Cycles: Split vectorized math utilities to a dedicated files

This file was even a bigger mess than vectorized types header,
cleaning it up to make it easier to maintain this files and
extend further.
This commit is contained in:
Sergey Sharybin 2017-04-14 14:05:23 +02:00
parent 51ec9441b7
commit 0a07cdbe80
19 changed files with 1357 additions and 993 deletions

@ -196,6 +196,12 @@ set(SRC_UTIL_HEADERS
../util/util_math.h ../util/util_math.h
../util/util_math_fast.h ../util/util_math_fast.h
../util/util_math_intersect.h ../util/util_math_intersect.h
../util/util_math_float2.h
../util/util_math_float3.h
../util/util_math_float4.h
../util/util_math_int2.h
../util/util_math_int3.h
../util/util_math_int4.h
../util/util_static_assert.h ../util/util_static_assert.h
../util/util_transform.h ../util/util_transform.h
../util/util_texture.h ../util/util_texture.h

@ -53,6 +53,12 @@ set(SRC_HEADERS
util_math_cdf.h util_math_cdf.h
util_math_fast.h util_math_fast.h
util_math_intersect.h util_math_intersect.h
util_math_float2.h
util_math_float3.h
util_math_float4.h
util_math_int2.h
util_math_int3.h
util_math_int4.h
util_md5.h util_md5.h
util_opengl.h util_opengl.h
util_optimization.h util_optimization.h

File diff suppressed because it is too large Load Diff

@ -0,0 +1,227 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT2_H__
#define __UTIL_MATH_FLOAT2_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float2 operator-(const float2& a);
ccl_device_inline float2 operator*(const float2& a, const float2& b);
ccl_device_inline float2 operator*(const float2& a, float f);
ccl_device_inline float2 operator*(float f, const float2& a);
ccl_device_inline float2 operator/(float f, const float2& a);
ccl_device_inline float2 operator/(const float2& a, float f);
ccl_device_inline float2 operator/(const float2& a, const float2& b);
ccl_device_inline float2 operator+(const float2& a, const float2& b);
ccl_device_inline float2 operator-(const float2& a, const float2& b);
ccl_device_inline float2 operator+=(float2& a, const float2& b);
ccl_device_inline float2 operator*=(float2& a, const float2& b);
ccl_device_inline float2 operator*=(float2& a, float f);
ccl_device_inline float2 operator/=(float2& a, const float2& b);
ccl_device_inline float2 operator/=(float2& a, float f);
ccl_device_inline bool operator==(const float2& a, const float2& b);
ccl_device_inline bool operator!=(const float2& a, const float2& b);
ccl_device_inline bool is_zero(const float2& a);
ccl_device_inline float average(const float2& a);
ccl_device_inline float dot(const float2& a, const float2& b);
ccl_device_inline float cross(const float2& a, const float2& b);
ccl_device_inline float len(const float2& a);
ccl_device_inline float2 normalize(const float2& a);
ccl_device_inline float2 normalize_len(const float2& a, float *t);
ccl_device_inline float2 safe_normalize(const float2& a);
ccl_device_inline float2 min(const float2& a, const float2& b);
ccl_device_inline float2 max(const float2& a, const float2& b);
ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx);
ccl_device_inline float2 fabs(const float2& a);
ccl_device_inline float2 as_float2(const float4& a);
ccl_device_inline float2 interp(const float2& a, const float2& b, float t);
#endif /* !__KERNEL_OPENCL__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float2 operator-(const float2& a)
{
return make_float2(-a.x, -a.y);
}
ccl_device_inline float2 operator*(const float2& a, const float2& b)
{
return make_float2(a.x*b.x, a.y*b.y);
}
ccl_device_inline float2 operator*(const float2& a, float f)
{
return make_float2(a.x*f, a.y*f);
}
ccl_device_inline float2 operator*(float f, const float2& a)
{
return make_float2(a.x*f, a.y*f);
}
ccl_device_inline float2 operator/(float f, const float2& a)
{
return make_float2(f/a.x, f/a.y);
}
ccl_device_inline float2 operator/(const float2& a, float f)
{
float invf = 1.0f/f;
return make_float2(a.x*invf, a.y*invf);
}
ccl_device_inline float2 operator/(const float2& a, const float2& b)
{
return make_float2(a.x/b.x, a.y/b.y);
}
ccl_device_inline float2 operator+(const float2& a, const float2& b)
{
