forked from bartvdbraak/blender
Fix T46410: VSE Mask ignores animated properties
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@ -3018,6 +3018,7 @@ static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr
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return NULL;
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}
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else {
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AnimData *adt;
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Mask *mask_temp;
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MaskRasterHandle *mr_handle;
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@ -3025,6 +3026,10 @@ static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr
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BKE_mask_evaluate(mask_temp, mask->sfra + nr, true);
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/* anim-data */
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adt = BKE_animdata_from_id(&mask->id);
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BKE_animsys_evaluate_animdata(context->scene, &mask_temp->id, adt, nr, ADT_RECALC_ANIM);
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maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__);
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mr_handle = BKE_maskrasterize_handle_new();
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