of other kernels for
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* ckPathTraceKernel_shadow_blocked_direct_lighting. */
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size_t global_size_shadow_blocked[2];
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global_size_shadow_blocked[0] = global_size[0] * 2;
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global_size_shadow_blocked[1] = global_size[1];
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/* Do path-iteration in host [Enqueue Path-iteration kernels. */
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for(int PathIter = 0; PathIter < 16; PathIter++) {
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ENQUEUE_SPLIT_KERNEL(scene_intersect, global_size, local_size);
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@ -239,7 +236,8 @@ bool DeviceSplitKernel::path_trace(DeviceTask *task,
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ENQUEUE_SPLIT_KERNEL(holdout_emission_blurring_pathtermination_ao, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(subsurface_scatter, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(direct_lighting, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(shadow_blocked, global_size_shadow_blocked, local_size);
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ENQUEUE_SPLIT_KERNEL(shadow_blocked_ao, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(shadow_blocked_dl, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(next_iteration_setup, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(indirect_subsurface, global_size, local_size);
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ENQUEUE_SPLIT_KERNEL(queue_enqueue, global_size, local_size);
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@ -65,7 +65,8 @@ private:
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SplitKernelFunction *kernel_holdout_emission_blurring_pathtermination_ao;
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SplitKernelFunction *kernel_subsurface_scatter;
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SplitKernelFunction *kernel_direct_lighting;
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SplitKernelFunction *kernel_shadow_blocked;
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SplitKernelFunction *kernel_shadow_blocked_ao;
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SplitKernelFunction *kernel_shadow_blocked_dl;
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SplitKernelFunction *kernel_next_iteration_setup;
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SplitKernelFunction *kernel_indirect_subsurface;
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SplitKernelFunction *kernel_buffer_update;
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@ -27,7 +27,8 @@ set(SRC
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kernels/opencl/kernel_holdout_emission_blurring_pathtermination_ao.cl
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kernels/opencl/kernel_subsurface_scatter.cl
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kernels/opencl/kernel_direct_lighting.cl
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kernels/opencl/kernel_shadow_blocked.cl
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kernels/opencl/kernel_shadow_blocked_ao.cl
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kernels/opencl/kernel_shadow_blocked_dl.cl
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kernels/opencl/kernel_next_iteration_setup.cl
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kernels/opencl/kernel_indirect_subsurface.cl
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kernels/opencl/kernel_buffer_update.cl
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@ -214,7 +215,8 @@ set(SRC_SPLIT_HEADERS
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split/kernel_queue_enqueue.h
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split/kernel_scene_intersect.h
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split/kernel_shader_eval.h
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split/kernel_shadow_blocked.h
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split/kernel_shadow_blocked_ao.h
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split/kernel_shadow_blocked_dl.h
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split/kernel_split_common.h
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split/kernel_split_data.h
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split/kernel_split_data_types.h
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@ -422,7 +424,8 @@ delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shader_eval.c
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_holdout_emission_blurring_pathtermination_ao.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_subsurface_scatter.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_direct_lighting.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shadow_blocked.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shadow_blocked_ao.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shadow_blocked_dl.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_next_iteration_setup.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_indirect_subsurface.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_buffer_update.cl" ${CYCLES_INSTALL_PATH}/kernel/kernels/opencl)
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@ -81,7 +81,8 @@ DECLARE_SPLIT_KERNEL_FUNCTION(shader_eval)
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DECLARE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
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DECLARE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
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DECLARE_SPLIT_KERNEL_FUNCTION(direct_lighting)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
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DECLARE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
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DECLARE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
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DECLARE_SPLIT_KERNEL_FUNCTION(buffer_update)
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@ -48,7 +48,8 @@
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# include "split/kernel_holdout_emission_blurring_pathtermination_ao.h"
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# include "split/kernel_subsurface_scatter.h"
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# include "split/kernel_direct_lighting.h"
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# include "split/kernel_shadow_blocked.h"
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# include "split/kernel_shadow_blocked_ao.h"
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# include "split/kernel_shadow_blocked_dl.h"
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# include "split/kernel_next_iteration_setup.h"
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# include "split/kernel_indirect_subsurface.h"
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# include "split/kernel_buffer_update.h"
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@ -177,7 +178,8 @@ DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
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DEFINE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
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DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
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DEFINE_SPLIT_KERNEL_FUNCTION(direct_lighting)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
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DEFINE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
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DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
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DEFINE_SPLIT_KERNEL_FUNCTION(buffer_update)
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@ -204,7 +206,8 @@ void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name,
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REGISTER(holdout_emission_blurring_pathtermination_ao);
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REGISTER(subsurface_scatter);
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REGISTER(direct_lighting);
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REGISTER(shadow_blocked);
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REGISTER(shadow_blocked_ao);
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REGISTER(shadow_blocked_dl);
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REGISTER(next_iteration_setup);
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REGISTER(indirect_subsurface);
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REGISTER(buffer_update);
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@ -16,11 +16,11 @@
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#include "kernel_compat_opencl.h"
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#include "split/kernel_split_common.h"
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#include "split/kernel_shadow_blocked.h"
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#include "split/kernel_shadow_blocked_ao.h"
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__kernel void kernel_ocl_path_trace_shadow_blocked(
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__kernel void kernel_ocl_path_trace_shadow_blocked_ao(
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KernelGlobals *kg,
