forked from bartvdbraak/blender
Fix T77803: IK Degrees of freedom drawing glitch
Forgot to update the lineOutput what resulted in that the sphere was not rendered on all platforms. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8098
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@ -313,6 +313,7 @@ data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC)
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@ -31,6 +31,7 @@
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extern char datatoc_antialiasing_frag_glsl[];
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extern char datatoc_antialiasing_vert_glsl[];
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extern char datatoc_armature_dof_vert_glsl[];
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extern char datatoc_armature_dof_solid_frag_glsl[];
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extern char datatoc_armature_envelope_distance_frag_glsl[];
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extern char datatoc_armature_envelope_outline_vert_glsl[];
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extern char datatoc_armature_envelope_solid_frag_glsl[];
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@ -507,7 +508,7 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void)
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datatoc_armature_dof_vert_glsl,
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NULL},
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.frag = (const char *[]){datatoc_common_view_lib_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl,
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datatoc_armature_dof_solid_frag_glsl,
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NULL},
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.defs = (const char *[]){sh_cfg->def, NULL},
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});
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@ -0,0 +1,11 @@
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flat in vec4 finalColor;
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layout(location = 0) out vec4 fragColor;
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layout(location = 1) out vec4 lineOutput;
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void main()
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{
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fragColor = finalColor;
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lineOutput = vec4(0.0);
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}
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