return make_float2(a.x+b.x, a.y+b.y);
}
ccl_device_inline float2 operator-(const float2& a, const float2& b)
{
return make_float2(a.x-b.x, a.y-b.y);
}
ccl_device_inline float2 operator+=(float2& a, const float2& b)
{
return a = a + b;
}
ccl_device_inline float2 operator*=(float2& a, const float2& b)
{
return a = a * b;
}
ccl_device_inline float2 operator*=(float2& a, float f)
{
return a = a * f;
}
ccl_device_inline float2 operator/=(float2& a, const float2& b)
{
return a = a / b;
}
ccl_device_inline float2 operator/=(float2& a, float f)
{
float invf = 1.0f/f;
return a = a * invf;
}
ccl_device_inline bool operator==(const float2& a, const float2& b)
{
return (a.x == b.x && a.y == b.y);
}
ccl_device_inline bool operator!=(const float2& a, const float2& b)
{
return !(a == b);
}
ccl_device_inline bool is_zero(const float2& a)
{
return (a.x == 0.0f && a.y == 0.0f);
}
ccl_device_inline float average(const float2& a)
{
return (a.x + a.y)*(1.0f/2.0f);
}
ccl_device_inline float dot(const float2& a, const float2& b)
{
return a.x*b.x + a.y*b.y;
}
ccl_device_inline float cross(const float2& a, const float2& b)
{
return (a.x*b.y - a.y*b.x);
}
ccl_device_inline float len(const float2& a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float2 normalize(const float2& a)
{
return a/len(a);
}
ccl_device_inline float2 normalize_len(const float2& a, float *t)
{
*t = len(a);
return a/(*t);
}
ccl_device_inline float2 safe_normalize(const float2& a)
{
float t = len(a);
return (t != 0.0f)? a/t: a;
}
ccl_device_inline float2 min(const float2& a, const float2& b)
{
return make_float2(min(a.x, b.x), min(a.y, b.y));
}
ccl_device_inline float2 max(const float2& a, const float2& b)
{
return make_float2(max(a.x, b.x), max(a.y, b.y));
}
ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float2 fabs(const float2& a)
{
return make_float2(fabsf(a.x), fabsf(a.y));
}
ccl_device_inline float2 as_float2(const float4& a)
{
return make_float2(a.x, a.y);
}
ccl_device_inline float2 interp(const float2& a, const float2& b, float t)
{
return a + t*(b - a);
}
#endif /* !__KERNEL_OPENCL__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT2_H__ */

@ -0,0 +1,365 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT3_H__
#define __UTIL_MATH_FLOAT3_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float3 operator-(const float3& a);
ccl_device_inline float3 operator*(const float3& a, const float3& b);
ccl_device_inline float3 operator*(const float3& a, const float f);
ccl_device_inline float3 operator*(const float f, const float3& a);
ccl_device_inline float3 operator/(const float f, const float3& a);
ccl_device_inline float3 operator/(const float3& a, const float f);
ccl_device_inline float3 operator/(const float3& a, const float3& b);
ccl_device_inline float3 operator+(const float3& a, const float3& b);
ccl_device_inline float3 operator-(const float3& a, const float3& b);
ccl_device_inline float3 operator+=(float3& a, const float3& b);
ccl_device_inline float3 operator*=(float3& a, const float3& b);
ccl_device_inline float3 operator*=(float3& a, float f);
ccl_device_inline float3 operator/=(float3& a, const float3& b);
ccl_device_inline float3 operator/=(float3& a, float f);
ccl_device_inline bool operator==(const float3& a, const float3& b);
ccl_device_inline bool operator!=(const float3& a, const float3& b);
ccl_device_inline float dot(const float3& a, const float3& b);
ccl_device_inline float dot_xy(const float3& a, const float3& b);
ccl_device_inline float3 cross(const float3& a, const float3& b);
ccl_device_inline float3 normalize(const float3& a);
ccl_device_inline float3 min(const float3& a, const float3& b);
ccl_device_inline float3 max(const float3& a, const float3& b);
ccl_device_inline float3 clamp(const float3& a, const float3& mn, const float3& mx);
ccl_device_inline float3 fabs(const float3& a);
ccl_device_inline float3 mix(const float3& a, const float3& b, float t);
ccl_device_inline float3 rcp(const float3& a);
#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float max3(float3 a);
ccl_device_inline float len(const float3 a);
ccl_device_inline float len_squared(const float3 a);