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ccl_constant KernelData *data)
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{
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kernel_shadow_blocked(kg);
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kernel_shadow_blocked_ao(kg);
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}
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@ -0,0 +1,26 @@
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/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "kernel_compat_opencl.h"
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#include "split/kernel_split_common.h"
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#include "split/kernel_shadow_blocked_dl.h"
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__kernel void kernel_ocl_path_trace_shadow_blocked_dl(
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KernelGlobals *kg,
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ccl_constant KernelData *data)
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{
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kernel_shadow_blocked_dl(kg);
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}
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@ -27,7 +27,8 @@
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#include "kernel_holdout_emission_blurring_pathtermination_ao.cl"
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#include "kernel_subsurface_scatter.cl"
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#include "kernel_direct_lighting.cl"
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#include "kernel_shadow_blocked.cl"
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#include "kernel_shadow_blocked_ao.cl"
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#include "kernel_shadow_blocked_dl.cl"
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#include "kernel_next_iteration_setup.cl"
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#include "kernel_indirect_subsurface.cl"
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#include "kernel_buffer_update.cl"
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@ -36,42 +36,28 @@ CCL_NAMESPACE_BEGIN
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*
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* Note on sd_shadow : sd_shadow is neither input nor output to this kernel. sd_shadow is filled and consumed in this kernel itself.
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* Note on queues :
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* The kernel fetches from QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS queues. We will empty
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* these queues this kernel.
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* The kernel fetches from QUEUE_SHADOW_RAY_CAST_AO_RAYS queue. We will empty this queues in this kernel.
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* State of queues when this kernel is called :
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* state of queues QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be same
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* before and after this kernel call.
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* QUEUE_SHADOW_RAY_CAST_AO_RAYS & QUEUE_SHADOW_RAY_CAST_DL_RAYS will be filled with rays marked with flags RAY_SHADOW_RAY_CAST_AO
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* and RAY_SHADOW_RAY_CAST_DL respectively, during kernel entry.
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* QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty at kernel exit.
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* QUEUE_SHADOW_RAY_CAST_AO_RAYS will be filled with rays marked with flags RAY_SHADOW_RAY_CAST_AO during kernel entry.
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* QUEUE_SHADOW_RAY_CAST_AO_RAYS will be empty at kernel exit.
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*/
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ccl_device void kernel_shadow_blocked(KernelGlobals *kg)
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ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg)
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{
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int lidx = ccl_local_id(1) * ccl_local_id(0) + ccl_local_id(0);
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ccl_local unsigned int ao_queue_length;
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ccl_local unsigned int dl_queue_length;
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if(lidx == 0) {
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ao_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS];
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dl_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS];
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}
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ccl_barrier(CCL_LOCAL_MEM_FENCE);
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/* flag determining if the current ray is to process shadow ray for AO or DL */
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char shadow_blocked_type = -1;
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int ray_index = QUEUE_EMPTY_SLOT;
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int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
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if(thread_index < ao_queue_length + dl_queue_length) {
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if(thread_index < ao_queue_length) {
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ray_index = get_ray_index(kg, thread_index, QUEUE_SHADOW_RAY_CAST_AO_RAYS,
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kernel_split_state.queue_data, kernel_split_params.queue_size, 1);
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shadow_blocked_type = RAY_SHADOW_RAY_CAST_AO;
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} else {
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ray_index = get_ray_index(kg, thread_index - ao_queue_length, QUEUE_SHADOW_RAY_CAST_DL_RAYS,
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kernel_split_state.queue_data, kernel_split_params.queue_size, 1);
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shadow_blocked_type = RAY_SHADOW_RAY_CAST_DL;
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}
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if(thread_index < ao_queue_length) {
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ray_index = get_ray_index(kg, thread_index, QUEUE_SHADOW_RAY_CAST_AO_RAYS,
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kernel_split_state.queue_data, kernel_split_params.queue_size, 1);
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}
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if(ray_index == QUEUE_EMPTY_SLOT)
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@ -80,22 +66,14 @@ ccl_device void kernel_shadow_blocked(KernelGlobals *kg)
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/* Flag determining if we need to update L. */
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char update_path_radiance = 0;
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if(IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL) ||
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IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO))
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{
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if(IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO)) {
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ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
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ccl_global Ray *light_ray_dl_global = &kernel_split_state.light_ray[ray_index];
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ccl_global Ray *light_ray_ao_global = &kernel_split_state.ao_light_ray[ray_index];
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ccl_global Ray *light_ray_global =
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shadow_blocked_type == RAY_SHADOW_RAY_CAST_AO
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? light_ray_ao_global
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: light_ray_dl_global;
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ccl_global Ray *light_ray_global = &kernel_split_state.ao_light_ray[ray_index];
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float3 shadow;
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Ray ray = *light_ray_global;
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update_path_radiance = !(shadow_blocked(kg,
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&kernel_split_state.sd_DL_shadow[thread_index],
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&kernel_split_state.sd_DL_shadow[ray_index],
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state,
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&ray,
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&shadow));
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91
intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
Normal file
91
intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
Normal file
@ -0,0 +1,91 @@
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/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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CCL_NAMESPACE_BEGIN
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/* Note on kernel_shadow_blocked kernel.
