forked from bartvdbraak/blender
Sculpt Mode Bugfixes:
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
This commit is contained in:
parent
1e9bf0cfdb
commit
09b1c681e1
@ -568,6 +568,15 @@ class VIEW3D_PT_tools_brush(PaintPanel):
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col.prop(brush, "use_accumulate")
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if brush.sculpt_tool == 'LAYER':
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ob = context.sculpt_object
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do_persistent = True
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# not supported yet for this case
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for md in ob.modifiers:
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if md.type == 'MULTIRES':
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do_persistent = False
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if do_persistent:
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col.prop(brush, "use_persistent")
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col.operator("sculpt.set_persistent_base")
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@ -227,7 +227,7 @@ struct DerivedMesh {
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*
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* Also called for *final* editmode DerivedMeshes
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*/
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void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges);
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void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges);
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/* Draw all loose edges (edges w/ no adjoining faces) */
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void (*drawLooseEdges)(DerivedMesh *dm);
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@ -69,13 +69,15 @@ typedef struct SculptSession {
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struct MFace *mface;
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int totvert, totface;
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float *face_normals;
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struct PBVH *tree;
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struct Object *ob;
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struct KeyBlock *kb, *refkb;
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/* Mesh connectivity */
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struct ListBase *fmap;
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/* PBVH acceleration structure */
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struct PBVH *pbvh;
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/* Used temporarily per-stroke */
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float *vertexcosnos;
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@ -87,7 +89,6 @@ typedef struct SculptSession {
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/* Layer brush persistence between strokes */
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float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
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float *layer_disps; /* Displacements for each vertex */
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struct SculptStroke *stroke;
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struct StrokeCache *cache;
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@ -95,6 +96,6 @@ typedef struct SculptSession {
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struct GPUDrawObject *drawobject;
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} SculptSession;
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void free_sculptsession(SculptSession **);
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void free_sculptsession(struct Object *ob);
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#endif
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@ -28,19 +28,21 @@
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#ifndef BKE_SUBSURF_H
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#define BKE_SUBSURF_H
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struct Mesh;
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struct Object;
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struct DMGridAdjacency;
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struct DMGridData;
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struct DerivedMesh;
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struct EditMesh;
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struct IndexNode;
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struct ListBase;
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struct Mesh;
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struct MultiresSubsurf;
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struct Object;
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struct PBVH;
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struct SubsurfModifierData;
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struct _CCGSubsurf;
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struct _CCGVert;
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struct _CCGEdge;
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struct _CCGFace;
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struct PBVH;
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struct DMGridData;
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struct DMGridAdjacency;
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struct _CCGSubsurf;
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struct _CCGVert;
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/**************************** External *****************************/
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@ -70,6 +72,8 @@ typedef struct CCGDerivedMesh {
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char *faceFlags;
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struct PBVH *pbvh;