ccl_device_inline float3 saturate3(float3 a);
ccl_device_inline float3 safe_normalize(const float3 a);
ccl_device_inline float3 normalize_len(const float3 a, float *t);;
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
ccl_device_inline float3 interp(float3 a, float3 b, float t);
ccl_device_inline bool is_zero(const float3 a);
ccl_device_inline float reduce_add(const float3 a);
ccl_device_inline float average(const float3 a);
ccl_device_inline bool isequal_float3(const float3 a, const float3 b);
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float3 operator-(const float3& a)
{
#ifdef __KERNEL_SSE__
return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
#else
return make_float3(-a.x, -a.y, -a.z);
#endif
}
ccl_device_inline float3 operator*(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128,b.m128));
#else
return make_float3(a.x*b.x, a.y*b.y, a.z*b.z);
#endif
}
ccl_device_inline float3 operator*(const float3& a, const float f)
{
#ifdef __KERNEL_SSE__
return float3(_mm_mul_ps(a.m128,_mm_set1_ps(f)));
#else
return make_float3(a.x*f, a.y*f, a.z*f);
#endif
}
ccl_device_inline float3 operator*(const float f, const float3& a)
{
/* TODO(sergey): Currently disabled, gives speedup but causes precision issues. */
#if defined(__KERNEL_SSE__) && 0
return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
#else
return make_float3(a.x*f, a.y*f, a.z*f);
#endif
}
ccl_device_inline float3 operator/(const float f, const float3& a)
{
/* TODO(sergey): Currently disabled, gives speedup but causes precision issues. */
#if defined(__KERNEL_SSE__) && 0
__m128 rc = _mm_rcp_ps(a.m128);
return float3(_mm_mul_ps(_mm_set1_ps(f),rc));
#else
return make_float3(f / a.x, f / a.y, f / a.z);
#endif
}
ccl_device_inline float3 operator/(const float3& a, const float f)
{
float invf = 1.0f/f;
return a * invf;
}
ccl_device_inline float3 operator/(const float3& a, const float3& b)
{
/* TODO(sergey): Currently disabled, gives speedup but causes precision issues. */
#if defined(__KERNEL_SSE__) && 0
__m128 rc = _mm_rcp_ps(b.m128);
return float3(_mm_mul_ps(a, rc));
#else
return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
#endif
}
ccl_device_inline float3 operator+(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_add_ps(a.m128, b.m128));
#else
return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
#endif
}
ccl_device_inline float3 operator-(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_sub_ps(a.m128, b.m128));
#else
return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
#endif
}
ccl_device_inline float3 operator+=(float3& a, const float3& b)
{
return a = a + b;
}
ccl_device_inline float3 operator*=(float3& a, const float3& b)
{
return a = a * b;
}
ccl_device_inline float3 operator*=(float3& a, float f)
{
return a = a * f;
}
ccl_device_inline float3 operator/=(float3& a, const float3& b)
{
return a = a / b;
}
ccl_device_inline float3 operator/=(float3& a, float f)
{
float invf = 1.0f/f;
return a = a * invf;
}
ccl_device_inline bool operator==(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
#else
return (a.x == b.x && a.y == b.y && a.z == b.z);
#endif
}
ccl_device_inline bool operator!=(const float3& a, const float3& b)
{
return !(a == b);
}
ccl_device_inline float dot(const float3& a, const float3& b)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
#else
return a.x*b.x + a.y*b.y + a.z*b.z;
#endif
}
ccl_device_inline float dot_xy(const float3& a, const float3& b)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a,b),b));
#else
return a.x*b.x + a.y*b.y;
#endif
}
ccl_device_inline float3 cross(const float3& a, const float3& b)
{
float3 r = make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x);
return r;
}
ccl_device_inline float3 normalize(const float3& a)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
__m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
return float3(_mm_div_ps(a.m128, norm));
#else
return a/len(a);
#endif
}
ccl_device_inline float3 min(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_min_ps(a.m128, b.m128));
#else
return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
#endif
}
