Small fixes for some float literals.

This commit is contained in:
Joerg Mueller 2010-01-01 11:55:56 +00:00
parent dff4c87f84
commit 0b673d45e5
14 changed files with 34 additions and 33 deletions

@ -44,8 +44,8 @@ AUD_EnvelopeReader::AUD_EnvelopeReader(AUD_IReader* reader, float attack,
AUD_NEW("buffer")
memset(m_envelopes->getBuffer(), 0, samplesize);
m_bAttack = pow(arthreshold, 1.0/(specs.rate * attack));
m_bRelease = pow(arthreshold, 1.0/(specs.rate * release));
m_bAttack = pow(arthreshold, 1.0f/(specs.rate * attack));
m_bRelease = pow(arthreshold, 1.0f/(specs.rate * release));
}
AUD_EnvelopeReader::~AUD_EnvelopeReader()

@ -51,14 +51,14 @@ public:
* \param frequency The cutoff frequency.
* \param Q The Q factor.
*/
AUD_HighpassFactory(AUD_IFactory* factory, float frequency, float Q = 1.0);
AUD_HighpassFactory(AUD_IFactory* factory, float frequency, float Q = 1.0f);
/**
* Creates a new highpass factory.
* \param frequency The cutoff frequency.
* \param Q The Q factor.
*/
AUD_HighpassFactory(float frequency, float Q = 1.0);
AUD_HighpassFactory(float frequency, float Q = 1.0f);
virtual AUD_IReader* createReader();
};

@ -55,7 +55,7 @@ AUD_HighpassReader::AUD_HighpassReader(AUD_IReader* reader, float frequency,
m_position = 0;
// calculate coefficients
float w0 = 2.0 * M_PI * frequency / specs.rate;
float w0 = 2 * M_PI * frequency / specs.rate;
float alpha = sin(w0) / (2 * Q);
float norm = 1 + alpha;
m_coeff[0][0] = 0;

@ -51,14 +51,14 @@ public:
* \param frequency The cutoff frequency.
* \param Q The Q factor.
*/
AUD_LowpassFactory(AUD_IFactory* factory, float frequency, float Q = 1.0);
AUD_LowpassFactory(AUD_IFactory* factory, float frequency, float Q = 1.0f);
/**
* Creates a new lowpass factory.
* \param frequency The cutoff frequency.
* \param Q The Q factor.
*/
AUD_LowpassFactory(float frequency, float Q = 1.0);
AUD_LowpassFactory(float frequency, float Q = 1.0f);
virtual AUD_IReader* createReader();
};

@ -55,7 +55,7 @@ AUD_LowpassReader::AUD_LowpassReader(AUD_IReader* reader, float frequency,
m_position = 0;
// calculate coefficients
float w0 = 2.0 * M_PI * frequency / specs.rate;
float w0 = 2 * M_PI * frequency / specs.rate;
float alpha = sin(w0) / (2 * Q);
float norm = 1 + alpha;
m_coeff[0][0] = 0;

@ -45,7 +45,7 @@ public:
* \param factory The input factory.
* \param pitch The desired pitch.
*/
AUD_PitchFactory(AUD_IFactory* factory = 0, float pitch = 1.0);
AUD_PitchFactory(AUD_IFactory* factory = 0, float pitch = 1.0f);
/**
* Creates a new pitch factory.

@ -47,7 +47,7 @@ public:
* \param factory The input factory.
* \param volume The desired volume.
*/
AUD_VolumeFactory(AUD_IFactory* factory = 0, float volume = 1.0);
AUD_VolumeFactory(AUD_IFactory* factory = 0, float volume = 1.0f);
/**
* Creates a new volume factory.

@ -868,7 +868,7 @@ bool AUD_OpenALDevice::seek(AUD_Handle* handle, float position)
float AUD_OpenALDevice::getPosition(AUD_Handle* handle)
{
float position = 0.0;
float position = 0.0f;
lock();
@ -1283,7 +1283,7 @@ bool AUD_OpenALDevice::setSourceSetting(AUD_Handle* handle,
result = true;
break;
case AUD_3DSS_IS_RELATIVE:
alSourcei(source, AL_SOURCE_RELATIVE, value > 0.0);
alSourcei(source, AL_SOURCE_RELATIVE, value > 0.0f);
result = true;
break;
case AUD_3DSS_MAX_DISTANCE:
@ -1341,7 +1341,7 @@ float AUD_OpenALDevice::getSourceSetting(AUD_Handle* handle,
{
ALint i;
alGetSourcei(source, AL_SOURCE_RELATIVE, &i);
result = i ? 1.0 : 0.0;
result = i ? 1.0f : 0.0f;
break;
}
case AUD_3DSS_MAX_DISTANCE:

@ -108,7 +108,7 @@ void AUD_BandPassReader::read(int & length, sample_t* & buffer)
for(int i = 0; i < m_length / 2 + 1; i++)
{
frequency = i * specs.rate / (m_length / 2.0 + 1.0);
frequency = i * specs.rate / (m_length / 2.0f + 1.0f);
if((frequency < m_low) || (frequency > m_high))
complex[i][0] = complex[i][1] = 0.0;
}

@ -182,7 +182,7 @@ AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
{
info.specs.channels = AUD_CHANNELS_INVALID;
info.specs.rate = AUD_RATE_INVALID;
info.length = 0.0;
info.length = 0.0f;
}
return info;
@ -427,7 +427,7 @@ float AUD_get3DSetting(AUD_3DSetting setting)
catch(AUD_Exception)
{
}
return 0.0;
return 0.0f;
}
int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data)
@ -483,7 +483,7 @@ float AUD_get3DSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting)
{
}
}
return 0.0;
return 0.0f;
}
int AUD_setSoundVolume(AUD_Handle* handle, float volume)

@ -49,7 +49,8 @@ AUD_ChannelMapperReader::AUD_ChannelMapperReader(AUD_IReader* reader,
for(i=0; i < m_rch; i++)
sum += mapping[channels][i];
for(i=0; i < m_rch; i++)
m_mapping[channels][i] = sum > 0.0 ? mapping[channels][i]/sum : 0.0;
m_mapping[channels][i] = sum > 0.0f ?
mapping[channels][i]/sum : 0.0f;
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")

@ -29,12 +29,12 @@
#define AUD_U8_0 0x80
#define AUD_S16_MAX 0x7FFF
#define AUD_S16_MIN 0x8000
#define AUD_S16_FLT 32768.0
#define AUD_S16_FLT 32768.0f
#define AUD_S32_MAX 0x7FFFFFFF
#define AUD_S32_MIN 0x80000000
#define AUD_S32_FLT 2147483648.0
#define AUD_FLT_MAX 1.0
#define AUD_FLT_MIN -1.0
#define AUD_S32_FLT 2147483648.0f
#define AUD_FLT_MAX 1.0f
#define AUD_FLT_MIN -1.0f
void AUD_convert_u8_s16(data_t* target, data_t* source, int length)
{

@ -93,7 +93,7 @@ void AUD_SinusReader::read(int & length, sample_t* & buffer)
buffer = m_buffer->getBuffer();
for(int i = 0; i < length; i++)
{
buffer[i] = sin((m_position + i) * 2.0 * M_PI * m_frequency /
buffer[i] = sin((m_position + i) * 2.0f * M_PI * m_frequency /
(float)m_sampleRate);
}

@ -51,7 +51,7 @@ void AUD_SoftwareDevice::create()
m_playingSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
m_pausedSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
m_playback = false;
m_volume = 1.0;
m_volume = 1.0f;
m_mixer = new AUD_Mixer(); AUD_NEW("mixer")
m_mixer->setSpecs(m_specs);
@ -184,7 +184,7 @@ AUD_Handle* AUD_SoftwareDevice::play(AUD_IFactory* factory, bool keep)
AUD_SoftwareHandle* sound = new AUD_SoftwareHandle; AUD_NEW("handle")
sound->keep = keep;
sound->reader = reader;
sound->volume = 1.0;
sound->volume = 1.0f;
lock();
m_playingSounds->push_back(sound);
@ -421,10 +421,10 @@ bool AUD_SoftwareDevice::setCapability(int capability, void *value)
case AUD_CAPS_VOLUME:
lock();
m_volume = *((float*)value);
if(m_volume > 1.0)
m_volume = 1.0;
else if(m_volume < 0.0)
m_volume = 0.0;
if(m_volume > 1.0f)
m_volume = 1.0f;
else if(m_volume < 0.0f)
m_volume = 0.0f;
unlock();
return true;
case AUD_CAPS_SOURCE_VOLUME:
@ -435,10 +435,10 @@ bool AUD_SoftwareDevice::setCapability(int capability, void *value)
{
AUD_SoftwareHandle* handle = (AUD_SoftwareHandle*)caps->handle;
handle->volume = caps->value;
if(handle->volume > 1.0)
handle->volume = 1.0;
else if(handle->volume < 0.0)
handle->volume = 0.0;
if(handle->volume > 1.0f)
handle->volume = 1.0f;
else if(handle->volume < 0.0f)
handle->volume = 0.0f;
result = true;
}
unlock();