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struct ListBase *fmap;
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struct IndexNode *fmap_mem;
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struct DMGridData **gridData;
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struct DMGridAdjacency *gridAdjacency;
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@ -41,10 +41,11 @@
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h" // N_T
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_pbvh.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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@ -509,7 +510,7 @@ static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *us
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glEnd();
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}
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}
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static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges)
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{
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emDM_drawMappedEdges(dm, NULL, NULL);
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}
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@ -2094,6 +2095,15 @@ static void clear_mesh_caches(Object *ob)
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ob->derivedDeform->release(ob->derivedDeform);
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ob->derivedDeform= NULL;
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}
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/* we free pbvh on changes, except during sculpt since it can't deal with
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changing PVBH node organization, we hope topology does not change in
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the meantime .. weak */
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if(ob->sculpt && ob->sculpt->pbvh) {
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if(!ob->sculpt->cache) {
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BLI_pbvh_free(ob->sculpt->pbvh);
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ob->sculpt->pbvh= NULL;
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}
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}
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}
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static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
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@ -39,12 +39,13 @@
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#include "BKE_cdderivedmesh.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_paint.h"
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#include "BKE_utildefines.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "DNA_meshdata_types.h"
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@ -188,6 +189,16 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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if(!ob) {
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cddm->pbvh= NULL;
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return NULL;
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}
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if(!ob->sculpt)
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return NULL;
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if(ob->sculpt->pbvh)
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cddm->pbvh= ob->sculpt->pbvh;
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if(!cddm->pbvh && ob->type == OB_MESH) {
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Mesh *me= ob->data;
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@ -290,7 +301,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
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}
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}
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static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mvert = cddm->mvert;
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@ -301,7 +312,7 @@ static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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DEBUG_VBO( "Using legacy code. cdDM_drawEdges\n" );
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glBegin(GL_LINES);
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for(i = 0; i < dm->numEdgeData; i++, medge++) {
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if((medge->flag&ME_EDGEDRAW)
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if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
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&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
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glVertex3fv(mvert[medge->v1].co);
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glVertex3fv(mvert[medge->v2].co);
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@ -317,7 +328,7 @@ static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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GPU_edge_setup(dm);
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if( !GPU_buffer_legacy(dm) ) {
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for(i = 0; i < dm->numEdgeData; i++, medge++) {
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if((medge->flag&ME_EDGEDRAW)
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if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
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&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
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draw = 1;
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}
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@ -1354,7 +1365,6 @@ static void cdDM_foreachMappedFaceCenter(
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static void cdDM_free_internal(CDDerivedMesh *cddm)
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{
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if(cddm->pbvh) BLI_pbvh_free(cddm->pbvh);
