Logic Editor:

*Removed the old header menu code, replacing with Python menus.
This commit is contained in:
Thomas Dinges 2010-07-30 15:44:26 +00:00
parent 8fea1c327c
commit 0972d05b4b
4 changed files with 36 additions and 135 deletions

@ -57,9 +57,43 @@ class LOGIC_MT_logicbricks_add(bpy.types.Menu):
layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
class LOGIC_HT_header(bpy.types.Header):
bl_space_type = 'LOGIC_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("LOGIC_MT_view")
#sub.menu("LOGIC_MT_select")
#sub.menu("LOGIC_MT_add")
class LOGIC_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("logic.properties", icon='MENU_PANEL')
classes = [
LOGIC_PT_properties, LOGIC_MT_logicbricks_add]
LOGIC_HT_header,
LOGIC_MT_view,
LOGIC_PT_properties,
LOGIC_MT_logicbricks_add]
def register():

@ -1,120 +0,0 @@
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_main.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "logic_intern.h"
/* ************************ header area region *********************** */
static void do_logic_buttons(bContext *C, void *arg, int event)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
}
static uiBlock *logic_addmenu(bContext *C, ARegion *ar, void *arg_unused)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, ar, "logic_addmenu", UI_EMBOSSP);
// uiBlockSetButmFunc(block, do_logic_addmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_TOP);
uiEndBlock(C, block);
return block;
}
void logic_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
// SpaceLogic *slogic= CTX_wm_space_logic(C);
uiBlock *block;
short xco, yco= 3;
block= uiBeginBlock(C, ar, "header logic", UI_EMBOSS);
uiBlockSetHandleFunc(block, do_logic_buttons, NULL);
xco= ED_area_header_standardbuttons(C, block, yco);
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
int xmax;
xmax= GetButStringLength("View");
uiDefPulldownBut(block, logic_addmenu, NULL,
"View", xco, yco, xmax-3, 20, "");
xco+= xmax;
xmax= GetButStringLength("Select");
uiDefPulldownBut(block, logic_addmenu, NULL,
"Select", xco, yco, xmax-3, 20, "");
xco+= xmax;
xmax= GetButStringLength("Add");
uiDefPulldownBut(block, logic_addmenu, NULL,
"Add", xco, yco, xmax-3, 20, "");
xco+= xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);
UI_view2d_totRect_set(&ar->v2d, xco+XIC+100, (int)(ar->v2d.tot.ymax-ar->v2d.tot.ymin));
uiEndBlock(C, block);
uiDrawBlock(C, block);
}

@ -42,9 +42,6 @@ struct Scene;
/* space_logic.c */
struct ARegion *logic_has_buttons_region(struct ScrArea *sa);
/* logic_header.c */
void logic_header_buttons(const struct bContext *C, struct ARegion *ar);
/* logic_ops.c */
/* logic_buttons.c */

@ -296,17 +296,7 @@ static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
static void logic_header_area_draw(const bContext *C, ARegion *ar)
{
/* clear */
UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
logic_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
ED_region_header(C, ar);
}
/**************************** spacetype *****************************/