ccl_device_inline float3 max(const float3& a, const float3& b)
{
#ifdef __KERNEL_SSE__
return float3(_mm_max_ps(a.m128, b.m128));
#else
return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
#endif
}
ccl_device_inline float3 clamp(const float3& a, const float3& mn, const float3& mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float3 fabs(const float3& a)
{
#ifdef __KERNEL_SSE__
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
return float3(_mm_and_ps(a.m128, mask));
#else
return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
#endif
}
ccl_device_inline float3 mix(const float3& a, const float3& b, float t)
{
return a + t*(b - a);
}
ccl_device_inline float3 rcp(const float3& a)
{
#ifdef __KERNEL_SSE__
const float4 r(_mm_rcp_ps(a.m128));
return float3(_mm_sub_ps(_mm_add_ps(r, r),
_mm_mul_ps(_mm_mul_ps(r, r), a)));
#else
return make_float3(1.0f/a.x, 1.0f/a.y, 1.0f/a.z);
#endif
}
#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float max3(float3 a)
{
return max(max(a.x, a.y), a.z);
}
ccl_device_inline float len(const float3 a)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
#else
return sqrtf(dot(a, a));
#endif
}
ccl_device_inline float len_squared(const float3 a)
{
return dot(a, a);
}
ccl_device_inline float3 saturate3(float3 a)
{
return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
}
ccl_device_inline float3 normalize_len(const float3 a, float *t)
{
*t = len(a);
float x = 1.0f / *t;
return a*x;
}
ccl_device_inline float3 safe_normalize(const float3 a)
{
float t = len(a);
return (t != 0.0f)? a * (1.0f/t) : a;
}
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
{
*t = len(a);
return (*t != 0.0f)? a/(*t): a;
}
ccl_device_inline float3 interp(float3 a, float3 b, float t)
{
return a + t*(b - a);
}
ccl_device_inline bool is_zero(const float3 a)
{
#ifdef __KERNEL_SSE__
return a == make_float3(0.0f);
#else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
#endif
}
ccl_device_inline float reduce_add(const float3 a)
{
return (a.x + a.y + a.z);
}
ccl_device_inline float average(const float3 a)
{
return reduce_add(a)*(1.0f/3.0f);
}
ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
{
#ifdef __KERNEL_OPENCL__
return all(a == b);
#else
return a == b;
#endif
}
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT3_H__ */

@ -0,0 +1,393 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT4_H__
#define __UTIL_MATH_FLOAT4_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float4 operator-(const float4& a);
ccl_device_inline float4 operator*(const float4& a, const float4& b);
ccl_device_inline float4 operator*(const float4& a, float f);
ccl_device_inline float4 operator*(float f, const float4& a);
ccl_device_inline float4 operator/(const float4& a, float f);
ccl_device_inline float4 operator/(const float4& a, const float4& b);
ccl_device_inline float4 operator+(const float4& a, const float4& b);
ccl_device_inline float4 operator-(const float4& a, const float4& b);
ccl_device_inline float4 operator+=(float4& a, const float4& b);
ccl_device_inline float4 operator*=(float4& a, const float4& b);
ccl_device_inline float4 operator/=(float4& a, float f);
ccl_device_inline int4 operator<(const float4& a, const float4& b);
ccl_device_inline int4 operator>=(const float4& a, const float4& b);
ccl_device_inline int4 operator<=(const float4& a, const float4& b);
ccl_device_inline bool operator==(const float4& a, const float4& b);
ccl_device_inline float dot(const float4& a, const float4& b);
ccl_device_inline float len_squared(const float4& a);
ccl_device_inline float4 rcp(const float4& a);
ccl_device_inline float4 cross(const float4& a, const float4& b);
ccl_device_inline bool is_zero(const float4& a);
ccl_device_inline float reduce_add(const float4& a);
ccl_device_inline float average(const float4& a);
ccl_device_inline float len(const float4& a);
ccl_device_inline float4 normalize(const float4& a);
ccl_device_inline float4 safe_normalize(const float4& a);
ccl_device_inline float4 min(const float4& a, const float4& b);
ccl_device_inline float4 max(const float4& a, const float4& b);
#endif /* !__KERNEL_OPENCL__*/
#ifdef __KERNEL_SSE__