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if(cddm->fmap) MEM_freeN(cddm->fmap);
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if(cddm->fmap_mem) MEM_freeN(cddm->fmap_mem);
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}
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@ -68,6 +68,7 @@
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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@ -9064,10 +9065,10 @@ static DerivedMesh *multiresModifier_applyModifier(ModifierData *md, Object *ob,
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result->release(result);
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result= cddm;
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}
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else if(ob->mode & OB_MODE_SCULPT) {
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else if((ob->mode & OB_MODE_SCULPT) && ob->sculpt) {
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/* would be created on the fly too, just nicer this
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way on first stroke after e.g. switching levels */
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result->getPBVH(ob, result);
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ob->sculpt->pbvh= result->getPBVH(ob, result);
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}
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return result;
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@ -34,14 +34,15 @@
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_multires.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_subsurf.h"
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#include "BKE_utildefines.h"
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@ -109,12 +110,17 @@ void multires_mark_as_modified(Object *ob)
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void multires_force_update(Object *ob)
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{
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if(ob && ob->derivedFinal) {
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if(ob) {
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if(ob->derivedFinal) {
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ob->derivedFinal->needsFree =1;
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ob->derivedFinal->release(ob->derivedFinal);
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ob->derivedFinal = NULL;
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}
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if(ob->sculpt && ob->sculpt->pbvh) {
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BLI_pbvh_free(ob->sculpt->pbvh);
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ob->sculpt->pbvh= NULL;
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}
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}
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}
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void multires_force_render_update(Object *ob)
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@ -58,8 +58,9 @@
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#include "DNA_world_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "BKE_utildefines.h"
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@ -231,23 +232,26 @@ void object_free_display(Object *ob)
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freedisplist(&ob->disp);
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}
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void free_sculptsession(SculptSession **ssp)
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void free_sculptsession(Object *ob)
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{
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if(ssp && *ssp) {
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SculptSession *ss = *ssp;
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if(ob && ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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DerivedMesh *dm= ob->derivedFinal;
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if(ss->pbvh)
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BLI_pbvh_free(ss->pbvh);
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if(dm && dm->getPBVH)
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dm->getPBVH(NULL, dm); /* signal to clear */
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if(ss->texcache)
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MEM_freeN(ss->texcache);
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if(ss->layer_disps)
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MEM_freeN(ss->layer_disps);
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if(ss->layer_co)
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MEM_freeN(ss->layer_co);
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MEM_freeN(ss);
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*ssp = NULL;
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ob->sculpt = NULL;
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}
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}
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@ -306,7 +310,7 @@ void free_object(Object *ob)
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if(ob->bsoft) bsbFree(ob->bsoft);
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if(ob->gpulamp.first) GPU_lamp_free(ob);
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free_sculptsession(&ob->sculpt);
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free_sculptsession(ob);
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if(ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
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}
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@ -42,11 +42,12 @@
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#include "DNA_scene_types.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_subsurf.h"
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#include "BKE_utildefines.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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@ -1114,7 +1115,7 @@ static void ccgDM_drawVerts(DerivedMesh *dm) {
