Cycles: optimize one normalization out from the previous commit

This commit is contained in:
Sergey Sharybin 2015-02-10 21:32:44 +05:00
parent 227a94077f
commit 0b1a886292

@ -411,8 +411,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
v1 = b_mesh.edges[i].vertices()[1];
float3 co0 = get_float3(b_mesh.vertices[v0].co()),
co1 = get_float3(b_mesh.vertices[v1].co());
edge_accum[v0] += normalize(co1 - co0);
edge_accum[v1] += normalize(co0 - co1);
float3 edge = normalize(co1 - co0);
edge_accum[v0] += edge;
edge_accum[v1] += -edge;
++counter[v0];
++counter[v1];
}