forked from bartvdbraak/blender
Cycles: optimize one normalization out from the previous commit
This commit is contained in:
parent
227a94077f
commit
0b1a886292
@ -411,8 +411,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
|
||||
v1 = b_mesh.edges[i].vertices()[1];
|
||||
float3 co0 = get_float3(b_mesh.vertices[v0].co()),
|
||||
co1 = get_float3(b_mesh.vertices[v1].co());
|
||||
edge_accum[v0] += normalize(co1 - co0);
|
||||
edge_accum[v1] += normalize(co0 - co1);
|
||||
float3 edge = normalize(co1 - co0);
|
||||
edge_accum[v0] += edge;
|
||||
edge_accum[v1] += -edge;
|
||||
++counter[v0];
|
||||
++counter[v1];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user