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ccgFaceIterator_free(fi);
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glEnd();
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}
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static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) {
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static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges) {
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CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
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CCGSubSurf *ss = ccgdm->ss;
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CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
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@ -1219,7 +1220,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
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static void ccgdm_pbvh_update(CCGDerivedMesh *ccgdm)
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{
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if(ccgdm->pbvh) {
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if(ccgdm->pbvh && ccgdm->multires.mmd) {
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CCGFace **faces;
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int totface;
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@ -1935,12 +1936,13 @@ static void ccgDM_release(DerivedMesh *dm) {
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ccgdm->multires.update(dm);
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}
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if(ccgdm->pbvh) BLI_pbvh_free(ccgdm->pbvh);
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if(ccgdm->gridFaces) MEM_freeN(ccgdm->gridFaces);
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if(ccgdm->gridData) MEM_freeN(ccgdm->gridData);
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if(ccgdm->gridAdjacency) MEM_freeN(ccgdm->gridAdjacency);
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if(ccgdm->gridOffset) MEM_freeN(ccgdm->gridOffset);
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if(ccgdm->freeSS) ccgSubSurf_free(ccgdm->ss);
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if(ccgdm->fmap) MEM_freeN(ccgdm->fmap);
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if(ccgdm->fmap_mem) MEM_freeN(ccgdm->fmap_mem);
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MEM_freeN(ccgdm->edgeFlags);
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MEM_freeN(ccgdm->faceFlags);
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MEM_freeN(ccgdm->vertMap);
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@ -2185,11 +2187,35 @@ static int *ccgDM_getGridOffset(DerivedMesh *dm)
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return ccgdm->gridOffset;
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}
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static ListBase *ccgDM_getFaceMap(Object *ob, DerivedMesh *dm)
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{
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CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
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if(!ccgdm->multires.mmd && !ccgdm->fmap && ob->type == OB_MESH) {
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Mesh *me= ob->data;
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create_vert_face_map(&ccgdm->fmap, &ccgdm->fmap_mem, me->mface,
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me->totvert, me->totface);
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}
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return ccgdm->fmap;
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}
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static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
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{
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CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
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int gridSize, numGrids;
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if(!ob) {
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ccgdm->pbvh= NULL;
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return NULL;
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}
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if(!ob->sculpt)
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return NULL;
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if(ob->sculpt->pbvh)
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ccgdm->pbvh= ob->sculpt->pbvh;
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if(ccgdm->pbvh)
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return ccgdm->pbvh;
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@ -2199,14 +2225,14 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
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gridSize = ccgDM_getGridSize(dm);
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numGrids = ccgDM_getNumGrids(dm);
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ccgdm->pbvh = BLI_pbvh_new();
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ob->sculpt->pbvh= ccgdm->pbvh = BLI_pbvh_new();
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BLI_pbvh_build_grids(ccgdm->pbvh, ccgdm->gridData, ccgdm->gridAdjacency,
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numGrids, gridSize, (void**)ccgdm->gridFaces);
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}
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else if(ob->type == OB_MESH) {
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Mesh *me= ob->data;
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ccgdm->pbvh = BLI_pbvh_new();
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ob->sculpt->pbvh= ccgdm->pbvh = BLI_pbvh_new();
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BLI_pbvh_build_mesh(ccgdm->pbvh, me->mface, me->mvert,
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me->totface, me->totvert);