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4& b);
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4& b);
# ifdef __KERNEL_SSE3__
template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4& b);
template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4& b);
# endif
#endif /* __KERNEL_SSE__ */
#ifndef __KERNEL_GPU__
ccl_device_inline float4 select(const int4& mask,
const float4& a,
const float4& b);
ccl_device_inline float4 reduce_min(const float4& a);
ccl_device_inline float4 reduce_max(const float4& a);
# if 0
ccl_device_inline float4 reduce_add(const float4& a);
# endif
#endif /* !__KERNEL_GPU__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float4 operator-(const float4& a)
{
#ifdef __KERNEL_SSE__
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
return float4(_mm_xor_ps(a.m128, mask));
#else
return make_float4(-a.x, -a.y, -a.z, -a.w);
#endif
}
ccl_device_inline float4 operator*(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return float4(_mm_mul_ps(a.m128, b.m128));
#else
return make_float4(a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w);
#endif
}
ccl_device_inline float4 operator*(const float4& a, float f)
{
#if defined(__KERNEL_SSE__)
return a * make_float4(f);
#else
return make_float4(a.x*f, a.y*f, a.z*f, a.w*f);
#endif
}
ccl_device_inline float4 operator*(float f, const float4& a)
{
return a * f;
}
ccl_device_inline float4 operator/(const float4& a, float f)
{
return a * (1.0f/f);
}
ccl_device_inline float4 operator/(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return a * rcp(b);
#else
return make_float4(a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w);
#endif
}
ccl_device_inline float4 operator+(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return float4(_mm_add_ps(a.m128, b.m128));
#else
return make_float4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w);
#endif
}
ccl_device_inline float4 operator-(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return float4(_mm_sub_ps(a.m128, b.m128));
#else
return make_float4(a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w);
#endif
}
ccl_device_inline float4 operator+=(float4& a, const float4& b)
{
return a = a + b;
}
ccl_device_inline float4 operator*=(float4& a, const float4& b)
{
return a = a * b;
}
ccl_device_inline float4 operator/=(float4& a, float f)
{
return a = a / f;
}
ccl_device_inline int4 operator<(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
/* TODO(sergey): avoid cvt. */
return int4(_mm_cvtps_epi32(_mm_cmplt_ps(a.m128, b.m128)));
#else
return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
#endif
}
ccl_device_inline int4 operator>=(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
/* TODO(sergey): avoid cvt. */
return int4(_mm_cvtps_epi32(_mm_cmpge_ps(a.m128, b.m128)));
#else
return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
#endif
}
ccl_device_inline int4 operator<=(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
/* TODO(sergey): avoid cvt. */
return int4(_mm_cvtps_epi32(_mm_cmple_ps(a.m128, b.m128)));
#else
return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w);
#endif
}
ccl_device_inline bool operator==(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15;
#else
return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w);
#endif
}
ccl_device_inline float dot(const float4& a, const float4& b)
{
#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
#else
return (a.x*b.x + a.y*b.y) + (a.z*b.z + a.w*b.w);
#endif
}
ccl_device_inline float len_squared(const float4& a)
{
return dot(a, a);
}
ccl_device_inline float4 rcp(const float4& a)
{
#ifdef __KERNEL_SSE__
float4 r(_mm_rcp_ps(a.m128));
return float4(_mm_sub_ps(_mm_add_ps(r, r),
_mm_mul_ps(_mm_mul_ps(r, r), a)));
#else
return make_float4(1.0f/a.x, 1.0f/a.y, 1.0f/a.z, 1.0f/a.w);
#endif
}
ccl_device_inline float4 cross(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return (shuffle<1,2,0,0>(a)*shuffle<2,0,1,0>(b)) -
(shuffle<2,0,1,0>(a)*shuffle<1,2,0,0>(b));
#else
return make_float4(a.y*b.z - a.z*b.y,
a.z*b.x - a.x*b.z,
a.x*b.y - a.y*b.x,
0.0f);
#endif
}
ccl_device_inline bool is_zero(const float4& a)
{