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* This is the ninth kernel in the ray tracing logic. This is the eighth
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* of the path iteration kernels. This kernel takes care of "shadow ray cast"
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* logic of the direct lighting and AO part of ray tracing.
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*
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* The input and output are as follows,
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*
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* PathState_coop ----------------------------------|--- kernel_shadow_blocked --|
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* LightRay_dl_coop --------------------------------| |--- LightRay_dl_coop
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* LightRay_ao_coop --------------------------------| |--- LightRay_ao_coop
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* ray_state ---------------------------------------| |--- ray_state
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* Queue_data(QUEUE_SHADOW_RAY_CAST_AO_RAYS & | |--- Queue_data (QUEUE_SHADOW_RAY_CAST_AO_RAYS & QUEUE_SHADOW_RAY_CAST_AO_RAYS)
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QUEUE_SHADOW_RAY_CAST_DL_RAYS) -------| |
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* Queue_index(QUEUE_SHADOW_RAY_CAST_AO_RAYS&
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QUEUE_SHADOW_RAY_CAST_DL_RAYS) -------| |
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* kg (globals) ------------------------------------| |
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* queuesize ---------------------------------------| |
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*
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* Note on sd_shadow : sd_shadow is neither input nor output to this kernel. sd_shadow is filled and consumed in this kernel itself.
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* Note on queues :
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* The kernel fetches from QUEUE_SHADOW_RAY_CAST_DL_RAYS queue. We will empty this queue in this kernel.
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* State of queues when this kernel is called :
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* state of queues QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be same
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* before and after this kernel call.
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* QUEUE_SHADOW_RAY_CAST_DL_RAYS will be filled with rays marked with flags RAY_SHADOW_RAY_CAST_DL, during kernel entry.
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* QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty at kernel exit.
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*/
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ccl_device void kernel_shadow_blocked_dl(KernelGlobals *kg)
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{
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int lidx = ccl_local_id(1) * ccl_local_id(0) + ccl_local_id(0);
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ccl_local unsigned int dl_queue_length;
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if(lidx == 0) {
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dl_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS];
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}
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ccl_barrier(CCL_LOCAL_MEM_FENCE);
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int ray_index = QUEUE_EMPTY_SLOT;
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int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
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if(thread_index < dl_queue_length) {
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ray_index = get_ray_index(kg, thread_index, QUEUE_SHADOW_RAY_CAST_DL_RAYS,
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kernel_split_state.queue_data, kernel_split_params.queue_size, 1);
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}
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if(ray_index == QUEUE_EMPTY_SLOT)
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return;
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/* Flag determining if we need to update L. */
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char update_path_radiance = 0;
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if(IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL)) {
|
||||
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
|
||||
ccl_global Ray *light_ray_global = &kernel_split_state.light_ray[ray_index];
|
||||
|
||||
float3 shadow;
|
||||
Ray ray = *light_ray_global;
|
||||
update_path_radiance = !(shadow_blocked(kg,
|
||||
&kernel_split_state.sd_DL_shadow[ray_index],
|
||||
state,
|
||||
&ray,
|
||||
&shadow));
|
||||
|
||||
*light_ray_global = ray;
|
||||
/* We use light_ray_global's P and t to store shadow and
|
||||
* update_path_radiance.
|
||||
*/
|
||||
light_ray_global->P = shadow;
|
||||
light_ray_global->t = update_path_radiance;
|
||||
}
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@ -78,7 +78,7 @@ typedef struct SplitParams {
|
||||
SPLIT_DATA_ENTRY(ccl_global int, queue_data, (NUM_QUEUES*2)) /* TODO(mai): this is too large? */ \
|
||||
SPLIT_DATA_ENTRY(ccl_global uint, work_array, 1) \
|
||||
SPLIT_DATA_ENTRY(ShaderData, sd, 1) \
|
||||
SPLIT_DATA_ENTRY(ShaderData, sd_DL_shadow, 2) \
|
||||
SPLIT_DATA_ENTRY(ShaderData, sd_DL_shadow, 1) \
|
||||
SPLIT_DATA_DEBUG_ENTRIES \
|
||||
|
||||
/* struct that holds pointers to data in the shared state buffer */
|
||||
|
Loading…
Reference in New Issue
Block a user