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}
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@ -2265,6 +2291,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
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ccgdm->dm.getGridData = ccgDM_getGridData;
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ccgdm->dm.getGridAdjacency = ccgDM_getGridAdjacency;
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ccgdm->dm.getGridOffset = ccgDM_getGridOffset;
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ccgdm->dm.getFaceMap = ccgDM_getFaceMap;
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ccgdm->dm.getPBVH = ccgDM_getPBVH;
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ccgdm->dm.getVertCos = ccgdm_getVertCos;
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@ -375,7 +375,7 @@ void ED_region_tag_redraw(ARegion *ar)
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{
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if(ar) {
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/* zero region means full region redraw */
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ar->do_draw= 1;
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ar->do_draw= RGN_DRAW;
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memset(&ar->drawrct, 0, sizeof(ar->drawrct));
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}
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}
|
||||
@ -385,7 +385,7 @@ void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct)
|
||||
if(ar) {
|
||||
if(!ar->do_draw) {
|
||||
/* no redraw set yet, set partial region */
|
||||
ar->do_draw= 1;
|
||||
ar->do_draw= RGN_DRAW_PARTIAL;
|
||||
ar->drawrct= *rct;
|
||||
}
|
||||
else if(ar->drawrct.xmin != ar->drawrct.xmax) {
|
||||
|
@ -133,6 +133,7 @@ typedef struct StrokeCache {
|
||||
float radius;
|
||||
float true_location[3];
|
||||
float location[3];
|
||||
|
||||
float flip;
|
||||
float pressure;
|
||||
float mouse[2];
|
||||
@ -193,18 +194,16 @@ static void projectf(bglMats *mats, const float v[3], float p[2])
|
||||
int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
|
||||
Object *ob, rcti *rect)
|
||||
{
|
||||
/* can't use ob->sculpt->tree, only valid during sculpt */
|
||||
DerivedMesh *dm= ob->derivedFinal;
|
||||
PBVH *tree= (dm)? dm->getPBVH(ob, dm): NULL;
|
||||
PBVH *pbvh= ob->sculpt->pbvh;
|
||||
float bb_min[3], bb_max[3], pmat[4][4];
|
||||
int i, j, k;
|
||||
|
||||
view3d_get_object_project_mat(rv3d, ob, pmat);
|
||||
|
||||
if(!tree)
|
||||
if(!pbvh)
|
||||
return 0;
|
||||
|
||||
BLI_pbvh_redraw_BB(tree, bb_min, bb_max);
|
||||
BLI_pbvh_redraw_BB(pbvh, bb_min, bb_max);
|
||||
|
||||
rect->xmin = rect->ymin = INT_MAX;
|
||||
rect->xmax = rect->ymax = INT_MIN;
|
||||
@ -234,8 +233,7 @@ int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
|
||||
void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
|
||||
RegionView3D *rv3d, Object *ob)
|
||||
{
|
||||
DerivedMesh *dm= ob->derivedFinal;
|
||||
PBVH *tree= (dm)? dm->getPBVH(ob, dm): NULL;
|
||||
PBVH *pbvh= ob->sculpt->pbvh;
|
||||
BoundBox *bb = MEM_callocN(sizeof(BoundBox), "sculpt boundbox");
|
||||
bglMats mats;
|
||||
rcti rect;
|
||||
@ -264,8 +262,8 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
|
||||
MEM_freeN(bb);
|
||||
|
||||
/* clear redraw flag from nodes */
|
||||
if(tree)
|
||||
BLI_pbvh_update(tree, PBVH_UpdateRedraw, NULL);
|
||||
if(pbvh)
|
||||
BLI_pbvh_update(pbvh, PBVH_UpdateRedraw, NULL);
|
||||
}
|
||||
|
||||
/************************** Undo *************************/
|
||||
@ -289,6 +287,9 @@ typedef struct SculptUndoNode {
|
||||
int gridsize; /* same for grid */
|
||||
int totgrid; /* to restore into right location */
|
||||
int *grids; /* to restore into right location */
|
||||
|
||||
/* layer brush */
|
||||
float *layer_disp;
|
||||
} SculptUndoNode;
|
||||
|
||||
static void update_cb(PBVHNode *node, void *data)
|
||||
@ -296,6 +297,20 @@ static void update_cb(PBVHNode *node, void *data)
|
||||
BLI_pbvh_node_mark_update(node);
|
||||
}
|
||||
|
||||
/* Checks whether full update mode (slower) needs to be used to work with modifiers */
|
||||
static int sculpt_modifiers_active(Scene *scene, Object *ob)
|
||||
{
|
||||
ModifierData *md;
|
||||
|
||||
for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) {
|
||||
if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
|
||||
if(!ELEM(md->type, eModifierType_Multires, eModifierType_ShapeKey))
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void sculpt_undo_restore(bContext *C, ListBase *lb)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
@ -327,7 +342,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
|
||||
mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
|
||||
}
|
||||
}
|
||||
else if(unode->maxgrid) {
|
||||
else if(unode->maxgrid && dm->getGridData) {
|
||||
/* multires restore */
|
||||
DMGridData **grids, *grid;
|
||||
float (*co)[3];
|
||||
@ -360,11 +375,14 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
|
||||
/* we update all nodes still, should be more clever, but also
|
||||
needs to work correct when exiting/entering sculpt mode and
|
||||
the nodes get recreated, though in that case it could do all */
|
||||
BLI_pbvh_search_callback(ss->tree, NULL, NULL, update_cb, NULL);
|
||||
BLI_pbvh_update(ss->tree, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL);
|
||||
BLI_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, NULL);
|
||||
BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL);
|
||||
|
||||
if((mmd=sculpt_multires_active(ob)))
|
||||
multires_mark_as_modified(ob);
|
||||
|
||||
if(sculpt_modifiers_active(scene, ob))
|
||||
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
|
||||
}
|
||||
}
|
||||
|
||||
@ -381,6 +399,8 @@ static void sculpt_undo_free(ListBase *lb)
|
||||
MEM_freeN(unode->index);
|
||||
if(unode->grids)
|
||||
MEM_freeN(unode->grids);
|
||||
if(unode->layer_disp)
|
||||
MEM_freeN(unode->layer_disp);
|
||||
}
|
||||
}
|
||||
|
||||
@ -418,8 +438,8 @@ static SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
|
||||
strcpy(unode->idname, ob->id.name);