#ifdef __KERNEL_SSE__
return a == make_float4(0.0f);
#else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
#endif
}
ccl_device_inline float reduce_add(const float4& a)
{
#ifdef __KERNEL_SSE__
float4 h(shuffle<1,0,3,2>(a) + a);
/* TODO(sergey): Investigate efficiency. */
return _mm_cvtss_f32(shuffle<2,3,0,1>(h) + h);
#else
return ((a.x + a.y) + (a.z + a.w));
#endif
}
ccl_device_inline float average(const float4& a)
{
return reduce_add(a) * 0.25f;
}
ccl_device_inline float len(const float4& a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float4 normalize(const float4& a)
{
return a/len(a);
}
ccl_device_inline float4 safe_normalize(const float4& a)
{
float t = len(a);
return (t != 0.0f)? a/t: a;
}
ccl_device_inline float4 min(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return float4(_mm_min_ps(a.m128, b.m128));
#else
return make_float4(min(a.x, b.x),
min(a.y, b.y),
min(a.z, b.z),
min(a.w, b.w));
#endif
}
ccl_device_inline float4 max(const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
return float4(_mm_max_ps(a.m128, b.m128));
#else
return make_float4(max(a.x, b.x),
max(a.y, b.y),
max(a.z, b.z),
max(a.w, b.w));
#endif
}
#endif /* !__KERNEL_OPENCL__*/
#ifdef __KERNEL_SSE__
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4& b)
{
return float4(_mm_castsi128_ps(
_mm_shuffle_epi32(_mm_castps_si128(b),
_MM_SHUFFLE(index_3, index_2, index_1, index_0))));
}
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4& b)
{
return float4(_mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b))));
}
# ifdef __KERNEL_SSE3__
template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4& b)
{
return float4(_mm_moveldup_ps(b));
}
template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4& b)
{
return float4(_mm_movehdup_ps(b));
}
# endif /* __KERNEL_SSE3__ */
#endif /* __KERNEL_SSE__ */
#ifndef __KERNEL_GPU__
ccl_device_inline float4 select(const int4& mask,
const float4& a,
const float4& b)
{
#ifdef __KERNEL_SSE__
/* TODO(sergey): avoid cvt. */
return float4(_mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a),
_mm_andnot_ps(_mm_cvtepi32_ps(mask), b)));
#else
return make_float4((mask.x)? a.x: b.x,
(mask.y)? a.y: b.y,
(mask.z)? a.z: b.z,
(mask.w)? a.w: b.w);
#endif
}
ccl_device_inline float4 reduce_min(const float4& a)
{
#ifdef __KERNEL_SSE__
float4 h = min(shuffle<1,0,3,2>(a), a);
return min(shuffle<2,3,0,1>(h), h);
#else
return make_float4(min(min(a.x, a.y), min(a.z, a.w)));
#endif
}
ccl_device_inline float4 reduce_max(const float4& a)
{
#ifdef __KERNEL_SSE__
float4 h = max(shuffle<1,0,3,2>(a), a);
return max(shuffle<2,3,0,1>(h), h);
#else
return make_float4(max(max(a.x, a.y), max(a.z, a.w)));
#endif
}
#if 0
ccl_device_inline float4 reduce_add(const float4& a)
{
#ifdef __KERNEL_SSE__
float4 h = shuffle<1,0,3,2>(a) + a;
return shuffle<2,3,0,1>(h) + h;
#else
return make_float4((a.x + a.y) + (a.z + a.w));
#endif
}
#endif
#endif /* !__KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT4_H__ */

@ -0,0 +1,77 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_INT2_H__
#define __UTIL_MATH_INT2_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline bool operator==(const int2 a, const int2 b);
ccl_device_inline int2 operator+(const int2 &a, const int2 &b);
ccl_device_inline int2 operator+=(int2 &a, const int2 &b);
ccl_device_inline int2 operator-(const int2 &a, const int2 &b);
ccl_device_inline int2 operator*(const int2 &a, const int2 &b);
ccl_device_inline int2 operator/(const int2 &a, const int2 &b);
#endif /* !__KERNEL_OPENCL__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline bool operator==(const int2 a, const int2 b)
{
return (a.x == b.x && a.y == b.y);
}
ccl_device_inline int2 operator+(const int2 &a, const int2 &b)
{
return make_int2(a.x + b.x, a.y + b.y);
}
ccl_device_inline int2 operator+=(int2 &a, const int2 &b)
{
return a = a + b;
}
ccl_device_inline int2 operator-(const int2 &a, const int2 &b)
{
return make_int2(a.x - b.x, a.y - b.y);
}
ccl_device_inline int2 operator*(const int2 &a, const int2 &b)
{
return make_int2(a.x * b.x, a.y * b.y);
}
ccl_device_inline int2 operator/(const int2 &a, const int2 &b)
{
