forked from bartvdbraak/blender
Bugfix #4471
Using Weight/Vertex Paint, the current color was not reset, causing Object name or axes to draw in random colors.
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7f3ce43f04
commit
098c73f441
@ -1910,28 +1910,30 @@ static void draw_mesh_fancy(Base *base, DerivedMesh *baseDM, DerivedMesh *dm, in
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dm->drawLooseEdges(dm);
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}
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}
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/* set default draw color back for wire or for draw-extra later on */
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if (dt!=OB_WIRE) {
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if(base->flag & SELECT) {
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if(ob==OBACT && ob->flag & OB_FROMGROUP)
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BIF_ThemeColor(TH_GROUP_ACTIVE);
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else if(ob->flag & OB_FROMGROUP)
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BIF_ThemeColorShade(TH_GROUP_ACTIVE, -16);
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else
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BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
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} else {
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if (ob->flag & OB_FROMGROUP)
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BIF_ThemeColor(TH_GROUP);
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else
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BIF_ThemeColor(TH_WIRE);
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}
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}
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if (draw_wire) {
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/* If drawing wire and drawtype is not OB_WIRE then we are
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* overlaying the wires.
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*/
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if (dt!=OB_WIRE) {
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if(base->flag & SELECT) {
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if(ob==OBACT && ob->flag & OB_FROMGROUP)
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BIF_ThemeColor(TH_GROUP_ACTIVE);
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else if(ob->flag & OB_FROMGROUP)
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BIF_ThemeColorShade(TH_GROUP_ACTIVE, -16);
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else
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BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
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} else {
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if (ob->flag & OB_FROMGROUP)
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BIF_ThemeColor(TH_GROUP);
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else
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BIF_ThemeColor(TH_WIRE);
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}
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bglPolygonOffset(1.0);
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glDepthMask(0); // disable write in zbuffer, selected edge wires show better
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}
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