|
||||
unode->node= node;
|
||||
|
||||
BLI_pbvh_node_num_verts(ss->tree, node, &totvert, &allvert);
|
||||
BLI_pbvh_node_get_grids(ss->tree, node, &grids, &totgrid,
|
||||
BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert);
|
||||
BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid,
|
||||
&maxgrid, &gridsize, NULL, NULL);
|
||||
|
||||
unode->totvert= totvert;
|
||||
@ -448,7 +468,7 @@ static SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
|
||||
{
|
||||
PBVHVertexIter vd;
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, node, vd, PBVH_ITER_ALL) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) {
|
||||
copy_v3_v3(unode->co[vd.i], vd.co);
|
||||
if(vd.no) VECCOPY(unode->no[vd.i], vd.no)
|
||||
else normal_float_to_short_v3(unode->no[vd.i], vd.fno);
|
||||
@ -480,6 +500,11 @@ static void sculpt_undo_push_end(SculptSession *ss)
|
||||
MEM_freeN(unode->no);
|
||||
unode->no= NULL;
|
||||
}
|
||||
|
||||
if(unode->layer_disp) {
|
||||
MEM_freeN(unode->layer_disp);
|
||||
unode->layer_disp= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
undo_paint_push_end(UNDO_PAINT_MESH);
|
||||
@ -751,7 +776,7 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], floa
|
||||
/* For draw/layer/flatten; finds average normal for all active vertices */
|
||||
static void calc_area_normal(Sculpt *sd, SculptSession *ss, float area_normal[3], PBVHNode **nodes, int totnode)
|
||||
{
|
||||
PBVH *bvh= ss->tree;
|
||||
PBVH *bvh= ss->pbvh;
|
||||
StrokeCache *cache = ss->cache;
|
||||
const int view = 0; /* XXX: should probably be a flag, not number: brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */
|
||||
float out[3] = {0.0f, 0.0f, 0.0f};
|
||||
@ -845,7 +870,7 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
|
||||
sculpt_undo_push_node(ss, nodes[n]);
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
/* offset vertex */
|
||||
float fade = tex_strength(ss, brush, vd.co, test.dist);
|
||||
@ -916,7 +941,7 @@ static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node)
|
||||
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, node, vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength;
|
||||
float avg[3], val[3];
|
||||
@ -948,7 +973,7 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
|
||||
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_node_get_grids(ss->tree, node, &grid_indices, &totgrid,
|
||||
BLI_pbvh_node_get_grids(ss->pbvh, node, &grid_indices, &totgrid,
|
||||
NULL, &gridsize, &griddata, &gridadj);
|
||||
|
||||
#pragma omp critical
|
||||
@ -1050,7 +1075,7 @@ static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
|
||||
sculpt_undo_push_node(ss, nodes[n]);
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength;
|
||||
float val[3]= {vd.co[0]+(test.location[0]-vd.co[0])*fade,
|
||||
@ -1085,7 +1110,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
|
||||
origco= sculpt_undo_push_node(ss, nodes[n])->co;
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, origco[vd.i])) {
|
||||
float fade = tex_strength(ss, brush, origco[vd.i], test.dist)*bstrength;
|
||||
float add[3]= {vd.co[0]+fade*grab_delta[0],
|
||||
@ -1110,10 +1135,6 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
|
||||
float lim= ss->cache->radius / 4;
|
||||
int n;
|
||||
|
||||
/* XXX not working yet for multires */
|
||||
if(ss->multires)
|
||||
return;
|
||||
|
||||
if(ss->cache->flip)
|
||||
lim = -lim;
|
||||
|
||||
@ -1127,16 +1148,21 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
|
||||
for(n=0; n<totnode; n++) {
|
||||
PBVHVertexIter vd;
|
||||
SculptBrushTest test;
|
||||
float (*origco)[3];
|
||||
SculptUndoNode *unode;
|
||||
float (*origco)[3], *layer_disp;
|
||||
|
||||
unode= sculpt_undo_push_node(ss, nodes[n]);
|
||||
origco=unode->co;
|
||||
if(!unode->layer_disp)
|
||||
unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp");
|
||||
layer_disp= unode->layer_disp;
|
||||
|
||||
origco= sculpt_undo_push_node(ss, nodes[n])->co;
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength;
|
||||
int index= vd.vert_indices[vd.i];
|
||||
float *disp= &ss->layer_disps[index];
|
||||
float *disp= &layer_disp[vd.i];
|
||||
float val[3];
|
||||
|
||||
*disp+= fade;
|
||||
@ -1146,6 +1172,8 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
|
||||
*disp = lim;
|
||||
|
||||
if(ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
|
||||
int index= vd.vert_indices[vd.i];
|
||||
|
||||
/* persistent base */
|
||||
val[0] = ss->layer_co[index][0] + (*disp)*offset[0];
|
||||
val[1] = ss->layer_co[index][1] + (*disp)*offset[1];
|
||||
@ -1181,7 +1209,7 @@ static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
|
||||
sculpt_undo_push_node(ss, nodes[n]);
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength;
|
||||
float add[3];
|
||||
@ -1225,7 +1253,7 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
|
||||
sculpt_undo_push_node(ss, nodes[n]);
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
for(j = 0; j < FLATTEN_SAMPLE_SIZE; ++j) {
|
||||
if(test.dist > outer_dist[j]) {
|
||||
@ -1297,7 +1325,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **node
|
||||
flip = bstr < 0;
|
||||
}
|
||||
|
||||
#pragma omp parallel for private(n) schedule(static)
|
||||
//#pragma omp parallel for private(n) schedule(static)
|
||||
for(n=0; n<totnode; n++) {
|
||||
PBVHVertexIter vd;
|
||||
SculptBrushTest test;
|
||||
@ -1305,7 +1333,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **node
|
||||
sculpt_undo_push_node(ss, nodes[n]);
|
||||
sculpt_brush_test_init(ss, &test);
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
if(sculpt_brush_test(&test, vd.co)) {
|
||||
float intr[3], val[3];
|
||||
|
||||
@ -1358,7 +1386,7 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
|
||||
area of influence */
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_GRAB) {
|
||||
data.original= 1;
|
||||
BLI_pbvh_search_gather(ss->tree, sculpt_search_sphere_cb, &data,
|
||||
BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data,
|
||||
&nodes, &totnode);
|
||||
|
||||
if(cache->first_time)
|
||||
@ -1367,7 +1395,7 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