return make_int2(a.x / b.x, a.y / b.y);
}
#endif /* !__KERNEL_OPENCL__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_INT2_H__ */

@ -0,0 +1,83 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_INT3_H__
#define __UTIL_MATH_INT3_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline int3 min(int3 a, int3 b);
ccl_device_inline int3 max(int3 a, int3 b);
ccl_device_inline int3 clamp(const int3& a, int mn, int mx);
ccl_device_inline int3 clamp(const int3& a, int3& mn, int mx);
#endif /* !__KERNEL_OPENCL__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline int3 min(int3 a, int3 b)
{
#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int3(_mm_min_epi32(a.m128, b.m128));
#else
return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
#endif
}
ccl_device_inline int3 max(int3 a, int3 b)
{
#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int3(_mm_max_epi32(a.m128, b.m128));
#else
return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
#endif
}
ccl_device_inline int3 clamp(const int3& a, int mn, int mx)
{
#ifdef __KERNEL_SSE__
return min(max(a, make_int3(mn)), make_int3(mx));
#else
return make_int3(clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx));
#endif
}
ccl_device_inline int3 clamp(const int3& a, int3& mn, int mx)
{
#ifdef __KERNEL_SSE__
return min(max(a, mn), make_int3(mx));
#else
return make_int3(clamp(a.x, mn.x, mx),
clamp(a.y, mn.y, mx),
clamp(a.z, mn.z, mx));
#endif
}
#endif /* !__KERNEL_OPENCL__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_INT3_H__ */

@ -0,0 +1,110 @@
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_INT4_H__
#define __UTIL_MATH_INT4_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_GPU__
ccl_device_inline int4 operator+(const int4& a, const int4& b);
ccl_device_inline int4 operator+=(int4& a, const int4& b);
ccl_device_inline int4 operator>>(const int4& a, int i);
ccl_device_inline int4 min(int4 a, int4 b);
ccl_device_inline int4 max(int4 a, int4 b);
ccl_device_inline int4 clamp(const int4& a, const int4& mn, const int4& mx);
ccl_device_inline int4 select(const int4& mask, const int4& a, const int4& b);
#endif /* __KERNEL_GPU__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_GPU__
ccl_device_inline int4 operator+(const int4& a, const int4& b)
{
#ifdef __KERNEL_SSE__
return int4(_mm_add_epi32(a.m128, b.m128));
#else
return make_int4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w);
#endif
}
ccl_device_inline int4 operator+=(int4& a, const int4& b)
{
return a = a + b;
}
ccl_device_inline int4 operator>>(const int4& a, int i)
{
#ifdef __KERNEL_SSE__
return int4(_mm_srai_epi32(a.m128, i));
#else
return make_int4(a.x >> i, a.y >> i, a.z >> i, a.w >> i);
#endif
}
ccl_device_inline int4 min(int4 a, int4 b)
{
#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int4(_mm_min_epi32(a.m128, b.m128));
#else
return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
#endif
}
ccl_device_inline int4 max(int4 a, int4 b)
{
#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int4(_mm_max_epi32(a.m128, b.m128));
#else
return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
#endif
}
ccl_device_inline int4 clamp(const int4& a, const int4& mn, const int4& mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline int4 select(const int4& mask, const int4& a, const int4& b)
{
#ifdef __KERNEL_SSE__
const __m128 m = _mm_cvtepi32_ps(mask);
/* TODO(sergey): avoid cvt. */
return int4(_mm_castps_si128(
_mm_or_ps(_mm_and_ps(m, _mm_castsi128_ps(a)),
_mm_andnot_ps(m, _mm_castsi128_ps(b)))));
#else
return make_int4((mask.x)? a.x: b.x,
(mask.y)? a.y: b.y,
(mask.z)? a.z: b.z,
(mask.w)? a.w: b.w);
#endif
}
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_INT4_H__ */

@ -32,6 +32,7 @@ struct float2 {
}; };
ccl_device_inline float2 make_float2(float x, float y); ccl_device_inline float2 make_float2(float x, float y);
ccl_device_inline void print_float2(const char *label, const float2& a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -21,6 +21,10 @@
# error "Do not include this file directly, include util_types.h instead." # error "Do not include this file directly, include util_types.h instead."
