Bugfix [#27984] CTRL+T doesn't work in Video Sequencer properly

Time-scale drawing wasn't respecting the time unit setting.

While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.
This commit is contained in:
Joshua Leung 2011-07-22 11:20:14 +00:00
parent 1ca2a6f24f
commit 0adad30e3f
2 changed files with 11 additions and 5 deletions

@ -114,7 +114,11 @@ class SEQUENCER_MT_view(bpy.types.Menu):
layout.operator("sequencer.view_selected")
layout.prop(st, "show_frames")
if st.show_frames:
layout.operator("anim.time_toggle", text="Show Seconds")
else:
layout.operator("anim.time_toggle", text="Show Frames")
layout.prop(st, "show_frame_indicator")
if st.display_mode == 'IMAGE':
layout.prop(st, "show_safe_margin")

@ -1024,8 +1024,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
SpaceSeq *sseq= CTX_wm_space_seq(C);
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
short unit=0, flag=0;
float col[3];
int flag=0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
@ -1047,9 +1047,10 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* draw backdrop */
draw_seq_backdrop(v2d);
/* regular grid-pattern over the rest of the view (i.e. frame grid lines) */
/* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */
// NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
UI_view2d_constant_grid_draw(v2d);
seq_draw_sfra_efra(scene, v2d);
/* sequence strips (if there is data available to be drawn) */
@ -1092,7 +1093,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_UNIT_SECONDSSEQ, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
unit= (sseq->flag & SEQ_DRAWFRAMES)? V2D_UNIT_FRAMES : V2D_UNIT_SECONDSSEQ;
scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}