|
||||
copy_v3_v3(ss->cache->location, ss->cache->grab_active_location[ss->cache->symmetry]);
|
||||
}
|
||||
else {
|
||||
BLI_pbvh_search_gather(ss->tree, sculpt_search_sphere_cb, &data,
|
||||
BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data,
|
||||
&nodes, &totnode);
|
||||
}
|
||||
|
||||
@ -1458,20 +1486,6 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
|
||||
}
|
||||
}
|
||||
|
||||
/* Checks whether full update mode (slower) needs to be used to work with modifiers */
|
||||
static int sculpt_modifiers_active(Scene *scene, Object *ob)
|
||||
{
|
||||
ModifierData *md;
|
||||
|
||||
for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) {
|
||||
if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
|
||||
if(!ELEM(md->type, eModifierType_Multires, eModifierType_ShapeKey))
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Sculpt mode handles multires differently from regular meshes, but only if
|
||||
it's the last modifier on the stack and it is not on the first level */
|
||||
struct MultiresModifierData *sculpt_multires_active(Object *ob)
|
||||
@ -1546,7 +1560,7 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
|
||||
ss->face_normals = NULL;
|
||||
}
|
||||
|
||||
ss->tree = dm->getPBVH(ob, dm);
|
||||
ss->pbvh = dm->getPBVH(ob, dm);
|
||||
ss->fmap = (need_fmap && dm->getFaceMap)? dm->getFaceMap(ob, dm): NULL;
|
||||
}
|
||||
|
||||
@ -1684,16 +1698,13 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
|
||||
view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);
|
||||
|
||||
/* Initialize layer brush displacements and persistent coords */
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_LAYER && !ss->multires) {
|
||||
if(!ss->layer_disps || !(brush->flag & BRUSH_PERSISTENT)) {
|
||||
if(ss->layer_disps)
|
||||
MEM_freeN(ss->layer_disps);
|
||||
ss->layer_disps = MEM_callocN(sizeof(float) * ss->totvert, "layer brush displacements");
|
||||
}
|
||||
if(!ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_LAYER) {
|
||||
/* not supported yet for multires */
|
||||
if(!ss->multires && !ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
|
||||
if(!ss->layer_co)
|
||||
ss->layer_co= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
|
||||
"sculpt mesh vertices copy");
|
||||
|
||||
for(i = 0; i < ss->totvert; ++i)
|
||||
copy_v3_v3(ss->layer_co[i], ss->mvert[i].co);
|
||||
}
|
||||
@ -1779,17 +1790,27 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, struct P
|
||||
|
||||
/* Find the grab delta */
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_GRAB) {
|
||||
float grab_location[3];
|
||||
float grab_location[3], imat[4][4];
|
||||
|
||||
if(cache->first_time)
|
||||
copy_v3_v3(cache->orig_grab_location, cache->true_location);
|
||||
|
||||
initgrabz(cache->vc->rv3d, cache->orig_grab_location[0], cache->orig_grab_location[1], cache->orig_grab_location[2]);
|
||||
/* compute 3d coordinate at same z from original location + mouse */
|
||||
initgrabz(cache->vc->rv3d, cache->orig_grab_location[0],
|
||||
cache->orig_grab_location[1], cache->orig_grab_location[2]);
|
||||
window_to_3d_delta(cache->vc->ar, grab_location, cache->mouse[0], cache->mouse[1]);
|
||||
|
||||
if(!cache->first_time)
|
||||
/* compute delta to move verts by */
|
||||
if(!cache->first_time) {
|
||||
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
|
||||
invert_m4_m4(imat, ss->ob->obmat);
|
||||
mul_mat3_m4_v3(imat, cache->grab_delta);
|
||||
}
|
||||
|
||||
copy_v3_v3(cache->old_grab_location, grab_location);
|
||||
|
||||
/* location stays the same for finding vertices in brush radius */
|
||||
copy_v3_v3(cache->true_location, cache->orig_grab_location);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1824,7 +1845,7 @@ void sculpt_raycast_cb(PBVHNode *node, void *data_v)
|
||||
origco= (unode)? unode->co: NULL;
|
||||
}
|
||||
|
||||
srd->hit |= BLI_pbvh_node_raycast(srd->ss->tree, node, origco,
|
||||
srd->hit |= BLI_pbvh_node_raycast(srd->ss->pbvh, node, origco,
|
||||
srd->ray_start, srd->ray_normal, &srd->dist);
|
||||
}
|
||||
|
||||
@ -1860,7 +1881,7 @@ int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float ou
|
||||
srd.dist = dist;
|
||||
srd.hit = 0;
|
||||
srd.original = (cache)? cache->original: 0;
|
||||
BLI_pbvh_raycast(ss->tree, sculpt_raycast_cb, &srd,
|
||||
BLI_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd,
|
||||
ray_start, ray_normal, srd.original);
|
||||
|
||||
copy_v3_v3(out, ray_normal);
|
||||
@ -1943,7 +1964,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
PBVHNode **nodes;
|
||||
int n, totnode;
|
||||
|
||||
BLI_pbvh_search_gather(ss->tree, NULL, NULL, &nodes, &totnode);
|
||||
BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
|
||||
|
||||
#pragma omp parallel for private(n) schedule(static)
|
||||
for(n=0; n<totnode; n++) {
|
||||
@ -1953,7 +1974,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
if(unode) {
|
||||
PBVHVertexIter vd;
|
||||
|
||||
BLI_pbvh_vertex_iter_begin(ss->tree, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
|
||||
copy_v3_v3(vd.co, unode->co[vd.i]);
|
||||
if(vd.no) VECCOPY(vd.no, unode->no[vd.i])
|
||||
else normal_short_to_float_v3(vd.fno, unode->no[vd.i]);
|
||||
@ -1967,9 +1988,6 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
for(i = 0; i < ss->totface; ++i, fn += 3)
|
||||
copy_v3_v3(fn, cache->face_norms[i]);
|
||||
}
|
||||
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_LAYER && !ss->multires)
|
||||
memset(ss->layer_disps, 0, sizeof(float) * ss->totvert);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1992,7 +2010,7 @@ static void sculpt_flush_update(bContext *C)
|
||||
else {
|
||||
rcti r;
|
||||
|
||||
BLI_pbvh_update(ss->tree, PBVH_UpdateBB, NULL);
|
||||
BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
|
||||
redraw = sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r);
|
||||
|
||||
if(redraw) {
|
||||
@ -2067,7 +2085,7 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *stroke)
|
||||
|
||||
sculpt_undo_push_end(ss);
|
||||
|
||||
BLI_pbvh_update(ss->tree, PBVH_UpdateOriginalBB, NULL);
|
||||
BLI_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL);