#endif #endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__ #ifndef __KERNEL_GPU__
@ -43,6 +47,11 @@ ccl_device_inline float2 make_float2(float x, float y)
float2 a = {x, y}; float2 a = {x, y};
return a; return a;
} }
ccl_device_inline void print_float2(const char *label, const float2& a)
{
printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -49,6 +49,7 @@ struct ccl_try_align(16) float3 {
ccl_device_inline float3 make_float3(float f); ccl_device_inline float3 make_float3(float f);
ccl_device_inline float3 make_float3(float x, float y, float z); ccl_device_inline float3 make_float3(float x, float y, float z);
ccl_device_inline void print_float3(const char *label, const float3& a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -21,6 +21,10 @@
# error "Do not include this file directly, include util_types.h instead." # error "Do not include this file directly, include util_types.h instead."
#endif #endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__ #ifndef __KERNEL_GPU__
@ -89,6 +93,11 @@ ccl_device_inline float3 make_float3(float x, float y, float z)
#endif #endif
return a; return a;
} }
ccl_device_inline void print_float3(const char *label, const float3& a)
{
printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -53,6 +53,7 @@ struct ccl_try_align(16) float4 {
ccl_device_inline float4 make_float4(float f); ccl_device_inline float4 make_float4(float f);
ccl_device_inline float4 make_float4(float x, float y, float z, float w); ccl_device_inline float4 make_float4(float x, float y, float z, float w);
ccl_device_inline float4 make_float4(const int4& i); ccl_device_inline float4 make_float4(const int4& i);
ccl_device_inline void print_float4(const char *label, const float4& a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -21,6 +21,10 @@
# error "Do not include this file directly, include util_types.h instead." # error "Do not include this file directly, include util_types.h instead."
#endif #endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__ #ifndef __KERNEL_GPU__
@ -99,6 +103,13 @@ ccl_device_inline float4 make_float4(const int4& i)
#endif #endif
return a; return a;
} }
ccl_device_inline void print_float4(const char *label, const float4& a)
{
printf("%s: %.8f %.8f %.8f %.8f\n",
label,
(double)a.x, (double)a.y, (double)a.z, (double)a.w);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -49,6 +49,7 @@ struct ccl_try_align(16) int3 {
ccl_device_inline int3 make_int3(int i); ccl_device_inline int3 make_int3(int i);
ccl_device_inline int3 make_int3(int x, int y, int z); ccl_device_inline int3 make_int3(int x, int y, int z);
ccl_device_inline void print_int3(const char *label, const int3& a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -21,6 +21,10 @@
# error "Do not include this file directly, include util_types.h instead." # error "Do not include this file directly, include util_types.h instead."
#endif #endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__ #ifndef __KERNEL_GPU__
@ -90,6 +94,11 @@ ccl_device_inline int3 make_int3(int x, int y, int z)
return a; return a;
} }
ccl_device_inline void print_int3(const char *label, const int3& a)
{
printf("%s: %d %d %d\n", label, a.x, a.y, a.z);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -53,6 +53,7 @@ struct ccl_try_align(16) int4 {
ccl_device_inline int4 make_int4(int i); ccl_device_inline int4 make_int4(int i);
ccl_device_inline int4 make_int4(int x, int y, int z, int w); ccl_device_inline int4 make_int4(int x, int y, int z, int w);
ccl_device_inline int4 make_int4(const float3& f); ccl_device_inline int4 make_int4(const float3& f);
ccl_device_inline void print_int4(const char *label, const int4& a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END

@ -21,6 +21,10 @@
# error "Do not include this file directly, include util_types.h instead." # error "Do not include this file directly, include util_types.h instead."
#endif #endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__ #ifndef __KERNEL_GPU__
@ -99,6 +103,11 @@ ccl_device_inline int4 make_int4(const float3& f)
#endif #endif
return a; return a;
} }
ccl_device_inline void print_int4(const char *label, const int4& a)
{
printf("%s: %d %d %d %d\n", label, a.x, a.y, a.z, a.w);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END