|
||||
|
||||
if(ss->refkb) sculpt_key_to_mesh(ss->refkb, ob);
|
||||
|
||||
@ -2177,10 +2195,6 @@ static int sculpt_set_persistent_base(bContext *C, wmOperator *op)
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
if(ss) {
|
||||
if(ss->layer_disps)
|
||||
MEM_freeN(ss->layer_disps);
|
||||
ss->layer_disps = NULL;
|
||||
|
||||
if(ss->layer_co)
|
||||
MEM_freeN(ss->layer_co);
|
||||
ss->layer_co = NULL;
|
||||
@ -2231,7 +2245,7 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
|
||||
/* Leave sculptmode */
|
||||
ob->mode &= ~OB_MODE_SCULPT;
|
||||
|
||||
free_sculptsession(&ob->sculpt);
|
||||
free_sculptsession(ob);
|
||||
}
|
||||
else {
|
||||
/* Enter sculptmode */
|
||||
@ -2246,7 +2260,7 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
|
||||
|
||||
/* Create sculpt mode session data */
|
||||
if(ob->sculpt)
|
||||
free_sculptsession(&ob->sculpt);
|
||||
free_sculptsession(ob);
|
||||
|
||||
sculpt_init_session(scene, ob);
|
||||
|
||||
|
@ -2237,7 +2237,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
|
||||
else {
|
||||
if (cageDM!=finalDM) {
|
||||
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
|
||||
finalDM->drawEdges(finalDM, 1);
|
||||
finalDM->drawEdges(finalDM, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2359,7 +2359,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
|
||||
GPU_disable_material();
|
||||
}
|
||||
else {
|
||||
dm->drawEdges(dm, 0);
|
||||
dm->drawEdges(dm, 0, 1);
|
||||
}
|
||||
|
||||
glLineWidth(1.0);
|
||||
@ -2459,7 +2459,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(1, 0x8888);
|
||||
|
||||
dm->drawEdges(dm, 1);
|
||||
dm->drawEdges(dm, 1, 0);
|
||||
|
||||
bglPolygonOffset(rv3d->dist, 0.0);
|
||||
glDepthMask(1);
|
||||
@ -2486,10 +2486,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
|
||||
int fast= (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
|
||||
|
||||
if(ob->sculpt->partial_redraw) {
|
||||
if(ar->do_draw & RGN_DRAW_PARTIAL) {
|
||||
sculpt_get_redraw_planes(planes, ar, rv3d, ob);
|
||||
fpl = planes;
|
||||
ob->sculpt->partial_redraw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
dm->drawFacesSolid(dm, fpl, fast, GPU_enable_material);
|
||||
}
|
||||
@ -2627,7 +2629,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
|
||||
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
|
||||
}
|
||||
|
||||
dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
|
||||
dm->drawEdges(dm, (dt==OB_WIRE || totface==0), 0);
|
||||
|
||||
if (dt!=OB_WIRE && draw_wire==2) {
|
||||
glDepthMask(1);
|
||||
@ -2970,7 +2972,7 @@ static void drawDispListshaded(ListBase *lb, Object *ob)
|
||||
static void drawCurveDMWired(Object *ob)
|
||||
{
|
||||
DerivedMesh *dm = ob->derivedFinal;
|
||||
dm->drawEdges (dm, 1);
|
||||
dm->drawEdges (dm, 1, 0);
|
||||
}
|
||||
|
||||
/* return 1 when nothing was drawn */
|
||||
@ -6314,9 +6316,9 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
|
||||
|
||||
if(dt<=OB_WIRE) {
|
||||
if(dm)
|
||||
dm->drawEdges(dm, 1);
|
||||
dm->drawEdges(dm, 1, 0);
|
||||
else if(edm)
|
||||
edm->drawEdges(edm, 1);
|
||||
edm->drawEdges(edm, 1, 0);
|
||||
}
|
||||
else {
|
||||
if(outline)
|
||||
|
@ -244,5 +244,9 @@ enum {
|
||||
#define RGN_FLAG_HIDDEN 1
|
||||
#define RGN_FLAG_TOO_SMALL 2
|
||||
|
||||
/* region do_draw */
|
||||
#define RGN_DRAW 1
|
||||
#define RGN_DRAW_PARTIAL 2
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -158,7 +158,7 @@ static void wm_flush_regions_down(bScreen *screen, rcti *dirty)
|
||||
for(sa= screen->areabase.first; sa; sa= sa->next) {
|
||||
for(ar= sa->regionbase.first; ar; ar= ar->next) {
|
||||
if(BLI_isect_rcti(dirty, &ar->winrct, NULL)) {
|
||||
ar->do_draw= 1;
|
||||
ar->do_draw= RGN_DRAW;
|
||||
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
|
||||
ar->swap= WIN_NONE_OK;
|
||||
}
|
||||
@ -173,7 +173,7 @@ static void wm_flush_regions_up(bScreen *screen, rcti *dirty)
|
||||
|
||||
for(ar= screen->regionbase.first; ar; ar= ar->next) {
|
||||
if(BLI_isect_rcti(dirty, &ar->winrct, NULL)) {
|
||||
ar->do_draw= 1;
|
||||
ar->do_draw= RGN_DRAW;
|
||||
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
|
||||
ar->swap= WIN_NONE_OK;
|
||||
}
|
||||
@ -681,6 +681,13 @@ static int wm_automatic_draw_method(wmWindow *win)
|
||||
return win->drawmethod;
|
||||
}
|
||||
|
||||
void wm_tag_redraw_overlay(wmWindow *win, ARegion *ar)
|
||||
{
|
||||
/* for draw triple gestures, paint cursors don't need region redraw */
|
||||
if(ar && win && wm_automatic_draw_method(win) != USER_DRAW_TRIPLE)
|
||||
ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
void wm_draw_update(bContext *C)
|
||||
{
|
||||
wmWindowManager *wm= CTX_wm_manager(C);
|
||||
|
@ -71,6 +71,7 @@
|
||||
#include "wm_window.h"
|
||||
#include "wm_event_system.h"
|
||||
#include "wm_event_types.h"
|
||||
#include "wm_draw.h"
|
||||
|
||||
/* ************ event management ************** */
|
||||
|
||||
@ -1460,9 +1461,7 @@ static void wm_paintcursor_tag(bContext *C, wmPaintCursor *pc, ARegion *ar)
|
||||
if(pc->poll == NULL || pc->poll(C)) {
|
||||
wmWindow *win= CTX_wm_window(C);
|
||||
win->screen->do_draw_paintcursor= 1;
|
||||
|
||||
if(win->drawmethod != USER_DRAW_TRIPLE)
|
||||
ED_region_tag_redraw(ar);
|
||||
wm_tag_redraw_overlay(win, ar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@
|
||||
#include "wm.h"
|
||||
#include "wm_event_system.h"
|
||||
#include "wm_subwindow.h"
|
||||
#include "wm_draw.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
|
||||
@ -346,8 +347,8 @@ void wm_gesture_tag_redraw(bContext *C)
|
||||
|
||||
if(screen)
|
||||
screen->do_draw_gesture= 1;
|
||||
if(ar && win->drawmethod != USER_DRAW_TRIPLE)
|
||||
ED_region_tag_redraw(ar);
|
||||
|
||||
wm_tag_redraw_overlay(win, ar);
|
||||
}
|
||||
|
||||
|
||||
|
@ -38,5 +38,7 @@ void wm_draw_update (struct bContext *C);
|
||||
void wm_draw_window_clear (struct wmWindow *win);
|
||||
void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar);
|
||||
|
||||
void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar);
|
||||
|
||||
#endif /* WM_DRAW_H */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user